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Some minor changes. Added a test.
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6 changed files with 42 additions and 12 deletions
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@ -52,7 +52,6 @@ public class CourserOfKruphix extends CardImpl {
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this.expansionSetCode = "BNG";
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this.subtype.add("Centaur");
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this.color.setGreen(true);
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this.power = new MageInt(2);
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this.toughness = new MageInt(4);
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@ -51,7 +51,7 @@ public class LifeFromTheLoam extends CardImpl {
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// Return up to three target land cards from your graveyard to your hand.
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this.getSpellAbility().addEffect(new ReturnToHandTargetEffect());
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this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(0, 3, new FilterLandCard("land cards from your graveyard")));
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// Dredge 3
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// Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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this.addAbility(new DredgeAbility(3));
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}
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@ -51,9 +51,6 @@ public class SharuumTheHegemon extends CardImpl {
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this.supertype.add("Legendary");
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this.subtype.add("Sphinx");
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this.color.setBlue(true);
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this.color.setBlack(true);
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this.color.setWhite(true);
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this.power = new MageInt(5);
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this.toughness = new MageInt(5);
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@ -324,5 +324,42 @@ public class ManifestTest extends CardTestPlayerBase {
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assertPowerToughness(playerB, "Sandstorm Charger", 4, 5); // 3/4 and the +1/+1 counter from Megamorph
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}
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/**
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* When a Forest came manifested into play my Courser of Kruphix gained me a life.
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*
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*/
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@Test
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public void testManifestForest() {
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
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// Play with the top card of your library revealed.
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// You may play the top card of your library if it's a land card.
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// Whenever a land enters the battlefield under your control, you gain 1 life.
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addCard(Zone.BATTLEFIELD, playerB, "Courser of Kruphix", 1);
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// {1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library.
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addCard(Zone.BATTLEFIELD, playerB, "Qarsi High Priest", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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addCard(Zone.LIBRARY, playerB, "Forest", 1);
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skipInitShuffling();
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}{B},{T}, Sacrifice another creature");
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addTarget(playerB, "Silvercoat Lion");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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// no life gain
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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assertPermanentCount(playerB, "face down creature", 1);
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}
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}
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@ -39,7 +39,7 @@ import mage.game.Game;
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*/
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public class AddContinuousEffectToGame extends OneShotEffect {
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private ContinuousEffect effect;
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private final ContinuousEffect effect;
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public AddContinuousEffectToGame(ContinuousEffect effect) {
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super(Outcome.Benefit);
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@ -61,10 +61,7 @@ public class AttacksIfAbleSourceEffect extends RequirementEffect {
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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if (permanent.getId().equals(source.getSourceId())) {
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return true;
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}
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return false;
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return permanent.getId().equals(source.getSourceId());
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}
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@Override
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@ -77,4 +74,4 @@ public class AttacksIfAbleSourceEffect extends RequirementEffect {
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return false;
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}
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}
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}
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