Redesigned handling of attack allowed check related to the complete attack.

This commit is contained in:
LevelX2 2015-12-08 12:20:37 +01:00
parent 359dc3f537
commit 4d01eb143a
15 changed files with 267 additions and 176 deletions

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@ -53,7 +53,7 @@ public class LoyalPegasus extends CardImpl {
// Flying // Flying
this.addAbility(FlyingAbility.getInstance()); this.addAbility(FlyingAbility.getInstance());
// Loyal Pegasus can't attack or block alone. // Loyal Pegasus can't attack or block alone.
this.addAbility(CantAttackAloneAbility.getInstance()); this.addAbility(new CantAttackAloneAbility());
this.addAbility(CantBlockAloneAbility.getInstance()); this.addAbility(CantBlockAloneAbility.getInstance());
} }

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@ -69,7 +69,7 @@ public class MasterOfCruelties extends CardImpl {
// Deathtouch // Deathtouch
this.addAbility(DeathtouchAbility.getInstance()); this.addAbility(DeathtouchAbility.getInstance());
// Master of Cruelties can only attack alone. // Master of Cruelties can only attack alone.
this.addAbility(CanAttackOnlyAloneAbility.getInstance()); this.addAbility(new CanAttackOnlyAloneAbility());
// Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat. // Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
this.addAbility(new MasterOfCrueltiesTriggeredAbility()); this.addAbility(new MasterOfCrueltiesTriggeredAbility());

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@ -28,12 +28,12 @@
package mage.sets.gatecrash; package mage.sets.gatecrash;
import java.util.UUID; import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt; import mage.MageInt;
import mage.abilities.keyword.CantAttackAloneAbility; import mage.abilities.keyword.CantAttackAloneAbility;
import mage.abilities.keyword.CantBlockAloneAbility; import mage.abilities.keyword.CantBlockAloneAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
/** /**
* *
@ -50,7 +50,7 @@ public class EmberBeast extends CardImpl {
this.toughness = new MageInt(4); this.toughness = new MageInt(4);
// Ember Beast can't attack or block alone. // Ember Beast can't attack or block alone.
this.addAbility(CantAttackAloneAbility.getInstance()); this.addAbility(new CantAttackAloneAbility());
this.addAbility(CantBlockAloneAbility.getInstance()); this.addAbility(CantBlockAloneAbility.getInstance());
} }

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@ -32,12 +32,11 @@ import mage.MageInt;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.combat.CanAttackOnlyAloneEffect;
import mage.abilities.effects.common.continuous.BoostEnchantedEffect; import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.keyword.BestowAbility; import mage.abilities.keyword.BestowAbility;
import mage.abilities.keyword.CantAttackAloneAbility; import mage.abilities.keyword.CantAttackAloneAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.constants.AttachmentType;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.Rarity; import mage.constants.Rarity;
@ -61,12 +60,12 @@ public class SightlessBrawler extends CardImpl {
// Bestow 4W (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) // Bestow 4W (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
this.addAbility(new BestowAbility(this, "{4}{W}")); this.addAbility(new BestowAbility(this, "{4}{W}"));
// Sightless Brawler can't attack alone. // Sightless Brawler can't attack alone.
this.addAbility(CantAttackAloneAbility.getInstance()); this.addAbility(new CantAttackAloneAbility());
// Enchanted creature gets +3/+2 and can't attack alone. // Enchanted creature gets +3/+2 and can't attack alone.
Effect effect = new BoostEnchantedEffect(3, 2, Duration.WhileOnBattlefield); Effect effect = new BoostEnchantedEffect(3, 2, Duration.WhileOnBattlefield);
effect.setText("Enchanted creature gets +3/+2"); effect.setText("Enchanted creature gets +3/+2");
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect); Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
effect = new GainAbilityAttachedEffect(CantAttackAloneAbility.getInstance(), AttachmentType.AURA, Duration.WhileOnBattlefield); effect = new CanAttackOnlyAloneEffect();
effect.setText("and can't attack alone"); effect.setText("and can't attack alone");
ability.addEffect(effect); ability.addEffect(effect);
this.addAbility(ability); this.addAbility(ability);

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@ -27,14 +27,13 @@
*/ */
package mage.sets.magic2010; package mage.sets.magic2010;
import mage.constants.CardType; import java.util.UUID;
import mage.constants.Rarity;
import mage.MageInt; import mage.MageInt;
import mage.abilities.keyword.CantAttackAloneAbility; import mage.abilities.keyword.CantAttackAloneAbility;
import mage.abilities.keyword.CantBlockAloneAbility; import mage.abilities.keyword.CantBlockAloneAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.constants.CardType;
import java.util.UUID; import mage.constants.Rarity;
/** /**
* @author magenoxx_at_gmail.com * @author magenoxx_at_gmail.com
@ -50,7 +49,7 @@ public class JackalFamiliar extends CardImpl {
this.toughness = new MageInt(2); this.toughness = new MageInt(2);
// Jackal Familiar can't attack or block alone. // Jackal Familiar can't attack or block alone.
this.addAbility(CantAttackAloneAbility.getInstance()); this.addAbility(new CantAttackAloneAbility());
this.addAbility(CantBlockAloneAbility.getInstance()); this.addAbility(CantBlockAloneAbility.getInstance());
} }

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@ -27,14 +27,13 @@
*/ */
package mage.sets.magic2013; package mage.sets.magic2013;
import mage.constants.CardType; import java.util.UUID;
import mage.constants.Rarity;
import mage.MageInt; import mage.MageInt;
import mage.abilities.keyword.CantAttackAloneAbility; import mage.abilities.keyword.CantAttackAloneAbility;
import mage.abilities.keyword.CantBlockAloneAbility; import mage.abilities.keyword.CantBlockAloneAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.constants.CardType;
import java.util.UUID; import mage.constants.Rarity;
/** /**
* @author magenoxx_at_gmail.com * @author magenoxx_at_gmail.com
@ -50,7 +49,7 @@ public class MoggFlunkies extends CardImpl {
this.toughness = new MageInt(3); this.toughness = new MageInt(3);
// Mogg Flunkies can't attack or block alone. // Mogg Flunkies can't attack or block alone.
this.addAbility(CantAttackAloneAbility.getInstance()); this.addAbility(new CantAttackAloneAbility());
this.addAbility(CantBlockAloneAbility.getInstance()); this.addAbility(CantBlockAloneAbility.getInstance());
} }

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@ -48,7 +48,7 @@ public class BondedConstruct extends CardImpl {
this.toughness = new MageInt(1); this.toughness = new MageInt(1);
// Bonded Construct can't attack alone. // Bonded Construct can't attack alone.
this.addAbility(CantAttackAloneAbility.getInstance()); this.addAbility(new CantAttackAloneAbility());
} }
public BondedConstruct(final BondedConstruct card) { public BondedConstruct(final BondedConstruct card) {

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@ -32,12 +32,10 @@ import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.AttachEffect; import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.combat.CanAttackOnlyAloneEffect;
import mage.abilities.effects.common.continuous.BoostEnchantedEffect; import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.keyword.CanAttackOnlyAloneAbility;
import mage.abilities.keyword.EnchantAbility; import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.constants.AttachmentType;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.Outcome; import mage.constants.Outcome;
@ -49,7 +47,7 @@ import mage.target.common.TargetCreaturePermanent;
/** /**
* *
* @author LoneFox * @author LoneFox
*
*/ */
public class Errantry extends CardImpl { public class Errantry extends CardImpl {
@ -66,8 +64,8 @@ public class Errantry extends CardImpl {
this.addAbility(ability); this.addAbility(ability);
// Enchanted creature gets +3/+0 and can only attack alone. // Enchanted creature gets +3/+0 and can only attack alone.
ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(3, 0, Duration.WhileOnBattlefield)); ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(3, 0, Duration.WhileOnBattlefield));
Effect effect = new GainAbilityAttachedEffect(CanAttackOnlyAloneAbility.getInstance(), AttachmentType.AURA); Effect effect = new CanAttackOnlyAloneEffect();
effect.setText("and can only attack alone."); effect.setText("and can only attack alone");
ability.addEffect(effect); ability.addEffect(effect);
this.addAbility(ability); this.addAbility(ability);
} }

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@ -48,6 +48,23 @@ public class CantAttackOrBlockAloneTest extends CardTestPlayerBase {
assertLife(playerA, 15); assertLife(playerA, 15);
} }
/**
* Try to attack with two Flunkies
*/
@Test
public void testCanAttackWithTwo() {
addCard(Zone.BATTLEFIELD, playerB, "Mogg Flunkies", 2); // 3/3
attack(2, playerB, "Mogg Flunkies");
attack(2, playerB, "Mogg Flunkies");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertLife(playerA, 14);
}
/** /**
* Try to block alone * Try to block alone
*/ */

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@ -69,6 +69,10 @@ public abstract class RestrictionEffect extends ContinuousEffectImpl {
return true; return true;
} }
public boolean canAttackCheckAfter(int numberOfAttackers, Ability source, Game game) {
return true;
}
public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game) { public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game) {
return true; return true;
} }

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@ -0,0 +1,43 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package mage.abilities.effects.common.combat;
import mage.abilities.Ability;
import mage.abilities.effects.RestrictionEffect;
import mage.constants.Duration;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class CanAttackOnlyAloneEffect extends RestrictionEffect {
public CanAttackOnlyAloneEffect() {
super(Duration.WhileOnBattlefield);
staticText = "{this} can only attack alone";
}
public CanAttackOnlyAloneEffect(final CanAttackOnlyAloneEffect effect) {
super(effect);
}
@Override
public CanAttackOnlyAloneEffect copy() {
return new CanAttackOnlyAloneEffect(this);
}
@Override
public boolean canAttackCheckAfter(int numberOfAttackers, Ability source, Game game) {
return numberOfAttackers == 1;
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
return source.getSourceId().equals(permanent.getId());
}
}

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@ -0,0 +1,43 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package mage.abilities.effects.common.combat;
import mage.abilities.Ability;
import mage.abilities.effects.RestrictionEffect;
import mage.constants.Duration;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class CantAttackAloneEffect extends RestrictionEffect {
public CantAttackAloneEffect() {
super(Duration.WhileOnBattlefield);
staticText = "{this} can't attack alone";
}
public CantAttackAloneEffect(final CantAttackAloneEffect effect) {
super(effect);
}
@Override
public CantAttackAloneEffect copy() {
return new CantAttackAloneEffect(this);
}
@Override
public boolean canAttackCheckAfter(int numberOfAttackers, Ability source, Game game) {
return numberOfAttackers > 1;
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
return source.getSourceId().equals(permanent.getId());
}
}

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@ -25,41 +25,28 @@
* authors and should not be interpreted as representing official policies, either expressed * authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com. * or implied, of BetaSteward_at_googlemail.com.
*/ */
package mage.abilities.keyword; package mage.abilities.keyword;
import java.io.ObjectStreamException; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.combat.CanAttackOnlyAloneEffect;
import mage.constants.Zone; import mage.constants.Zone;
import mage.abilities.MageSingleton;
import mage.abilities.StaticAbility;
/** /**
* @author LevelX2 * @author LevelX2
*/ */
public class CanAttackOnlyAloneAbility extends StaticAbility implements MageSingleton { public class CanAttackOnlyAloneAbility extends SimpleStaticAbility {
private static final CanAttackOnlyAloneAbility fINSTANCE = new CanAttackOnlyAloneAbility(); public CanAttackOnlyAloneAbility() {
super(Zone.BATTLEFIELD, new CanAttackOnlyAloneEffect());
private Object readResolve() throws ObjectStreamException {
return fINSTANCE;
} }
public static CanAttackOnlyAloneAbility getInstance() { private CanAttackOnlyAloneAbility(CanAttackOnlyAloneAbility ability) {
return fINSTANCE; super(ability);
}
private CanAttackOnlyAloneAbility() {
super(Zone.BATTLEFIELD, null);
}
@Override
public String getRule() {
return "{this} can only attack alone.";
} }
@Override @Override
public CanAttackOnlyAloneAbility copy() { public CanAttackOnlyAloneAbility copy() {
return fINSTANCE; return new CanAttackOnlyAloneAbility(this);
} }
} }

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@ -25,42 +25,28 @@
* authors and should not be interpreted as representing official policies, either expressed * authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com. * or implied, of BetaSteward_at_googlemail.com.
*/ */
package mage.abilities.keyword; package mage.abilities.keyword;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.combat.CantAttackAloneEffect;
import mage.constants.Zone; import mage.constants.Zone;
import mage.abilities.MageSingleton;
import mage.abilities.StaticAbility;
import java.io.ObjectStreamException;
/** /**
* @author magenoxx_at_googlemail.com * @author magenoxx_at_googlemail.com
*/ */
public class CantAttackAloneAbility extends StaticAbility implements MageSingleton { public class CantAttackAloneAbility extends SimpleStaticAbility {
private static final CantAttackAloneAbility fINSTANCE = new CantAttackAloneAbility(); public CantAttackAloneAbility() {
super(Zone.BATTLEFIELD, new CantAttackAloneEffect());
private Object readResolve() throws ObjectStreamException {
return fINSTANCE;
} }
public static CantAttackAloneAbility getInstance() { private CantAttackAloneAbility(CantAttackAloneAbility ability) {
return fINSTANCE; super(ability);
}
private CantAttackAloneAbility() {
super(Zone.BATTLEFIELD, null);
}
@Override
public String getRule() {
return "{this} can't attack alone.";
} }
@Override @Override
public CantAttackAloneAbility copy() { public CantAttackAloneAbility copy() {
return fINSTANCE; return new CantAttackAloneAbility(this);
} }
} }

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@ -36,11 +36,10 @@ import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Set; import java.util.Set;
import java.util.UUID; import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.effects.RequirementEffect; import mage.abilities.effects.RequirementEffect;
import mage.abilities.effects.RestrictionEffect; import mage.abilities.effects.RestrictionEffect;
import mage.abilities.keyword.CanAttackOnlyAloneAbility;
import mage.abilities.keyword.CantAttackAloneAbility;
import mage.abilities.keyword.VigilanceAbility; import mage.abilities.keyword.VigilanceAbility;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.Outcome; import mage.constants.Outcome;
@ -58,12 +57,15 @@ import mage.target.common.TargetDefender;
import mage.util.CardUtil; import mage.util.CardUtil;
import mage.util.Copyable; import mage.util.Copyable;
import mage.util.trace.TraceUtil; import mage.util.trace.TraceUtil;
import org.apache.log4j.Logger;
/** /**
* @author BetaSteward_at_googlemail.com * @author BetaSteward_at_googlemail.com
*/ */
public class Combat implements Serializable, Copyable<Combat> { public class Combat implements Serializable, Copyable<Combat> {
private static final Logger logger = Logger.getLogger(Combat.class);
private static FilterPlaneswalkerPermanent filterPlaneswalker = new FilterPlaneswalkerPermanent(); private static FilterPlaneswalkerPermanent filterPlaneswalker = new FilterPlaneswalkerPermanent();
private static FilterCreatureForCombatBlock filterBlockers = new FilterCreatureForCombatBlock(); private static FilterCreatureForCombatBlock filterBlockers = new FilterCreatureForCombatBlock();
// There are effects that let creatures assigns combat damage equal to its toughness rather than its power // There are effects that let creatures assigns combat damage equal to its toughness rather than its power
@ -252,14 +254,18 @@ public class Combat implements Serializable, Copyable<Combat> {
Player player = game.getPlayer(attackerId); Player player = game.getPlayer(attackerId);
//20101001 - 508.1d //20101001 - 508.1d
game.getCombat().checkAttackRequirements(player, game); game.getCombat().checkAttackRequirements(player, game);
if (!game.getPlayer(game.getActivePlayerId()).getAvailableAttackers(game).isEmpty()) { boolean firstTime = true;
do {
if (!firstTime || !game.getPlayer(game.getActivePlayerId()).getAvailableAttackers(game).isEmpty()) {
player.selectAttackers(game, attackerId); player.selectAttackers(game, attackerId);
} }
firstTime = false;
if (game.isPaused() || game.gameOver(null) || game.executingRollback()) { if (game.isPaused() || game.gameOver(null) || game.executingRollback()) {
return; return;
} }
// because of possible undo during declare attackers it's neccassary to call here the methods with "game.getCombat()." to get the valid combat object!!! // because of possible undo during declare attackers it's neccassary to call here the methods with "game.getCombat()." to get the current combat object!!!
game.getCombat().checkAttackRestrictions(player, game); // I don't like it too - it has to be redesigned
} while (!game.getCombat().checkAttackRestrictions(player, game));
game.getCombat().resumeSelectAttackers(game); game.getCombat().resumeSelectAttackers(game);
} }
} }
@ -337,50 +343,60 @@ public class Combat implements Serializable, Copyable<Combat> {
} }
} }
protected void checkAttackRestrictions(Player player, Game game) { /**
int count = 0; *
* @param player
* @param game
* @return true if the attack with that set of creatures and attacked
* players/planeswalkers is possible
*/
protected boolean checkAttackRestrictions(Player player, Game game) {
boolean check = true;
int numberOfChecks = 0;
UUID attackerToRemove = null;
Check:
while (check) {
check = false;
numberOfChecks++;
int numberAttackers = 0;
for (CombatGroup group : groups) { for (CombatGroup group : groups) {
count += group.getAttackers().size(); numberAttackers += group.getAttackers().size();
} }
Player attackingPlayer = game.getPlayer(attackerId);
if (count > 1) { if (attackerToRemove != null) {
List<UUID> tobeRemoved = new ArrayList<>(); removeAttacker(attackerToRemove, game);
for (CombatGroup group : groups) {
for (UUID attackingCreatureId : group.getAttackers()) {
Permanent attacker = game.getPermanent(attackingCreatureId);
if (count > 1 && attacker != null && attacker.getAbilities().containsKey(CanAttackOnlyAloneAbility.getInstance().getId())) {
if (!game.isSimulation()) {
game.informPlayers(attacker.getLogName() + " can only attack alone. Removing it from combat.");
} }
tobeRemoved.add(attackingCreatureId); for (UUID attackingCreatureId : this.getAttackers()) {
count--; Permanent attackingCreature = game.getPermanent(attackingCreatureId);
for (Map.Entry<RestrictionEffect, HashSet<Ability>> entry : game.getContinuousEffects().getApplicableRestrictionEffects(attackingCreature, game).entrySet()) {
RestrictionEffect effect = entry.getKey();
for (Ability ability : entry.getValue()) {
if (!effect.canAttackCheckAfter(numberAttackers, ability, game)) {
MageObject sourceObject = ability.getSourceObject(game);
if (attackingPlayer.isHuman()) {
game.informPlayer(attackingPlayer, attackingCreature.getIdName() + " can't attack this way (" + (sourceObject == null ? "null" : sourceObject.getIdName()) + ")");
return false;
} else {
// remove attacking creatures for AI that are not allowed to attack
// can create possible not allowed attack scenarios, but not sure how to solve this
for (CombatGroup combatGroup : this.getGroups()) {
if (combatGroup.getAttackers().contains(attackingCreatureId)) {
attackerToRemove = attackingCreatureId;
}
}
check = true; // do the check again
if (numberOfChecks > 50) {
logger.error("Seems to be an AI declare attacker lock (reached 50 check iterations) " + (sourceObject == null ? "null" : sourceObject.getIdName()));
return true; // break the check
}
continue Check;
} }
} }
} }
for (UUID attackingCreatureId : tobeRemoved) {
this.removeAttacker(attackingCreatureId, game);
}
}
if (count == 1) {
List<UUID> tobeRemoved = new ArrayList<>();
for (CombatGroup group : groups) {
for (UUID attackingCreatureId : group.getAttackers()) {
Permanent attacker = game.getPermanent(attackingCreatureId);
if (attacker != null && attacker.getAbilities().containsKey(CantAttackAloneAbility.getInstance().getId())) {
if (!game.isSimulation()) {
game.informPlayers(attacker.getLogName() + " can't attack alone. Removing it from combat.");
}
tobeRemoved.add(attackingCreatureId);
} }
} }
} }
for (UUID attackingCreatureId : tobeRemoved) { return true;
this.removeAttacker(attackingCreatureId, game);
}
}
} }
public void selectBlockers(Game game) { public void selectBlockers(Game game) {