mirror of
https://github.com/correl/mage.git
synced 2024-11-15 19:19:33 +00:00
Redesigned handling of attack allowed check related to the complete attack.
This commit is contained in:
parent
359dc3f537
commit
4d01eb143a
15 changed files with 267 additions and 176 deletions
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@ -53,7 +53,7 @@ public class LoyalPegasus extends CardImpl {
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Loyal Pegasus can't attack or block alone.
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this.addAbility(CantAttackAloneAbility.getInstance());
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this.addAbility(new CantAttackAloneAbility());
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this.addAbility(CantBlockAloneAbility.getInstance());
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}
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@ -69,7 +69,7 @@ public class MasterOfCruelties extends CardImpl {
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// Deathtouch
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this.addAbility(DeathtouchAbility.getInstance());
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// Master of Cruelties can only attack alone.
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this.addAbility(CanAttackOnlyAloneAbility.getInstance());
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this.addAbility(new CanAttackOnlyAloneAbility());
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// Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
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this.addAbility(new MasterOfCrueltiesTriggeredAbility());
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@ -28,12 +28,12 @@
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package mage.sets.gatecrash;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.MageInt;
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import mage.abilities.keyword.CantAttackAloneAbility;
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import mage.abilities.keyword.CantBlockAloneAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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/**
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*
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@ -50,7 +50,7 @@ public class EmberBeast extends CardImpl {
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this.toughness = new MageInt(4);
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// Ember Beast can't attack or block alone.
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this.addAbility(CantAttackAloneAbility.getInstance());
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this.addAbility(new CantAttackAloneAbility());
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this.addAbility(CantBlockAloneAbility.getInstance());
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}
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@ -32,12 +32,11 @@ import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.combat.CanAttackOnlyAloneEffect;
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import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
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import mage.abilities.keyword.BestowAbility;
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import mage.abilities.keyword.CantAttackAloneAbility;
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import mage.cards.CardImpl;
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import mage.constants.AttachmentType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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@ -61,12 +60,12 @@ public class SightlessBrawler extends CardImpl {
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// Bestow 4W (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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this.addAbility(new BestowAbility(this, "{4}{W}"));
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// Sightless Brawler can't attack alone.
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this.addAbility(CantAttackAloneAbility.getInstance());
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this.addAbility(new CantAttackAloneAbility());
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// Enchanted creature gets +3/+2 and can't attack alone.
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Effect effect = new BoostEnchantedEffect(3, 2, Duration.WhileOnBattlefield);
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effect.setText("Enchanted creature gets +3/+2");
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
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effect = new GainAbilityAttachedEffect(CantAttackAloneAbility.getInstance(), AttachmentType.AURA, Duration.WhileOnBattlefield);
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effect = new CanAttackOnlyAloneEffect();
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effect.setText("and can't attack alone");
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ability.addEffect(effect);
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this.addAbility(ability);
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@ -27,14 +27,13 @@
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*/
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package mage.sets.magic2010;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.keyword.CantAttackAloneAbility;
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import mage.abilities.keyword.CantBlockAloneAbility;
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import mage.cards.CardImpl;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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/**
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* @author magenoxx_at_gmail.com
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@ -50,7 +49,7 @@ public class JackalFamiliar extends CardImpl {
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this.toughness = new MageInt(2);
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// Jackal Familiar can't attack or block alone.
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this.addAbility(CantAttackAloneAbility.getInstance());
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this.addAbility(new CantAttackAloneAbility());
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this.addAbility(CantBlockAloneAbility.getInstance());
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}
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@ -27,14 +27,13 @@
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*/
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package mage.sets.magic2013;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.keyword.CantAttackAloneAbility;
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import mage.abilities.keyword.CantBlockAloneAbility;
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import mage.cards.CardImpl;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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/**
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* @author magenoxx_at_gmail.com
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@ -50,7 +49,7 @@ public class MoggFlunkies extends CardImpl {
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this.toughness = new MageInt(3);
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// Mogg Flunkies can't attack or block alone.
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this.addAbility(CantAttackAloneAbility.getInstance());
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this.addAbility(new CantAttackAloneAbility());
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this.addAbility(CantBlockAloneAbility.getInstance());
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}
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@ -48,7 +48,7 @@ public class BondedConstruct extends CardImpl {
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this.toughness = new MageInt(1);
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// Bonded Construct can't attack alone.
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this.addAbility(CantAttackAloneAbility.getInstance());
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this.addAbility(new CantAttackAloneAbility());
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}
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public BondedConstruct(final BondedConstruct card) {
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@ -32,12 +32,10 @@ import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.combat.CanAttackOnlyAloneEffect;
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import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
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import mage.abilities.keyword.CanAttackOnlyAloneAbility;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.CardImpl;
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import mage.constants.AttachmentType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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@ -49,7 +47,7 @@ import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author LoneFox
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*
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*/
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public class Errantry extends CardImpl {
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@ -66,8 +64,8 @@ public class Errantry extends CardImpl {
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this.addAbility(ability);
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// Enchanted creature gets +3/+0 and can only attack alone.
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ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(3, 0, Duration.WhileOnBattlefield));
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Effect effect = new GainAbilityAttachedEffect(CanAttackOnlyAloneAbility.getInstance(), AttachmentType.AURA);
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effect.setText("and can only attack alone.");
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Effect effect = new CanAttackOnlyAloneEffect();
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effect.setText("and can only attack alone");
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ability.addEffect(effect);
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this.addAbility(ability);
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}
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@ -48,6 +48,23 @@ public class CantAttackOrBlockAloneTest extends CardTestPlayerBase {
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assertLife(playerA, 15);
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}
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/**
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* Try to attack with two Flunkies
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*/
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@Test
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public void testCanAttackWithTwo() {
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addCard(Zone.BATTLEFIELD, playerB, "Mogg Flunkies", 2); // 3/3
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attack(2, playerB, "Mogg Flunkies");
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attack(2, playerB, "Mogg Flunkies");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 14);
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}
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/**
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* Try to block alone
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*/
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@ -69,6 +69,10 @@ public abstract class RestrictionEffect extends ContinuousEffectImpl {
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return true;
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}
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public boolean canAttackCheckAfter(int numberOfAttackers, Ability source, Game game) {
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return true;
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}
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public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game) {
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return true;
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}
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@ -0,0 +1,43 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package mage.abilities.effects.common.combat;
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import mage.abilities.Ability;
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import mage.abilities.effects.RestrictionEffect;
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import mage.constants.Duration;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author LevelX2
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*/
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public class CanAttackOnlyAloneEffect extends RestrictionEffect {
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public CanAttackOnlyAloneEffect() {
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super(Duration.WhileOnBattlefield);
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staticText = "{this} can only attack alone";
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}
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public CanAttackOnlyAloneEffect(final CanAttackOnlyAloneEffect effect) {
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super(effect);
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}
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@Override
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public CanAttackOnlyAloneEffect copy() {
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return new CanAttackOnlyAloneEffect(this);
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}
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@Override
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public boolean canAttackCheckAfter(int numberOfAttackers, Ability source, Game game) {
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return numberOfAttackers == 1;
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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return source.getSourceId().equals(permanent.getId());
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}
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}
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@ -0,0 +1,43 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package mage.abilities.effects.common.combat;
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import mage.abilities.Ability;
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import mage.abilities.effects.RestrictionEffect;
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import mage.constants.Duration;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author LevelX2
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*/
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public class CantAttackAloneEffect extends RestrictionEffect {
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public CantAttackAloneEffect() {
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super(Duration.WhileOnBattlefield);
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staticText = "{this} can't attack alone";
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}
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public CantAttackAloneEffect(final CantAttackAloneEffect effect) {
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super(effect);
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}
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@Override
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public CantAttackAloneEffect copy() {
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return new CantAttackAloneEffect(this);
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}
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@Override
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public boolean canAttackCheckAfter(int numberOfAttackers, Ability source, Game game) {
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return numberOfAttackers > 1;
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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return source.getSourceId().equals(permanent.getId());
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}
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}
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@ -25,41 +25,28 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.keyword;
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import java.io.ObjectStreamException;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.combat.CanAttackOnlyAloneEffect;
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import mage.constants.Zone;
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import mage.abilities.MageSingleton;
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import mage.abilities.StaticAbility;
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/**
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* @author LevelX2
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*/
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public class CanAttackOnlyAloneAbility extends StaticAbility implements MageSingleton {
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public class CanAttackOnlyAloneAbility extends SimpleStaticAbility {
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private static final CanAttackOnlyAloneAbility fINSTANCE = new CanAttackOnlyAloneAbility();
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private Object readResolve() throws ObjectStreamException {
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return fINSTANCE;
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public CanAttackOnlyAloneAbility() {
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super(Zone.BATTLEFIELD, new CanAttackOnlyAloneEffect());
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}
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public static CanAttackOnlyAloneAbility getInstance() {
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return fINSTANCE;
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}
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private CanAttackOnlyAloneAbility() {
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super(Zone.BATTLEFIELD, null);
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}
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@Override
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public String getRule() {
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return "{this} can only attack alone.";
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private CanAttackOnlyAloneAbility(CanAttackOnlyAloneAbility ability) {
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super(ability);
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}
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@Override
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public CanAttackOnlyAloneAbility copy() {
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return fINSTANCE;
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return new CanAttackOnlyAloneAbility(this);
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}
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}
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@ -25,42 +25,28 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.keyword;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.combat.CantAttackAloneEffect;
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import mage.constants.Zone;
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import mage.abilities.MageSingleton;
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import mage.abilities.StaticAbility;
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import java.io.ObjectStreamException;
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/**
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* @author magenoxx_at_googlemail.com
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*/
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public class CantAttackAloneAbility extends StaticAbility implements MageSingleton {
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public class CantAttackAloneAbility extends SimpleStaticAbility {
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private static final CantAttackAloneAbility fINSTANCE = new CantAttackAloneAbility();
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private Object readResolve() throws ObjectStreamException {
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return fINSTANCE;
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public CantAttackAloneAbility() {
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super(Zone.BATTLEFIELD, new CantAttackAloneEffect());
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}
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public static CantAttackAloneAbility getInstance() {
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return fINSTANCE;
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}
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private CantAttackAloneAbility() {
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super(Zone.BATTLEFIELD, null);
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}
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@Override
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public String getRule() {
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return "{this} can't attack alone.";
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private CantAttackAloneAbility(CantAttackAloneAbility ability) {
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super(ability);
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}
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@Override
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public CantAttackAloneAbility copy() {
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return fINSTANCE;
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return new CantAttackAloneAbility(this);
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}
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}
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@ -36,11 +36,10 @@ import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.effects.RequirementEffect;
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import mage.abilities.effects.RestrictionEffect;
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import mage.abilities.keyword.CanAttackOnlyAloneAbility;
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import mage.abilities.keyword.CantAttackAloneAbility;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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@ -58,12 +57,15 @@ import mage.target.common.TargetDefender;
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import mage.util.CardUtil;
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import mage.util.Copyable;
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import mage.util.trace.TraceUtil;
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import org.apache.log4j.Logger;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public class Combat implements Serializable, Copyable<Combat> {
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private static final Logger logger = Logger.getLogger(Combat.class);
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private static FilterPlaneswalkerPermanent filterPlaneswalker = new FilterPlaneswalkerPermanent();
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private static FilterCreatureForCombatBlock filterBlockers = new FilterCreatureForCombatBlock();
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// There are effects that let creatures assigns combat damage equal to its toughness rather than its power
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@ -252,14 +254,18 @@ public class Combat implements Serializable, Copyable<Combat> {
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Player player = game.getPlayer(attackerId);
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//20101001 - 508.1d
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game.getCombat().checkAttackRequirements(player, game);
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if (!game.getPlayer(game.getActivePlayerId()).getAvailableAttackers(game).isEmpty()) {
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boolean firstTime = true;
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do {
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if (!firstTime || !game.getPlayer(game.getActivePlayerId()).getAvailableAttackers(game).isEmpty()) {
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player.selectAttackers(game, attackerId);
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}
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firstTime = false;
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if (game.isPaused() || game.gameOver(null) || game.executingRollback()) {
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return;
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}
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// because of possible undo during declare attackers it's neccassary to call here the methods with "game.getCombat()." to get the valid combat object!!!
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game.getCombat().checkAttackRestrictions(player, game);
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// because of possible undo during declare attackers it's neccassary to call here the methods with "game.getCombat()." to get the current combat object!!!
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// I don't like it too - it has to be redesigned
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} while (!game.getCombat().checkAttackRestrictions(player, game));
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game.getCombat().resumeSelectAttackers(game);
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}
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}
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@ -337,50 +343,60 @@ public class Combat implements Serializable, Copyable<Combat> {
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}
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}
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protected void checkAttackRestrictions(Player player, Game game) {
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int count = 0;
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/**
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*
|
||||
* @param player
|
||||
* @param game
|
||||
* @return true if the attack with that set of creatures and attacked
|
||||
* players/planeswalkers is possible
|
||||
*/
|
||||
protected boolean checkAttackRestrictions(Player player, Game game) {
|
||||
boolean check = true;
|
||||
int numberOfChecks = 0;
|
||||
UUID attackerToRemove = null;
|
||||
Check:
|
||||
while (check) {
|
||||
check = false;
|
||||
numberOfChecks++;
|
||||
int numberAttackers = 0;
|
||||
for (CombatGroup group : groups) {
|
||||
count += group.getAttackers().size();
|
||||
numberAttackers += group.getAttackers().size();
|
||||
}
|
||||
|
||||
if (count > 1) {
|
||||
List<UUID> tobeRemoved = new ArrayList<>();
|
||||
for (CombatGroup group : groups) {
|
||||
for (UUID attackingCreatureId : group.getAttackers()) {
|
||||
Permanent attacker = game.getPermanent(attackingCreatureId);
|
||||
if (count > 1 && attacker != null && attacker.getAbilities().containsKey(CanAttackOnlyAloneAbility.getInstance().getId())) {
|
||||
if (!game.isSimulation()) {
|
||||
game.informPlayers(attacker.getLogName() + " can only attack alone. Removing it from combat.");
|
||||
Player attackingPlayer = game.getPlayer(attackerId);
|
||||
if (attackerToRemove != null) {
|
||||
removeAttacker(attackerToRemove, game);
|
||||
}
|
||||
tobeRemoved.add(attackingCreatureId);
|
||||
count--;
|
||||
for (UUID attackingCreatureId : this.getAttackers()) {
|
||||
Permanent attackingCreature = game.getPermanent(attackingCreatureId);
|
||||
for (Map.Entry<RestrictionEffect, HashSet<Ability>> entry : game.getContinuousEffects().getApplicableRestrictionEffects(attackingCreature, game).entrySet()) {
|
||||
RestrictionEffect effect = entry.getKey();
|
||||
for (Ability ability : entry.getValue()) {
|
||||
if (!effect.canAttackCheckAfter(numberAttackers, ability, game)) {
|
||||
MageObject sourceObject = ability.getSourceObject(game);
|
||||
if (attackingPlayer.isHuman()) {
|
||||
game.informPlayer(attackingPlayer, attackingCreature.getIdName() + " can't attack this way (" + (sourceObject == null ? "null" : sourceObject.getIdName()) + ")");
|
||||
return false;
|
||||
} else {
|
||||
// remove attacking creatures for AI that are not allowed to attack
|
||||
// can create possible not allowed attack scenarios, but not sure how to solve this
|
||||
for (CombatGroup combatGroup : this.getGroups()) {
|
||||
if (combatGroup.getAttackers().contains(attackingCreatureId)) {
|
||||
attackerToRemove = attackingCreatureId;
|
||||
}
|
||||
}
|
||||
check = true; // do the check again
|
||||
if (numberOfChecks > 50) {
|
||||
logger.error("Seems to be an AI declare attacker lock (reached 50 check iterations) " + (sourceObject == null ? "null" : sourceObject.getIdName()));
|
||||
return true; // break the check
|
||||
}
|
||||
continue Check;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (UUID attackingCreatureId : tobeRemoved) {
|
||||
this.removeAttacker(attackingCreatureId, game);
|
||||
}
|
||||
}
|
||||
|
||||
if (count == 1) {
|
||||
List<UUID> tobeRemoved = new ArrayList<>();
|
||||
for (CombatGroup group : groups) {
|
||||
for (UUID attackingCreatureId : group.getAttackers()) {
|
||||
Permanent attacker = game.getPermanent(attackingCreatureId);
|
||||
if (attacker != null && attacker.getAbilities().containsKey(CantAttackAloneAbility.getInstance().getId())) {
|
||||
if (!game.isSimulation()) {
|
||||
game.informPlayers(attacker.getLogName() + " can't attack alone. Removing it from combat.");
|
||||
}
|
||||
tobeRemoved.add(attackingCreatureId);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (UUID attackingCreatureId : tobeRemoved) {
|
||||
this.removeAttacker(attackingCreatureId, game);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void selectBlockers(Game game) {
|
||||
|
|
Loading…
Reference in a new issue