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Minds Dilation JUnit test for

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drmDev 2016-07-14 09:15:14 -04:00
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/*
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*/
package org.mage.test.cards.enchantments;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class MindsDilationTest extends CardTestPlayerBase {
@Test
public void testExileNonLandCardAndCastIt() {
removeAllCardsFromLibrary(playerA);
/**
* Mind's Dilation {5}{U}{U} Enchantment
* Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library.
* If it's a nonland card, you may cast it without paying its mana cost.
*/
addCard(Zone.BATTLEFIELD, playerB, "Mind's Dilation", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
addCard(Zone.LIBRARY, playerA, "Divination", 1); // draw 2 cards
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
setChoice(playerB, "Yes");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerB, 17);
assertExileCount("Divination", 1);
assertHandCount(playerB, 2); // free divination!
}
@Test
public void testExileNonLandCardDontCastIt() {
removeAllCardsFromLibrary(playerA);
/**
* Mind's Dilation {5}{U}{U} Enchantment
* Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library.
* If it's a nonland card, you may cast it without paying its mana cost.
*/
addCard(Zone.BATTLEFIELD, playerB, "Mind's Dilation", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
addCard(Zone.LIBRARY, playerA, "Divination", 1); // draw 2 cards
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
setChoice(playerB, "No"); // no, I don't want my free 2 cards
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerB, 17);
assertExileCount("Divination", 1);
assertHandCount(playerB, 0); // Divination never cast
}
}