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* Quickling - Fixed that the selection of the other creature you control was handled targeted.
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@ -102,8 +102,7 @@ class QuicklingEffect extends OneShotEffect {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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boolean targetChosen = false;
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TargetPermanent target = new TargetPermanent(1, 1, filter, false);
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TargetPermanent target = new TargetPermanent(1, 1, filter, true);
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if (target.canChoose(controller.getId(), game) && controller.chooseUse(outcome, "Return another creature you control to its owner's hand?", game)) {
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controller.chooseTarget(Outcome.ReturnToHand, target, source, game);
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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