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Added informing players about damage prevented.
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@ -66,6 +66,7 @@ public class PreventAllCombatDamageEffect extends PreventionEffectImpl<PreventAl
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if (!game.replaceEvent(preventEvent)) {
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if (!game.replaceEvent(preventEvent)) {
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int damage = event.getAmount();
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int damage = event.getAmount();
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event.setAmount(0);
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event.setAmount(0);
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game.informPlayers("Damage has been prevented: " + damage);
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE, source.getFirstTarget(), source.getId(), source.getControllerId(), damage));
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE, source.getFirstTarget(), source.getId(), source.getControllerId(), damage));
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}
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}
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return false;
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return false;
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