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Test framework: fixed missing range info for added cards (some ETB effects were broken on "put to battlefield" command usage);
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654c0be1ac
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4e79c83784
5 changed files with 27 additions and 2 deletions
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@ -3023,6 +3023,11 @@ public class TestPlayer implements Player {
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computerPlayer.untap(game);
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}
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@Override
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public void updateRange(Game game) {
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computerPlayer.updateRange(game);
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}
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@Override
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public UUID getId() {
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return computerPlayer.getId();
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@ -298,6 +298,11 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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(maxTurn > this.stopOnTurn) || (maxTurn == this.stopOnTurn && maxPhase > this.stopAtStep.getIndex()));
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if (!currentGame.isPaused()) {
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// workaround to fill range info (cause real range fills after game start, but some cheated cards needs range on ETB)
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for (Player player : currentGame.getPlayers().values()) {
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player.updateRange(currentGame);
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}
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// add cards to game
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for (Player player : currentGame.getPlayers().values()) {
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TestPlayer testPlayer = (TestPlayer) player;
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currentGame.cheat(testPlayer.getId(), getCommands(testPlayer));
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@ -1030,6 +1030,11 @@ public class PlayerStub implements Player {
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}
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@Override
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public void updateRange(Game game) {
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}
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@Override
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public ManaOptions getManaAvailable(Game game) {
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return null;
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@ -707,6 +707,8 @@ public interface Player extends MageItem, Copyable<Player> {
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void untap(Game game);
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void updateRange(Game game);
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ManaOptions getManaAvailable(Game game);
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void addAvailableTriggeredMana(List<Mana> netManaAvailable);
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@ -483,7 +483,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public void beginTurn(Game game) {
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this.landsPlayed = 0;
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updateRangeOfInfluence(game);
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updateRange(game);
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}
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@Override
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@ -491,7 +491,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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return range;
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}
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protected void updateRangeOfInfluence(Game game) {
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@Override
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public void updateRange(Game game) {
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// 20100423 - 801.2c
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// 801.2c The particular players within each player’s range of influence are determined as each turn begins.
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inRange.clear();
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@ -523,6 +524,13 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public Set<UUID> getInRange() {
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if (inRange.isEmpty()) {
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// runtime check: inRange filled on beginTurn, but unit tests adds cards by cheat engine before game starting,
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// so inRange will be empty and some ETB effects can be broken (example: Spark Double puts direct to battlefield).
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// Cheat engine already have a workaround, so that error must not be visible in normal situation.
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throw new IllegalStateException("Wrong code usage (game is not started, but you call getInRange in some effects).");
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}
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return inRange;
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}
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