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* Nemisis Mask - Fixed that the force blockers effect was not correct (#3729).
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1 changed files with 5 additions and 6 deletions
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@ -28,16 +28,15 @@
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package mage.cards.n;
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package mage.cards.n;
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import java.util.UUID;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.common.combat.MustBeBlockedByAllSourceEffect;
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import mage.abilities.effects.common.combat.MustBeBlockedByAllAttachedEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
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import mage.abilities.keyword.EquipAbility;
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import mage.abilities.keyword.EquipAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.AttachmentType;
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import mage.constants.AttachmentType;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.constants.Zone;
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@ -48,12 +47,12 @@ import mage.constants.Zone;
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public class NemesisMask extends CardImpl {
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public class NemesisMask extends CardImpl {
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public NemesisMask(UUID ownerId, CardSetInfo setInfo) {
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public NemesisMask(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{3}");
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}");
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this.subtype.add("Equipment");
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this.subtype.add("Equipment");
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// All creatures able to block equipped creature do so.
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// All creatures able to block equipped creature do so.
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Ability gainAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new MustBeBlockedByAllSourceEffect());
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(gainAbility, AttachmentType.EQUIPMENT)));
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new MustBeBlockedByAllAttachedEffect(Duration.WhileOnBattlefield, AttachmentType.EQUIPMENT)));
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// Equip {3}
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// Equip {3}
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this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(3)));
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this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(3)));
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