From 4ed109985b5d3dee3fde1e1390958bb0d1edd50b Mon Sep 17 00:00:00 2001
From: L_J <Zzooouhh@users.noreply.github.com>
Date: Sat, 3 Feb 2018 22:31:31 +0000
Subject: [PATCH] Implemented Stangg

---
 Mage.Sets/src/mage/cards/s/Stangg.java | 161 +++++++++++++++++++++++++
 1 file changed, 161 insertions(+)
 create mode 100644 Mage.Sets/src/mage/cards/s/Stangg.java

diff --git a/Mage.Sets/src/mage/cards/s/Stangg.java b/Mage.Sets/src/mage/cards/s/Stangg.java
new file mode 100644
index 0000000000..6277b766e2
--- /dev/null
+++ b/Mage.Sets/src/mage/cards/s/Stangg.java
@@ -0,0 +1,161 @@
+/*
+ *  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ *  Redistribution and use in source and binary forms, with or without modification, are
+ *  permitted provided that the following conditions are met:
+ *
+ *     1. Redistributions of source code must retain the above copyright notice, this list of
+ *        conditions and the following disclaimer.
+ *
+ *     2. Redistributions in binary form must reproduce the above copyright notice, this list
+ *        of conditions and the following disclaimer in the documentation and/or other materials
+ *        provided with the distribution.
+ *
+ *  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ *  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ *  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ *  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ *  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ *  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ *  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ *  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ *  The views and conclusions contained in the software and documentation are those of the
+ *  authors and should not be interpreted as representing official policies, either expressed
+ *  or implied, of BetaSteward_at_googlemail.com.
+ */
+package mage.cards.s;
+
+import java.util.ArrayList;
+import java.util.UUID;
+import mage.MageInt;
+import mage.abilities.Ability;
+import mage.abilities.common.EntersBattlefieldTriggeredAbility;
+import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
+import mage.abilities.effects.ContinuousEffect;
+import mage.abilities.effects.Effect;
+import mage.abilities.effects.OneShotEffect;
+import mage.abilities.effects.common.InfoEffect;
+import mage.abilities.effects.common.CreateTokenEffect;
+import mage.abilities.effects.common.SacrificeTargetEffect;
+import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
+import mage.cards.CardImpl;
+import mage.cards.CardSetInfo;
+import mage.cards.Cards;
+import mage.cards.CardsImpl;
+import mage.constants.*;
+import mage.game.Game;
+import mage.game.permanent.Permanent;
+import mage.game.permanent.token.StanggTwinToken;
+import mage.players.Player;
+import mage.target.targetpointer.FixedTarget;
+
+/**
+ *
+ * @author jeffwadsworth & L_J
+ */
+public class Stangg extends CardImpl {
+
+    public Stangg(UUID ownerId, CardSetInfo setInfo) {
+        super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{R}{G}");
+        addSuperType(SuperType.LEGENDARY);
+        this.subtype.add(SubType.HUMAN);
+        this.subtype.add(SubType.WARRIOR);
+        this.power = new MageInt(3);
+        this.toughness = new MageInt(4);
+
+        // When Stangg enters the battlefield, create a legendary 3/4 red and green Human Warrior creature token named Stangg Twin.
+        this.addAbility(new EntersBattlefieldTriggeredAbility(new StanggCreateTokenEffect(), false));
+
+        // When Stangg leaves the battlefield, exile that token. 
+        // When that token leaves the battlefield, sacrifice Stangg.
+        Ability ability = new LeavesBattlefieldTriggeredAbility(new StanggExileTokenEffect(), false);
+        ability.addEffect(new InfoEffect("When that token leaves the battlefield, sacrifice {this}"));
+        this.addAbility(ability);
+
+    }
+
+    public Stangg(final Stangg card) {
+        super(card);
+    }
+
+    @Override
+    public Stangg copy() {
+        return new Stangg(this);
+    }
+}
+
+class StanggCreateTokenEffect extends OneShotEffect {
+
+    public StanggCreateTokenEffect() {
+        super(Outcome.PutCreatureInPlay);
+        staticText = "create a legendary 3/4 red and green Human Warrior creature token named Stangg Twin";
+    }
+
+    public StanggCreateTokenEffect(final StanggCreateTokenEffect effect) {
+        super(effect);
+    }
+
+    @Override
+    public boolean apply(Game game, Ability source) {
+        Permanent sourceObject = game.getPermanentOrLKIBattlefield(source.getSourceId());
+        if (sourceObject != null) {
+            CreateTokenEffect effect = new CreateTokenEffect(new StanggTwinToken());
+            effect.apply(game, source);
+            game.getState().setValue(source.getSourceId() + "_token", effect.getLastAddedTokenIds());
+            for (UUID addedTokenId : effect.getLastAddedTokenIds()) {
+                Effect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + sourceObject.getName());
+                sacrificeEffect.setTargetPointer(new FixedTarget(sourceObject, game));
+                LeavesBattlefieldTriggeredAbility triggerAbility = new LeavesBattlefieldTriggeredAbility(sacrificeEffect, false);
+                ContinuousEffect continuousEffect = new GainAbilityTargetEffect(triggerAbility, Duration.WhileOnBattlefield);
+                continuousEffect.setTargetPointer(new FixedTarget(addedTokenId, game));
+                game.addEffect(continuousEffect, source);
+            }
+            return true;
+        }
+        return false;
+    }
+
+    @Override
+    public StanggCreateTokenEffect copy() {
+        return new StanggCreateTokenEffect(this);
+    }
+}
+
+class StanggExileTokenEffect extends OneShotEffect {
+
+    public StanggExileTokenEffect() {
+        super(Outcome.Removal);
+        staticText = "exile that token";
+    }
+
+    public StanggExileTokenEffect(final StanggExileTokenEffect effect) {
+        super(effect);
+    }
+
+    @Override
+    public boolean apply(Game game, Ability source) {
+        Player controller = game.getPlayer(source.getControllerId());
+        if (controller != null) {
+            ArrayList<UUID> tokenIds = (ArrayList<UUID>) game.getState().getValue(source.getSourceId() + "_token");
+            if (tokenIds != null) {
+                Cards cards = new CardsImpl();
+                for (UUID tokenId : tokenIds) {
+                    Permanent tokenPermanent = game.getPermanent(tokenId);
+                    if (tokenPermanent != null) {
+                        cards.add(tokenPermanent);
+                    }
+                }
+                controller.moveCards(cards, Zone.EXILED, source, game);
+                return true;
+            }
+        }
+        return false;
+    }
+
+    @Override
+    public StanggExileTokenEffect copy() {
+        return new StanggExileTokenEffect(this);
+    }
+}