mirror of
https://github.com/correl/mage.git
synced 2024-11-14 19:19:32 +00:00
some reworking of Equip, Fortify, and Reconfigure
This commit is contained in:
parent
9c8943384a
commit
4ede390e40
8 changed files with 95 additions and 142 deletions
|
@ -16,6 +16,8 @@ public class ReconfigureTest extends CardTestPlayerBase {
|
|||
private static final String lion = "Silvercoat Lion";
|
||||
private static final String boar = "Bronzeplate Boar";
|
||||
private static final String aid = "Sigarda's Aid";
|
||||
private static final String paladin = "Puresteel Paladin";
|
||||
private static final String relic = "Darksteel Relic";
|
||||
|
||||
@Test
|
||||
public void testAttach() {
|
||||
|
@ -79,4 +81,25 @@ public class ReconfigureTest extends CardTestPlayerBase {
|
|||
assertPowerToughness(playerA, lion, 2 + 3, 2 + 2);
|
||||
assertAbility(playerA, lion, TrampleAbility.getInstance(), true);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testPuresteelPaladin() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, lion);
|
||||
addCard(Zone.BATTLEFIELD, playerA, boar);
|
||||
addCard(Zone.BATTLEFIELD, playerA, paladin);
|
||||
addCard(Zone.BATTLEFIELD, playerA, relic, 2);
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip", lion);
|
||||
|
||||
setStrictChooseMode(true);
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertType(boar, CardType.CREATURE, false);
|
||||
assertSubtype(boar, SubType.EQUIPMENT);
|
||||
assertIsAttachedTo(playerA, boar, lion);
|
||||
assertPowerToughness(playerA, lion, 2 + 3, 2 + 2);
|
||||
assertAbility(playerA, lion, TrampleAbility.getInstance(), true);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,39 +0,0 @@
|
|||
package mage.abilities.effects;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.effects.common.AttachEffect;
|
||||
import mage.constants.Outcome;
|
||||
import mage.constants.SubType;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
|
||||
public class EquipEffect extends AttachEffect {
|
||||
|
||||
public EquipEffect(Outcome outcome) {
|
||||
super(outcome, "Equip");
|
||||
}
|
||||
|
||||
public EquipEffect(EquipEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
|
||||
//301.5c An Equipment that’s also a creature can’t equip a creature. An Equipment that loses the subtype
|
||||
// “Equipment” can’t equip a creature. An Equipment can’t equip itself. An Equipment that equips an illegal or
|
||||
// nonexistent permanent becomes unattached from that permanent but remains on the battlefield. (This is a
|
||||
// state-based action. See rule 704.) An Equipment can’t equip more than one creature. If a spell or ability
|
||||
// would cause an Equipment to equip more than one creature, the Equipment’s controller chooses which creature
|
||||
// it equips.
|
||||
if (sourcePermanent != null && sourcePermanent.hasSubtype(SubType.EQUIPMENT, game) && !sourcePermanent.isCreature(game)) {
|
||||
return super.apply(game, source);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EquipEffect copy(){
|
||||
return new EquipEffect(this);
|
||||
}
|
||||
}
|
|
@ -10,6 +10,8 @@ import mage.players.Player;
|
|||
import mage.target.TargetCard;
|
||||
import mage.util.CardUtil;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
|
@ -36,30 +38,29 @@ public class AttachEffect extends OneShotEffect {
|
|||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
|
||||
if (sourcePermanent != null) {
|
||||
// if it activating on the stack then allow +1 zcc
|
||||
int zcc = game.getState().getZoneChangeCounter(sourcePermanent.getId());
|
||||
if (zcc == CardUtil.getActualSourceObjectZoneChangeCounter(game, source)
|
||||
|| zcc == CardUtil.getActualSourceObjectZoneChangeCounter(game, source) + 1) {
|
||||
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
|
||||
if (permanent != null) {
|
||||
return permanent.addAttachment(source.getSourceId(), source, game);
|
||||
} else {
|
||||
Player player = game.getPlayer(getTargetPointer().getFirst(game, source));
|
||||
if (player != null) {
|
||||
return player.addAttachment(source.getSourceId(), source, game);
|
||||
}
|
||||
if (!source.getTargets().isEmpty() && source.getTargets().get(0) instanceof TargetCard) { // e.g. Spellweaver Volute
|
||||
Card card = game.getCard(getTargetPointer().getFirst(game, source));
|
||||
if (card != null) {
|
||||
return card.addAttachment(source.getSourceId(), source, game);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (sourcePermanent == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
// if it activating on the stack then allow +1 zcc
|
||||
int zcc = game.getState().getZoneChangeCounter(sourcePermanent.getId());
|
||||
if (zcc != CardUtil.getActualSourceObjectZoneChangeCounter(game, source)
|
||||
&& zcc != CardUtil.getActualSourceObjectZoneChangeCounter(game, source) + 1) {
|
||||
return false;
|
||||
}
|
||||
UUID targetId = getTargetPointer().getFirst(game, source);
|
||||
Permanent permanent = game.getPermanent(targetId);
|
||||
if (permanent != null) {
|
||||
return permanent.addAttachment(source.getSourceId(), source, game);
|
||||
}
|
||||
Player player = game.getPlayer(targetId);
|
||||
if (player != null) {
|
||||
return player.addAttachment(source.getSourceId(), source, game);
|
||||
}
|
||||
if (source.getTargets().isEmpty() || !(source.getTargets().get(0) instanceof TargetCard)) {
|
||||
return false;
|
||||
}
|
||||
Card card = game.getCard(targetId);
|
||||
return card != null && card.addAttachment(source.getSourceId(), source, game);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,38 +0,0 @@
|
|||
package mage.abilities.effects.common;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.constants.Outcome;
|
||||
import mage.constants.SubType;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
|
||||
public class FortifyEffect extends AttachEffect{
|
||||
|
||||
public FortifyEffect(Outcome outcome) {
|
||||
super(outcome, "Fortify");
|
||||
}
|
||||
|
||||
public FortifyEffect(FortifyEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
|
||||
//Some artifacts have the subtype “Fortification.” A Fortification can be attached to a land. It can’t legally
|
||||
// be attached to an object that isn’t a land. Fortification’s analog to the equip keyword ability is the
|
||||
// fortify keyword ability. Rules 301.5a–e apply to Fortifications in relation to lands just as they apply to
|
||||
// Equipment in relation to creatures, with one clarification relating to rule 301.5c: a Fortification that’s
|
||||
// also a creature (not a land) can’t fortify a land. (See rule 702.66, “Fortify.”)
|
||||
if (sourcePermanent != null && sourcePermanent.hasSubtype(SubType.FORTIFICATION, game) && !sourcePermanent.isCreature(game)
|
||||
&& !sourcePermanent.isLand(game)) {
|
||||
return super.apply(game, source);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public FortifyEffect copy(){
|
||||
return new FortifyEffect(this);
|
||||
}
|
||||
}
|
|
@ -3,7 +3,7 @@ package mage.abilities.keyword;
|
|||
import mage.abilities.ActivatedAbilityImpl;
|
||||
import mage.abilities.costs.Cost;
|
||||
import mage.abilities.costs.mana.GenericManaCost;
|
||||
import mage.abilities.effects.EquipEffect;
|
||||
import mage.abilities.effects.common.AttachEffect;
|
||||
import mage.constants.Outcome;
|
||||
import mage.constants.TimingRule;
|
||||
import mage.constants.Zone;
|
||||
|
@ -26,7 +26,7 @@ public class EquipAbility extends ActivatedAbilityImpl {
|
|||
}
|
||||
|
||||
public EquipAbility(Outcome outcome, Cost cost, Target target) {
|
||||
super(Zone.BATTLEFIELD, new EquipEffect(outcome), cost);
|
||||
super(Zone.BATTLEFIELD, new AttachEffect(outcome, "Equip"), cost);
|
||||
this.addTarget(target);
|
||||
this.timing = TimingRule.SORCERY;
|
||||
}
|
||||
|
|
|
@ -1,20 +1,17 @@
|
|||
|
||||
|
||||
package mage.abilities.keyword;
|
||||
|
||||
import mage.abilities.ActivatedAbilityImpl;
|
||||
import mage.abilities.costs.Cost;
|
||||
import mage.abilities.costs.mana.GenericManaCost;
|
||||
import mage.abilities.effects.common.FortifyEffect;
|
||||
import mage.abilities.effects.common.AttachEffect;
|
||||
import mage.constants.Outcome;
|
||||
import mage.constants.TimingRule;
|
||||
import mage.constants.Zone;
|
||||
import mage.abilities.ActivatedAbilityImpl;
|
||||
import mage.abilities.costs.Cost;
|
||||
import mage.filter.common.FilterControlledLandPermanent;
|
||||
import mage.filter.StaticFilters;
|
||||
import mage.target.Target;
|
||||
import mage.target.TargetPermanent;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
|
||||
|
@ -26,11 +23,11 @@ public class FortifyAbility extends ActivatedAbilityImpl {
|
|||
}
|
||||
|
||||
public FortifyAbility(Outcome outcome, Cost cost) {
|
||||
this(outcome, cost, new TargetPermanent(new FilterControlledLandPermanent()));
|
||||
this(outcome, cost, new TargetPermanent(StaticFilters.FILTER_CONTROLLED_PERMANENT_LAND));
|
||||
}
|
||||
|
||||
public FortifyAbility(Outcome outcome, Cost cost, Target target) {
|
||||
super(Zone.BATTLEFIELD, new FortifyEffect(outcome), cost);
|
||||
super(Zone.BATTLEFIELD, new AttachEffect(outcome, "Fortify"), cost);
|
||||
this.addTarget(target);
|
||||
this.timing = TimingRule.SORCERY;
|
||||
}
|
||||
|
|
|
@ -3,7 +3,6 @@ package mage.abilities.keyword;
|
|||
import mage.abilities.Ability;
|
||||
import mage.abilities.ActivatedAbilityImpl;
|
||||
import mage.abilities.common.SimpleStaticAbility;
|
||||
import mage.abilities.condition.Condition;
|
||||
import mage.abilities.costs.mana.ManaCostsImpl;
|
||||
import mage.abilities.effects.ContinuousEffectImpl;
|
||||
import mage.abilities.effects.OneShotEffect;
|
||||
|
@ -52,23 +51,9 @@ public class ReconfigureAbility extends ActivatedAbilityImpl {
|
|||
|
||||
class ReconfigureUnattachAbility extends ActivatedAbilityImpl {
|
||||
|
||||
private static enum ReconfigureUnattachAbilityCondition implements Condition {
|
||||
instance;
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Permanent equipment = source.getSourcePermanentIfItStillExists(game);
|
||||
if (equipment == null) {
|
||||
return false;
|
||||
}
|
||||
Permanent permanent = game.getPermanent(equipment.getAttachedTo());
|
||||
return permanent != null && permanent.isCreature(game);
|
||||
}
|
||||
}
|
||||
|
||||
protected ReconfigureUnattachAbility(String manaString) {
|
||||
super(Zone.BATTLEFIELD, new ReconfigureUnattachEffect(), new ManaCostsImpl<>(manaString));
|
||||
this.condition = ReconfigureUnattachAbilityCondition.instance;
|
||||
this.condition = ReconfigureUnattachAbility::checkForCreature;
|
||||
this.timing = TimingRule.SORCERY;
|
||||
this.setRuleVisible(false);
|
||||
}
|
||||
|
@ -86,6 +71,15 @@ class ReconfigureUnattachAbility extends ActivatedAbilityImpl {
|
|||
public String getRule() {
|
||||
return super.getRule() + " Activate only if this permanent is attached to a creature and only as a sorcery.";
|
||||
}
|
||||
|
||||
private static boolean checkForCreature(Game game, Ability source) {
|
||||
Permanent equipment = source.getSourcePermanentIfItStillExists(game);
|
||||
if (equipment == null) {
|
||||
return false;
|
||||
}
|
||||
Permanent permanent = game.getPermanent(equipment.getAttachedTo());
|
||||
return permanent != null && permanent.isCreature(game);
|
||||
}
|
||||
}
|
||||
|
||||
class ReconfigureUnattachEffect extends OneShotEffect {
|
||||
|
|
|
@ -8,6 +8,7 @@ import mage.abilities.common.SimpleStaticAbility;
|
|||
import mage.abilities.effects.common.continuous.HasSubtypesSourceEffect;
|
||||
import mage.abilities.keyword.ChangelingAbility;
|
||||
import mage.abilities.keyword.FlashbackAbility;
|
||||
import mage.abilities.keyword.ReconfigureAbility;
|
||||
import mage.abilities.mana.ActivatedManaAbilityImpl;
|
||||
import mage.cards.repository.PluginClassloaderRegistery;
|
||||
import mage.constants.*;
|
||||
|
@ -813,21 +814,35 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
|
|||
|
||||
@Override
|
||||
public boolean addAttachment(UUID permanentId, Ability source, Game game) {
|
||||
if (!this.attachments.contains(permanentId)) {
|
||||
Permanent attachment = game.getPermanent(permanentId);
|
||||
if (attachment == null) {
|
||||
attachment = game.getPermanentEntering(permanentId);
|
||||
}
|
||||
if (attachment != null) {
|
||||
if (!game.replaceEvent(new AttachEvent(objectId, attachment, source))) {
|
||||
this.attachments.add(permanentId);
|
||||
attachment.attachTo(objectId, source, game);
|
||||
game.fireEvent(new AttachedEvent(objectId, attachment, source));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (permanentId == null
|
||||
|| this.attachments.contains(permanentId)
|
||||
|| permanentId.equals(this.getId())) {
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
Permanent attachment = game.getPermanent(permanentId);
|
||||
if (attachment == null) {
|
||||
attachment = game.getPermanentEntering(permanentId);
|
||||
}
|
||||
if (attachment == null) {
|
||||
return false;
|
||||
}
|
||||
if (attachment.hasSubtype(SubType.EQUIPMENT, game)
|
||||
&& (attachment.isCreature(game)
|
||||
&& !attachment.getAbilities(game).containsClass(ReconfigureAbility.class)
|
||||
|| !this.isCreature(game))) {
|
||||
return false;
|
||||
}
|
||||
if (attachment.hasSubtype(SubType.FORTIFICATION, game)
|
||||
&& (attachment.isCreature(game) || !this.isLand(game))) {
|
||||
return false;
|
||||
}
|
||||
if (game.replaceEvent(new AttachEvent(objectId, attachment, source))) {
|
||||
return false;
|
||||
}
|
||||
this.attachments.add(permanentId);
|
||||
attachment.attachTo(objectId, source, game);
|
||||
game.fireEvent(new AttachedEvent(objectId, attachment, source));
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
Loading…
Reference in a new issue