Implemented Beacon of Destiny

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/*
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package mage.cards.b;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.RedirectionEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.TargetSource;
/**
*
* @author L_J
*/
public class BeaconOfDestiny extends CardImpl {
public BeaconOfDestiny(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.CLERIC);
this.power = new MageInt(1);
this.toughness = new MageInt(3);
// {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BeaconOfDestinyEffect(), new TapSourceCost()));
}
public BeaconOfDestiny(final BeaconOfDestiny card) {
super(card);
}
@Override
public BeaconOfDestiny copy() {
return new BeaconOfDestiny(this);
}
}
class BeaconOfDestinyEffect extends RedirectionEffect {
private final TargetSource damageSource;
public BeaconOfDestinyEffect() {
super(Duration.EndOfTurn, Integer.MAX_VALUE, true);
staticText = "The next time a source of your choice would deal damage to you this turn, that damage is dealt to {this} instead";
this.damageSource = new TargetSource();
}
public BeaconOfDestinyEffect(final BeaconOfDestinyEffect effect) {
super(effect);
this.damageSource = effect.damageSource.copy();
}
@Override
public BeaconOfDestinyEffect copy() {
return new BeaconOfDestinyEffect(this);
}
@Override
public void init(Ability source, Game game) {
this.damageSource.choose(Outcome.PreventDamage, source.getControllerId(), source.getSourceId(), game);
super.init(source, game);
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
// check source
MageObject object = game.getObject(event.getSourceId());
if (object == null) {
game.informPlayers("Couldn't find source of damage");
return false;
}
if (!object.getId().equals(damageSource.getFirstTarget())
&& (!(object instanceof Spell) || !((Spell) object).getSourceId().equals(damageSource.getFirstTarget()))) {
return false;
}
TargetPermanent target = new TargetPermanent();
target.add(source.getSourceId(), game);
this.redirectTarget = target;
// check player
Player player = game.getPlayer(event.getTargetId());
if (player != null) {
if (player.getId().equals(source.getControllerId())) {
return true;
}
}
return false;
}
}