[UNF] Implement Starlight Spectacular

This commit is contained in:
theelk801 2023-05-10 09:44:27 -04:00
parent 4e7e0b2a8d
commit 4f961a9e70
2 changed files with 91 additions and 0 deletions

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@ -0,0 +1,90 @@
package mage.cards.s;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfCombatTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class StarlightSpectacular extends CardImpl {
public StarlightSpectacular(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}{W}");
// Parade! -- At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it.
this.addAbility(new BeginningOfCombatTriggeredAbility(
new StarlightSpectacularEffect(), TargetController.YOU, false
).withFlavorWord("Parade!"));
}
private StarlightSpectacular(final StarlightSpectacular card) {
super(card);
}
@Override
public StarlightSpectacular copy() {
return new StarlightSpectacular(this);
}
}
class StarlightSpectacularEffect extends OneShotEffect {
StarlightSpectacularEffect() {
super(Outcome.Benefit);
staticText = "choose creatures you control one at a time until each creature you control has been chosen. " +
"Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. " +
"<i>(Places everyone! The first creature in line gets +0/+0.)</i>";
}
private StarlightSpectacularEffect(final StarlightSpectacularEffect effect) {
super(effect);
}
@Override
public StarlightSpectacularEffect copy() {
return new StarlightSpectacularEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
int count = game.getBattlefield().count(
StaticFilters.FILTER_CONTROLLED_CREATURE,
source.getControllerId(), source, game
);
if (count < 1) {
return false;
}
TargetPermanent target = new TargetControlledCreaturePermanent(count);
target.setNotTarget(true);
target.withChooseHint("the first creature you choose gets +0/+0");
player.choose(outcome, target, source, game);
int boost = 0;
for (UUID targetId : target.getTargets()) {
if (boost > 0) {
game.addEffect(new BoostTargetEffect(boost, boost)
.setTargetPointer(new FixedTarget(targetId, game)), source);
}
boost++;
}
return true;
}
}

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@ -44,6 +44,7 @@ public final class Unfinity extends ExpansionSet {
cards.add(new SetCardInfo("Sacred Foundry", 285, Rarity.RARE, mage.cards.s.SacredFoundry.class));
cards.add(new SetCardInfo("Saw in Half", 88, Rarity.RARE, mage.cards.s.SawInHalf.class));
cards.add(new SetCardInfo("Slight Malfunction", 123, Rarity.COMMON, mage.cards.s.SlightMalfunction.class));
cards.add(new SetCardInfo("Starlight Spectacular", 28, Rarity.RARE, mage.cards.s.StarlightSpectacular.class));
cards.add(new SetCardInfo("Steam Vents", 283, Rarity.RARE, mage.cards.s.SteamVents.class));
cards.add(new SetCardInfo("Stomping Ground", 280, Rarity.RARE, mage.cards.s.StompingGround.class));
cards.add(new SetCardInfo("Swamp", 237, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS));