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Fixed a bug of Unbreathing Horde removing one +1/+1 counter per point of damage that was dealt instead of one if damage was dealt.
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1 changed files with 2 additions and 2 deletions
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@ -130,7 +130,7 @@ class UnbreathingHordeEffect2 extends PreventionEffectImpl<UnbreathingHordeEffec
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public UnbreathingHordeEffect2(final UnbreathingHordeEffect2 effect) {
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super(effect);
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staticText = "If damage would be dealt to {this}, prevent that damage and remove that many +1/+1 counters from it";
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staticText = "If damage would be dealt to {this}, prevent that damage and remove a +1/+1 counter from it";
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}
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@Override
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@ -155,7 +155,7 @@ class UnbreathingHordeEffect2 extends PreventionEffectImpl<UnbreathingHordeEffec
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}
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null) {
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permanent.removeCounters(CounterType.P1P1.createInstance(damage), game);
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permanent.removeCounters(CounterType.P1P1.createInstance(), game);
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}
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return retValue;
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}
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