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[GN3] various text fixes
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9ba60eb97b
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7 changed files with 16 additions and 16 deletions
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@ -88,7 +88,7 @@ class DiluvianPrimordialEffect extends OneShotEffect {
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this.staticText = "for each opponent, you may cast up to one target "
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+ "instant or sorcery card from that player's graveyard without "
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+ "paying its mana cost. If a spell cast this way would be put "
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+ "into a graveyard this turn, exile it instead";
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+ "into a graveyard, exile it instead";
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}
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public DiluvianPrimordialEffect(final DiluvianPrimordialEffect effect) {
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@ -36,7 +36,7 @@ public final class DragonTempest extends CardImpl {
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// Whenever a creature with flying enters the battlefield under your control, it gains haste until the end of turn.
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Effect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
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effect.setText("it gains haste until the end of turn");
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effect.setText("it gains haste until end of turn");
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this.addAbility(new EntersBattlefieldControlledTriggeredAbility(Zone.BATTLEFIELD, effect, filterFlying, false, SetTargetPointer.PERMANENT, ""));
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// Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
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@ -24,7 +24,7 @@ public final class FlametongueKavu extends CardImpl {
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this.power = new MageInt(4);
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this.toughness = new MageInt(2);
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Ability ability = new EntersBattlefieldTriggeredAbility(new DamageTargetEffect(4), false);
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Ability ability = new EntersBattlefieldTriggeredAbility(new DamageTargetEffect(4, "it"), false);
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ability.addTarget(new TargetCreaturePermanent());
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this.addAbility(ability);
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}
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@ -1,7 +1,5 @@
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package mage.cards.f;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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@ -12,12 +10,12 @@ import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Duration;
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import mage.constants.Zone;
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import mage.constants.SubType;
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import java.util.UUID;
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/**
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*
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* @author jeffwadsworth
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*/
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public final class FogBank extends CardImpl {
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@ -36,8 +34,10 @@ public final class FogBank extends CardImpl {
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this.addAbility(FlyingAbility.getInstance());
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// Prevent all combat damage that would be dealt to and dealt by Fog Bank.
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new PreventCombatDamageToSourceEffect(Duration.WhileOnBattlefield));
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ability.addEffect(new PreventCombatDamageBySourceEffect(Duration.WhileOnBattlefield));
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Ability ability = new SimpleStaticAbility(new PreventCombatDamageToSourceEffect(Duration.WhileOnBattlefield)
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.setText("prevent all combat damage that would be dealt to"));
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ability.addEffect(new PreventCombatDamageBySourceEffect(Duration.WhileOnBattlefield)
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.setText("and dealt by {this}"));
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this.addAbility(ability);
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}
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@ -23,7 +23,7 @@ public final class Repulse extends CardImpl {
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this.getSpellAbility().addEffect(new ReturnToHandTargetEffect());
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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// Draw a card.
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this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(1));
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this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(1).concatBy("<br>"));
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}
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private Repulse(final Repulse card) {
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@ -33,7 +33,7 @@ public final class ThornLieutenant extends CardImpl {
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this.addAbility(new BecomesTargetTriggeredAbility(
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new CreateTokenEffect(new ElfWarriorToken()),
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StaticFilters.FILTER_SPELL_OR_ABILITY_OPPONENTS
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));
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).setTriggerPhrase("Whenever {this} becomes the target of a spell or ability an opponent controls, "));
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// {5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.
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this.addAbility(new SimpleActivatedAbility(
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@ -60,7 +60,7 @@ public class VerifyCardDataTest {
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private static final Logger logger = Logger.getLogger(VerifyCardDataTest.class);
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private static final String FULL_ABILITIES_CHECK_SET_CODE = "NCC"; // check all abilities and output cards with wrong abilities texts;
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private static final String FULL_ABILITIES_CHECK_SET_CODE = "GN3"; // check all abilities and output cards with wrong abilities texts;
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private static final boolean AUTO_FIX_SAMPLE_DECKS = false; // debug only: auto-fix sample decks by test_checkSampleDecks test run
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private static final boolean ONLY_TEXT = false; // use when checking text locally, suppresses unnecessary checks and output messages
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