[AFR] updated spoiler

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Evan Kranzler 2021-07-01 21:13:59 -04:00
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@ -41345,14 +41345,18 @@ Bar the Gate|Adventures in the Forgotten Realms|47|C|{2}{U}|Instant|||Counter ta
The Blackstaff of Waterdeep|Adventures in the Forgotten Realms|48|R|{U}|Legendary Artifact|||You many choose not to untap The Blackstaff of Waterdeep during your untap step.$Animate Walking Statue — {1}{U}, {T}: Another target artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.|
Charmed Sleep|Adventures in the Forgotten Realms|50|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Charmed Sleep enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.|
Clever Conjurer|Adventures in the Forgotten Realms|51|C|{2}{U}|Creature - Gnome Wizard|2|3|Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.|
Contact Other Plane|Adventures in the Forgotten Realms|52|C|{3}{U}|Instant|||Roll a d20.$1-9 & Draw two cards.$10-19 & Scry 2, then draw two cards.$20 & Scry 3, then draw three cards.|
Displacer Beast|Adventures in the Forgotten Realms|54|U|{2}{U}|Creature - Cat Beast|3|2|When Displacer Beast enters the battlefield, venture into the dungeon.$Displacement — {3}{U}: Return Displacer Beast to its owner's hand.|
Djinni Windseeker|Adventures in the Forgotten Realms|55|C|{3}{U}|Creature - Djinn|3|3|Flying$When Djinni Windseeker enters the battlefield, roll a d20.$1-9 & Scry 1.$10-19 & Scry 2.$20 & Scry 3.|
Dragon Turtle|Adventures in the Forgotten Realms|56|R|{1}{U}{U}|Creature - Dragon Turtle|3|5|Flash$Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.|
Eccentric Apprentice|Adventures in the Forgotten Realms|57|U|{2}{U}|Creature - Tiefling Wizard|2|2|Flying$When Eccentric Apprentice enters the battlefield, venture into the dungeon.$At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.|
Fly|Adventures in the Forgotten Realms|59|U|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon."|
Grazilaxx, Illithid Scholar|Adventures in the Forgotten Realms|60|R|{1}{U}{U}|Legendary Creature - Horror|3|2|Whenever a creature you control becomes blocked, you may return it to its owner's hand.$Whenever one or more creatures you control deal combat damage to a player, draw a card.|
Guild Thief|Adventures in the Forgotten Realms|61|U|{1}{U}|Creature - Orc Rogue|1|1|Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.$Cunning Action — {3}{U}: Guild Thief can't be blocked this turn.|
Mordenkainen's Polymorph|Adventures in the Forgotten Realms|65|C|{1}{U}|Instant|||Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.|
Pixie Guide|Adventures in the Forgotten Realms|66|C|{1}{U}|Creature - Faerie|1|3|Flying$Grant an Advantage — if you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.|
Ray of Frost|Adventures in the Forgotten Realms|68|U|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.$Enchanted creature loses all abilities as long as it is red.$Enchanted creature doesn't untap during its controller's untap step.|
Scion of Stygia|Adventures in the Forgotten Realms|70|C|{2}{U}|Creature - Tiefling Shaman|2|1|Flash$Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.$1-9 & Tap that creature.$10-20 & Tap that creature. It doesn't untap during its controller's next untap step.|
Secret Door|Adventures in the Forgotten Realms|71|C|{U}|Artifact Creature - Wall|0|4|Defender${4}{U}: Venture into the dungeon. Activate only as a sorcery.|
Shortcut Seeker|Adventures in the Forgotten Realms|73|C|{3}{U}|Creature - Human Rogue|2|5|Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.|
Tasha's Hideous Laughter|Adventures in the Forgotten Realms|78|R|{1}{U}{U}|Sorcery|||Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.|
@ -41372,6 +41376,7 @@ Fates' Reversal|Adventures in the Forgotten Realms|102|C|{1}{B}|Sorcery|||Return
Feign Death|Adventures in the Forgotten Realms|103|C|{B}|Instant|||Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under it owner's control with a +1/+1 counter on it."|
Gelatinous Cube|Adventures in the Forgotten Realms|105|R|{2}{B}{B}|Creature - Ooze|4|3|Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.$Dissolve — {X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.|
Grim Wanderer|Adventures in the Forgotten Realms|107|U|{1}{B}|Creature - Goblin Warlock|5|3|Flash$Tragic Backstory — Cast this spell only if a creature died this turn.|
Lightfoot Rogue|Adventures in the Forgotten Realms|111|U|{1}{B}|Creature - Halfling Rogue|2|1|Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20.$1-9 & Lightfoot Rogue gains deathtouch until end of turn.$10-19 & It gets +1/+0 and gains deathtouch until end of turn.$20 & It gets +3/+0 and gains first strike and deathtouch until end of turn.|
Lolth, Spider Queen|Adventures in the Forgotten Realms|112|M|{3}{B}{B}|Legendary Planeswalker - Lolth|4|Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.$0: You draw a card and you lose 1 life.$3: Create two 2/1 black Spider creature tokens with menace and reach.$8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."|
Manticore|Adventures in the Forgotten Realms|113|C|{3}{B}|Creature - Manticore|2|1|Flash$Flying$Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.|
Power Word Kill|Adventures in the Forgotten Realms|114|U|{1}{B}|Instant|||Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.|
@ -41383,10 +41388,12 @@ Wight|Adventures in the Forgotten Realms|127|R|{1}{B}|Creature - Zombie Soldier|
Yuan-Ti Fang-Blade|Adventures in the Forgotten Realms|128|C|{2}{B}|Creature - Snake Rogue|2|2|Deathtouch$Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon.|
Zombie Ogre|Adventures in the Forgotten Realms|129|C|{3}{B}{B}|Creature - Zombie Ogre|3|5|At the beginning of your end step, if a creature died this turn, venture into the dungeon.|
Battle Cry Goblin|Adventures in the Forgotten Realms|132|U|{1}{R}|Creature - Goblin|2|2|{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.$Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.|
Chaos Channeler|Adventures in the Forgotten Realms|136|U|{2}{R}{R}|Creature - Human Shaman|4|3|Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.$1-9 | Exile the top card of your library. You may play it this turn.$10-19 | Exile the top two cards of your library. You may play them this turn.$20 | Exile the top three cards of your library. You may play them this turn.|
Chaos Channeler|Adventures in the Forgotten Realms|136|U|{2}{R}{R}|Creature - Human Shaman|4|3|Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.$1-9 & Exile the top card of your library. You may play it this turn.$10-19 & Exile the top two cards of your library. You may play them this turn.$20 & Exile the top three cards of your library. You may play them this turn.|
Critical Hit|Adventures in the Forgotten Realms|137|U|{1}{R}|Instant|||Target creature gains double strike until end of turn.$When you roll a natural 20, return Critical Hit from your graveyard to your hand.|
Dueling Rapier|Adventures in the Forgotten Realms|140|C|{R}|Artifact - Equipment|||Flash$When Dueling Rapier enters the battlefield, attach it to target creature you control.$Equipped creature gets +2/+0.$Equip {4}|
Earth-Cult Elemental|Adventures in the Forgotten Realms|141|C|{4}{R}{R}|Creature - Elemental|6|6|Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.$1-9 | Each player sacrifices a permanent.$10-19 | Each opponent sacrifices a permanent.$20 | Each opponent sacrifices two permanents.|
Earth-Cult Elemental|Adventures in the Forgotten Realms|141|C|{4}{R}{R}|Creature - Elemental|6|6|Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.$1-9 & Each player sacrifices a permanent.$10-19 & Each opponent sacrifices a permanent.$20 & Each opponent sacrifices two permanents.|
Flameskull|Adventures in the Forgotten Realms|143|M|{1}{R}{R}|Creature - Skeleton|3|1|Flying$Flameskull can't block.$Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.|
Goblin Morningstar|Adventures in the Forgotten Realms|145|U|{1}{R}|Artifact - Equipment|||Equipped creature gets +1/+0 and has trample.$Equip {1}{R}$When Goblin Morningstar enters the battlefield, roll a d20.$1-9 & Create a 1/1 red Goblin creature token.$10-20 & Create a 1/1 red Goblin creature token, then attach Goblin Morningstar more it.|
Hobgoblin Captain|Adventures in the Forgotten Realms|148|C|{1}{R}|Creature - Goblin Barbarian|3|1|Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.|
Improvised Weaponry|Adventures in the Forgotten Realms|150|C|{2}{R}|Sorcery|||Improvised Weaponry deals 2 damage to any target. Create a Treasure token.|
Kick in the Door|Adventures in the Forgotten Realms|153|C|{R}|Sorcery|||Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon.|
@ -41394,6 +41401,7 @@ Meteor Swarm|Adventures in the Forgotten Realms|155|R|{X}{R}{R}{R}|Sorcery|||Met
Minion of the Mighty|Adventures in the Forgotten Realms|156|R|{R}|Creature - Kobold|0|1|Menace$Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures wih total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.|
Orb of Dragonkind|Adventures in the Forgotten Realms|157|R|{1}{R}|Artifact|||{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or to activate abilities of Dragons.${R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
Plundering Barbarian|Adventures in the Forgotten Realms|158|C|{2}{R}|Creature - Dwarf Barbarian|2|2|When Plundering Barbarian enters the battlefield, choose one —$• Smash the Chest — Destroy target artifact.$• Pry It Open — Creature a Treasure token.|
Swarming Goblins|Adventures in the Forgotten Realms|162|C|{4}{R}|Creature - Goblin|4|3|When Swarming Goblins enters the battlefield, roll a d20.$1-9 & Create a 1/1 red Goblin creature token.$10-19 & Create two of those tokens.$20 & Create three of those tokens.|
Wish|Adventures in the Forgotten Realms|166|R|{2}{R}|Sorcery|||You may play a card you own from outside the game this turn.|
You Come to the Gnoll Camp|Adventures in the Forgotten Realms|168|C|{1}{R}|Instant|||Choose one —$• Intimidate Them — Up to two target creatures can't block this turn.$• Fend Them Off — Target creature gets +3/+1 until end of turn.|
You Find Some Prisoners|Adventures in the Forgotten Realms|169|U|{1}{R}|Instant|||Choose one —$• Break Their Chains — Destroy target artifact.$• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as through it were mana of any color to cast it.|
@ -41412,6 +41420,7 @@ Gnoll Hunter|Adventures in the Forgotten Realms|185|C|{1}{G}|Creature - Gnoll|2|
Green Dragon|Adventures in the Forgotten Realms|186|U|{4}{G}{G}|Creature - Dragon|4|4|Flying$Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.|
Hunter's Mark|Adventures in the Forgotten Realms|188|U|{3}{G}|Instant|||This spell costs {3} less to cast if it targets a blue permanent you don't control.$This spell can't be countered.$Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.|
Inspiring Bard|Adventures in the Forgotten Realms|189|C|{3}{G}|Creature - Elf Bard|3|3|When Inspiring Bard enters the battlefield, choose one —$• Bardic Inspiration — Target creature gets +2/+2 until end of turn.$• Song of Rest — You gain 3 life.|
Instrument of the Bards|Adventures in the Forgotten Realms|190|R|{G}|Legendary Artifact|||At the beginning of your upkeep, you may put a harmony counter on Instrument of Bards.${3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.|
Intrepid Outlander|Adventures in the Forgotten Realms|191|U|{1}{G}|Creature - Orc Ranger|2|3|Reach$Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.|
Ochre Jelly|Adventures in the Forgotten Realms|196|R|{X}{G}|Creature - Ooze|0|0|Trample$Ochre Jelly enters the battlefield with X +1/+1 counters on it.$Split — When Ochre Jelly dies, if it had two more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. That token enters the battlefield with half that many +1/+1 counters on it, rounded down.|
Owlbear|Adventures in the Forgotten Realms|198|C|{3}{G}{G}|Creature - Bird Bear|4|4|Trample$Keen senses — When Owlbear enters the battlefield, draw a card.|
@ -41433,11 +41442,14 @@ Targ Nar, Demon-Fang Gnoll|Adventures in the Forgotten Realms|234|U|{R}{G}|Legen
Tiamat|Adventures in the Forgotten Realms|235|M|{2}{W}{U}{B}{R}{G}|Legendary Creature - Dragon God|7|7|Flying$When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.|
Trelasarra Moon Dancer|Adventures in the Forgotten Realms|236|U|{G}{W}|Legendary Creature - Elf Cleric|2|2|Whenever you gain life, put a +1/+1 counter on Trelasarra Moon Dancer and scry 1.|
Triumphant Adventurer|Adventures in the Forgotten Realms|237|R|{W}{B}|Creature - Human Knight|1|1|Deathtouch$As long as it's your turn, Triumphant Adventurer has first strike.$Whenever Triumphant Adventurer attacks, venture into the dungeon.|
Volo, Guide to Monsters|Adventures in the Forgotten Realms|238|R|{2}{G}{U}|Legendary Creature - Human Wizard|3|2|Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.|
Xanathar, Guild Kingpin|Adventures in the Forgotten Realms|239|M|{4}{U}{B}|Legendary Creature - Beholder|5|6|At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look atthe top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.|
The Deck of Many Things|Adventures in the Forgotten Realms|241|M|{5}|Legendary Artifact|||{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.$1-9 & Return a card at random from your graveyard to your hand.$10-19 & Draw two cards.$20 & Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.|
Dungeon Map|Adventures in the Forgotten Realms|242|U|{3}|Artifact|||{T}: Add {C}.${3}, {T}: Venture into the dungeon. Activate only as a sorcery.|
Fifty Feet of Rope|Adventures in the Forgotten Realms|244|U|{1}|Artifact|||Climb Over — {T}: Target Wall can't block this turn.$Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step.$Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery.|
Mimic|Adventures in the Forgotten Realms|249|C|{2}|Artifact - Treasure|||{T}, Sacrifice Mimic: Add one mana of any color.${2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.|
Spike Pit Trap|Adventures in the Forgotten Realms|251|C|{1}|Artifact|||Flash${5}, {T}, Sacrifice Spike Pit Trap: Choose target creature, then roll a d20.$1-9 | Spiked Pit Trap deals 5 damage to that creature.$10-20 | Spike Pit Trap deals 5 damage to that creature. Create a Treasure token.|
Spike Pit Trap|Adventures in the Forgotten Realms|251|C|{1}|Artifact|||Flash${5}, {T}, Sacrifice Spike Pit Trap: Choose target creature, then roll a d20.$1-9 & Spiked Pit Trap deals 5 damage to that creature.$10-20 & Spike Pit Trap deals 5 damage to that creature. Create a Treasure token.|
Treasure Chest|Adventures in the Forgotten Realms|252|R|{3}|Artifact|||{4}, Sacrifice Treasure Chest: Roll a d20.$1 & Trapped! — You lose 3 life.$2-9 & Create five Treasure tokens.$10-19 & You gain 3 life and draw three cards.$20 & Search your library for a card. If it's an artifact card you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.|
Cave of the Frost Dragon|Adventures in the Forgotten Realms|253|R||Land|||If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.${T}: Add {W}.${4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.|
Den of the Bugbear|Adventures in the Forgotten Realms|254|R||Land|||If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.${T}: Add {R}.${3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.|
Dungeon Descent|Adventures in the Forgotten Realms|255|R||Land|||Dungeon Descent enters the battlefield tapped.${T}: Add {C}.${4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon.|
@ -41448,8 +41460,6 @@ Island|Adventures in the Forgotten Realms|266|C||Basic Land - Island|||({T}: Add
Swamp|Adventures in the Forgotten Realms|270|C||Basic Land - Swamp|||({T}: Add {B}.)|
Mountain|Adventures in the Forgotten Realms|274|C||Basic Land - Mountain|||({T}: Add {R}.)|
Forest|Adventures in the Forgotten Realms|278|C||Basic Land - Forest|||({T}: Add {G}.)|
Instrument of the Bards|Adventures in the Forgotten Realms|385|R|{G}|Legendary Artifact|||At the beginning of your upkeep, you may put a harmony counter on Instrument of Bards.${3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.|
Treasure Chest|Adventures in the Forgotten Realms|397|R|{3}|Artifact|||{4}, Sacrifice Treasure Chest: Roll a d20.$1 | Trapped! — You lose 3 life.$2-9 | Create five Treasure tokens.$10-19 | You gain 3 life and draw three cards.$20 | Search your library for a card. If it's an artifact card you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.|
Abiding Grace|Modern Horizons 2|1|U|{2}{W}|Enchantment|||At the beginning of your end step, choose one —$• You gain 1 life.$• Return target creature card with mana value 1 from your graveyard to the battlefield.|
Arcbound Javelineer|Modern Horizons 2|2|U|{W}|Artifact Creature - Soldier|0|1|{T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature.$Modular 1|
Arcbound Mouser|Modern Horizons 2|3|C|{W}|Artifact Creature - Cat|0|0|Lifelink$Modular 1|