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[MID] Implemented Vadrik, Astral Archmage
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Mage.Sets/src/mage/cards/v/VadrikAstralArchmage.java
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87
Mage.Sets/src/mage/cards/v/VadrikAstralArchmage.java
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package mage.cards.v;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.BecomeDayAsEntersAbility;
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import mage.abilities.common.BecomesDayOrNightTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.SourcePermanentPowerCount;
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import mage.abilities.effects.common.cost.CostModificationEffectImpl;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.util.CardUtil;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class VadrikAstralArchmage extends CardImpl {
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public VadrikAstralArchmage(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{U}{R}");
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this.addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.WIZARD);
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this.power = new MageInt(1);
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this.toughness = new MageInt(2);
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// If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.
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this.addAbility(new BecomeDayAsEntersAbility());
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// Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.
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this.addAbility(new SimpleStaticAbility(new VadrikAstralArchmageEffect()));
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// Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
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this.addAbility(new BecomesDayOrNightTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance())));
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}
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private VadrikAstralArchmage(final VadrikAstralArchmage card) {
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super(card);
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}
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@Override
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public VadrikAstralArchmage copy() {
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return new VadrikAstralArchmage(this);
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}
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}
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class VadrikAstralArchmageEffect extends CostModificationEffectImpl {
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private static final DynamicValue xValue = new SourcePermanentPowerCount(false);
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VadrikAstralArchmageEffect() {
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super(Duration.WhileOnStack, Outcome.Benefit, CostModificationType.REDUCE_COST);
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staticText = "instant and sorcery spells you cast cost {X} less to cast, where X is {this}'s power";
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}
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private VadrikAstralArchmageEffect(final VadrikAstralArchmageEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source, Ability abilityToModify) {
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CardUtil.reduceCost(abilityToModify, xValue.calculate(game, source, this));
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return true;
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}
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@Override
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public boolean applies(Ability abilityToModify, Ability source, Game game) {
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return abilityToModify instanceof SpellAbility
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&& abilityToModify.isControlledBy(source.getControllerId())
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&& ((SpellAbility) abilityToModify).getCharacteristics(game).isInstantOrSorcery(game)
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&& game.getCard(abilityToModify.getSourceId()) != null;
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}
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@Override
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public VadrikAstralArchmageEffect copy() {
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return new VadrikAstralArchmageEffect(this);
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}
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}
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@ -164,6 +164,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
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cards.add(new SetCardInfo("Unnatural Growth", 206, Rarity.RARE, mage.cards.u.UnnaturalGrowth.class));
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cards.add(new SetCardInfo("Unruly Mob", 40, Rarity.COMMON, mage.cards.u.UnrulyMob.class));
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cards.add(new SetCardInfo("Untamed Pup", 187, Rarity.UNCOMMON, mage.cards.u.UntamedPup.class));
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cards.add(new SetCardInfo("Vadrik, Astral Archmage", 248, Rarity.RARE, mage.cards.v.VadrikAstralArchmage.class));
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cards.add(new SetCardInfo("Vampire Socialite", 249, Rarity.UNCOMMON, mage.cards.v.VampireSocialite.class));
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cards.add(new SetCardInfo("Vanquish the Horde", 41, Rarity.RARE, mage.cards.v.VanquishTheHorde.class));
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cards.add(new SetCardInfo("Village Reavers", 165, Rarity.UNCOMMON, mage.cards.v.VillageReavers.class));
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