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Updated ISD.txt
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1 changed files with 10 additions and 3 deletions
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@ -13,6 +13,7 @@ Geist-Honored Monk|Innistrad|17|R|{3}{W}{W}|Creature - Human Monk|*|*|Vigilance$
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Intangible Virtue|Innistrad|19|U|{1}{W}|Enchantment|||Creature tokens you control get +1/+1 and have vigilance.|
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Mentor of the Meek|Innistrad|21|R|{2}{W}|Creature - Human Soldier|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.|
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Mikaeus, the Lunarch|Innistrad|23|M|{X}{W}|Legendary Creature - Human Cleric|0|0|Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.${T}: Put a +1/+1 counter on Mikaeus.${T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.|
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Moment of Heroism|Innistrad|24|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn.|
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Nevermore|Innistrad||R|{1}{W}{W}|Enchantment|||As Nevermore enters the battlefield, name a nonland card.$The named card can't be cast.|
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Rally the Peasants|Innistrad|28|U|{2}{W}|Instant|||Creatures you control get +2/+0 until end of turn.$Flashback {2}{R}|
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Silence of Stone|Innistrad|36|R|{1}{W}|Enchantment|||Activated abilities of artifacts can't be activated.|
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@ -22,6 +23,7 @@ Spectral Rider|Innistrad||U|{W}{W}|Creature - Spirit Knight|2|2|Intimidate|
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Thraben Sentry|Innistrad|38|C|{3}{W}|Creature - Human Soldier|2|2|Vigilance$Whenever another creature you control dies, you may transform Thraben Sentry.|
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Thraben Militia|Innistrad|38|C||Creature - Human Soldier|5|4|Trample|
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Voiceless Spirit|Innistrad|42|C|{2}{W}|Creature - Spirit|2|1|Flying, first strike|
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Armored Skaab|Innistrad|43|C|{2}{U}|Creature - Zombie Warrior|1|4|When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.|
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Battleground Geist|Innistrad|45|U|{4}{U}|Creature - Spirit|3|3|Flying$Other Spirit creatures you control get +1/+0.|
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Cackling Counterpart|Innistrad|46|R|{1}{U}{U}|Instant|||Put a token onto the battlefield that's a copy of target creature you control.$Flashback {5}{U}{U}|
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Civilized Scholar|Innistrad|47|U|{2}{U}|Creature - Human Advisor|0|1|{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it|
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@ -70,6 +72,7 @@ Liliana of the Veil|Innistrad|105|M|{1}{B}{B}|Planeswalker - Liliana|3|+1: Each
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Markov Patrician|Innistrad|107|C|{2}{B}|Creature - Vampire|3|1|Lifelink|
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Moan of the Unhallowed|Innistrad|109|U|{2}{B}{B}|Sorcery|||Put two 2/2 black Zombie creature tokens onto the battlefield.$Flashback {5}{B}{B}|
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Morkrut Banshee|Innistrad|110|U|{3}{B}{B}|Creature - Spirit|4|4|Morbid - When Morkut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.|
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Night Terrors|Innistrad|111|C|{2}{B}|Sorcery|||Target player reveals his or her hand. You choose a nonland card from it. Exile that card.|
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Reaper from the Abyss|Innistrad|112|M|{3}{B}{B}{B}|Creature - Demon|6|6|Flying$Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-demon creature.$|
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Screeching Bat|Innistrad|114|U|{2}{B}|Creature - Bat|2|2|Flying$$At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.|
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Stalking Vampire|Innistrad|114|U||Creature - Vampire|5|5|At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.|
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@ -89,6 +92,7 @@ Brimstone Volley|Innistrad|132|C|{2}{R}|Instant|||Brimstone Volley deals 3 damag
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Burning Vengeance|Innistrad|133|U|{2}{R}|Enchantment|||Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.|
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Charmbreaker Devils|Innistrad||R|{5}{R}|Creature - Devil|4|4|At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.$Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn|
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Curse of Stalked Prey|Innistrad||R|{1}{R}|Enchantment - Aura Curse|||Enchant player$Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.|
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Desperate Ravings|Innistrad|139|U|{1}{R}|Instant|||Draw two cards, then discard a card at random.$Flashback {2}{U}|
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Devil's Play|Innistrad||R|{X}{R}|Sorcery|||Devil's Play deals X damage to target creature or player.$Flashback {X}{R}{R}{R}|
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Falkenrath Marauders|Innistrad||R|{3}{R}{R}|Creature - Vampire Warrior|2|2|Flying, haste$Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.|
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Infernal Plunge|Innistrad|138|C|{R}|Sorcery|||As an additional cost to cast Infernal Plunge, sacrifice a creature.$Add {R}{R}{R} to your mana pool.|
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@ -117,7 +121,7 @@ Ironfang|Innistrad||C||Creature - Werewolf|3|1|First strike$At the beginning of
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Ambush Viper|Innistrad|169|C|{1}{G}|Creature - Snake|2|1|Flash$Deathtouch|
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Avacyn's Pilgrim|Innistrad|170|C|{G}|Creature - Human Monk|1|1|{T}: Add {W} to your mana pool.|
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Boneyard Wurm|Innistrad|171|U|{1}{G}|Creature - Wurm|*|*|Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.|
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Creeping Renaissance|Innistrad|174|R|{3}{G}{G}|Sorcery|||Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.$Flashback 5{G}{G}|
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Creeping Renaissance|Innistrad|174|R|{3}{G}{G}|Sorcery|||Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.$Flashback {5}{G}{G}|
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Darkthicket Wolf|Innistrad|175|C|{1}{G}|Creature - Wolf|2|2|{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.|
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Daybreak Ranger|Innistrad|176|R|{2}{G}|Creature - Human Archer Werewolf|2|2|{T}: Daybreak Ranger deals 2 damage to target creature with flying.$At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.|
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Nightfall Predator|Innistrad|176|R||Creature - Werewolf|4|4|{R}, {T}: Nightfall Predator fights target creature. <i>(Each deals damage equal to its power to the other.)</i>$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.|
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@ -141,6 +145,7 @@ Mulch|Innistrad|196|C|{1}{G}|Sorcery|||Reveal the top four cards of your library
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Naturalize|Innistrad|197|C|{1}{G}|Instant|||Destroy target artifact or enchantment.|
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Parallel Lives|Innistrad|199|R|{3}{G}|Enchantment|||If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many tokens onto the battlefield instead.|
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Prey Upon|Innistrad|200|C|{G}|Sorcery|||Target creature you control fights target creature you don't control.|
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Ranger's Guile|Innistrad|201|C|{G}|Instant|||Target creature you control gets +1/+1 and gains hexproof until end of turn.|
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Spider Spawning|Innistrad|203|U|{4}{G}|Sorcery|||Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.$Flashback {6}{B}|
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Spidery Grasp|Innistrad|204|C|{2}{G}|Instant|||Untap target creature. It gets +2/+4 and gains reach until end of turn.|
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Splinterfright|Innistrad|205|R|{2}{G}|Creature - Elemental|*|*|Trample$Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard$At the beginning of your upkeep, put the top two cards of your library into your graveyard.|
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@ -149,7 +154,7 @@ Ulvenwald Mystics|Innistrad|208|U|{2}{G}{G}|Creature - Human Shaman Werewolf|3|3
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Ulvenwald Primordials|Innistrad|208|U||Creature - Werewolf|5|5|{G}: Regenerate Ulvenwald Primordials.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.|
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Villagers of Estwald|Innistrad|209a|C|{2}{G}|Creature - Human Werewolf|2|3|At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.|
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Howlpack of Estwald|Innistrad|209a|C||Creature - Werewolf|4|6|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.|
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Woodland Sleuth|Innistrad|210|C|{3}{G}|Creature - Human Scout|2|3|Morbid - When woodland sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.|
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Woodland Sleuth|Innistrad|210|C|{3}{G}|Creature - Human Scout|2|3|Morbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.|
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Wreath of Geists|Innistrad|211|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.|
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Evil Twin|Innistrad|212|R|{2}{U}{B}|Creature - Shapeshifter|0|0|You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature.|
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Geist of Saint Traft|Innistrad|213|M|{1}{W}{U}|Legendary Creaute - Spirit Cleric|2|2|Hexproof$Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat|
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@ -158,8 +163,10 @@ Olivia Voldaren|Innistrad|215|M|{2}{B}{R}|Legendary Creature - Vampire|3|3|Flyin
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Blazing Torch|Innistrad|216|C|{1}|Artifact - Equipment|||Equipped creature can't be blocked by Vampires or Zombies.$$Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."$$Equip {1}|
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Butcher's Cleaver|Innistrad|217|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+0.$As long as equipped creature is a Human, it has lifelink.$Equip {3}|
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Cellar Door|Innistrad|218|U|{2}|Artifact|||{3},{T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.|
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Cobbled Wings|Innistrad|219|C|{2}|Artifact - Equipment|||Equipped creature has flying.$Equip {1}|
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Creepy Doll|Innistrad|220|R|{5}|Artifact Creature - Construct|1|1|Creepy Doll is indestructible.$Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.|
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Graveyard Shovel|Innistrad|225|U|{2}|Artifact|||{2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life.|
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Grimoire of the Dead|Innistrad||M|{4}|Legendary Artifact|||{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.$${T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards in all graveyards onto the battlefield under your control. They are black Zombies in addition to their other colors and types.|
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One-Eyed Scarecrow|Innistrad|230|C|{3}|Artifact Creature - Scarecrow|2|3|Defender$Creatures with flying your opponents control get -1/-0.|
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Sharpened Pitchfork|Innistrad|233|C|{2}|Artifact - Equipment|||Equipped creature has first strike.$As long as equipped creature is a Human, it gets +1/+1.$Equip {1}|
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Trepanation Blade|Innistrad|235|U|{3}|Artifact - Equipment|||Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.$Equip {2}|
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@ -174,7 +181,7 @@ Kessig Wolf Run|Innistrad|243|R||Land|||{T}: Add {1} to your mana pool.${X}{R}{G
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Moorland Haunt|Innistrad|244|R||Land|||{T}: Add {1} to your mana pool.${W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.|
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Nephalia Drownyard|Innistrad|245|R||Land|||{T}: Add 1 to your mana pool.${1}{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.|
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Shimmering Grotto|Innistrad||C||Land|||{T}: Add {1} to your mana pool.${1}, {T}: Add one mana of any color to your mana pool.|
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Stensia Bloodhall|Innistrad|247|R||Land|||{T}: Add {1} to your mana pool.${3}{B}{R}, {T}: ~Stensia Bloodhall deals 2 damage to target player.|
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Stensia Bloodhall|Innistrad|247|R||Land|||{T}: Add {1} to your mana pool.${3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player.|
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Sulfur Falls|Innistrad|248|R||Land|||Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain.${T}: Add {U} or {R} to your mana pool.|
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Woodland Cemetery|Innistrad|249|R||Land|||Woodland Cemetery enters the battlefield tapped unless you control a Swamp or Forest.${T}: Add {B} or {G} to your mana pool.|
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Plains|Innistrad|250|L||Basic Land - Plains||||
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