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Implemented Gerrymandering
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98
Mage.Sets/src/mage/cards/g/Gerrymandering.java
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98
Mage.Sets/src/mage/cards/g/Gerrymandering.java
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package mage.cards.g;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.util.CardUtil;
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/**
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*
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* @author L_J
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*/
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public final class Gerrymandering extends CardImpl {
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public Gerrymandering(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{2}{G}");
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// Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.
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this.getSpellAbility().addEffect(new GerrymanderingEffect());
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}
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public Gerrymandering(final Gerrymandering card) {
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super(card);
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}
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@Override
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public Gerrymandering copy() {
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return new Gerrymandering(this);
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}
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}
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class GerrymanderingEffect extends OneShotEffect {
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GerrymanderingEffect() {
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super(Outcome.Benefit);
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this.staticText = "Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control";
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}
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GerrymanderingEffect(final GerrymanderingEffect effect) {
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super(effect);
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}
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@Override
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public GerrymanderingEffect copy() {
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return new GerrymanderingEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Map<UUID, Integer> playerLandCount = new HashMap<>();
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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// Exile all lands.
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Cards exiledCards = new CardsImpl();
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for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_LANDS, source.getControllerId(), source.getSourceId(), game)) {
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exiledCards.add(permanent);
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playerLandCount.putIfAbsent(permanent.getControllerId(), 0);
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playerLandCount.put(permanent.getControllerId(), playerLandCount.get(permanent.getControllerId()) + 1);
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controller.moveCardsToExile(permanent, source, game, true, CardUtil.getCardExileZoneId(game, source.getSourceId()), "Gerrymandering");
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}
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// Give each player a number of those cards chosen at random equal to the number of those cards the player controlled.
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// Each player returns those cards to the battlefield under their control.
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for (UUID playerId : playerLandCount.keySet()) {
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if (exiledCards.isEmpty()) {
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break;
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}
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Player player = game.getPlayer(playerId);
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if (player != null) {
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for (int i = 1; i <= playerLandCount.get(playerId); i++) {
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Card card = exiledCards.getRandom(game);
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exiledCards.remove(card);
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player.moveCards(card, Zone.BATTLEFIELD, source, game, false, false, false, null);
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if (exiledCards.isEmpty()) {
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break;
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}
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}
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}
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}
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return true;
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}
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return false;
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}
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}
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