diff --git a/Mage.Player.AI/src/mage/player/ai/CombatEvaluator.java b/Mage.Player.AI/src/mage/player/ai/CombatEvaluator.java new file mode 100644 index 0000000000..db5abe5586 --- /dev/null +++ b/Mage.Player.AI/src/mage/player/ai/CombatEvaluator.java @@ -0,0 +1,66 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ + +package mage.player.ai; + +import java.util.HashMap; +import java.util.Map; +import java.util.UUID; +import mage.abilities.keyword.DoubleStrikeAbility; +import mage.abilities.keyword.FirstStrikeAbility; +import mage.abilities.keyword.TrampleAbility; +import mage.game.Game; +import mage.game.permanent.Permanent; + +/** + * + * @author BetaSteward_at_googlemail.com + */ +public class CombatEvaluator { + + //preserve calculations for efficiency + private Map values = new HashMap(); + + public int evaluate(Permanent creature, Game game) { + if (!values.containsKey(creature.getId())) { + int value = 0; + if (creature.canAttack(game)) + value += 2; + value += creature.getPower().getValue(); + value += creature.getToughness().getValue(); + value += creature.getAbilities().getEvasionAbilities().size(); + value += creature.getAbilities().getProtectionAbilities().size(); + value += creature.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId())?1:0; + value += creature.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId())?2:0; + value += creature.getAbilities().containsKey(TrampleAbility.getInstance().getId())?1:0; + values.put(creature.getId(), value); + } + return values.get(creature.getId()); + } + +} diff --git a/Mage.Player.AI/src/mage/player/ai/ComputerPlayer.java b/Mage.Player.AI/src/mage/player/ai/ComputerPlayer.java index d9922e6cda..aa3fdef1a3 100644 --- a/Mage.Player.AI/src/mage/player/ai/ComputerPlayer.java +++ b/Mage.Player.AI/src/mage/player/ai/ComputerPlayer.java @@ -251,6 +251,8 @@ public class ComputerPlayer extends PlayerImpl implements Player { else { //respond to opponent events switch (game.getTurn().getStep()) { + case UPKEEP: + findPlayables(game); case DECLARE_ATTACKERS: playRemoval(game.getCombat().getAttackers(), game); playDamage(game.getCombat().getAttackers(), game); diff --git a/Mage.Player.AI/src/mage/player/ai/PermanentEvaluator.java b/Mage.Player.AI/src/mage/player/ai/PermanentEvaluator.java index 13065110d4..3baeb4143a 100644 --- a/Mage.Player.AI/src/mage/player/ai/PermanentEvaluator.java +++ b/Mage.Player.AI/src/mage/player/ai/PermanentEvaluator.java @@ -45,21 +45,15 @@ import mage.game.permanent.Permanent; */ public class PermanentEvaluator { + //preserve calculations for efficiency private Map values = new HashMap(); + private CombatEvaluator combat = new CombatEvaluator(); public int evaluate(Permanent permanent, Game game) { if (!values.containsKey(permanent.getId())) { int value = 0; if (permanent.getCardType().contains(CardType.CREATURE)) { - if (permanent.canAttack(game)) - value += 2; - value += permanent.getPower().getValue(); - value += permanent.getToughness().getValue(); - value += permanent.getAbilities().getEvasionAbilities().size(); - value += permanent.getAbilities().getProtectionAbilities().size(); - value += permanent.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId())?1:0; - value += permanent.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId())?2:0; - value += permanent.getAbilities().containsKey(TrampleAbility.getInstance().getId())?1:0; + value += combat.evaluate(permanent, game); } value += permanent.getAbilities().getManaAbilities(Zone.BATTLEFIELD).size(); value += permanent.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD).size(); diff --git a/Mage.Player.AI/src/mage/player/ai/simulators/ActionSimulator.java b/Mage.Player.AI/src/mage/player/ai/simulators/ActionSimulator.java new file mode 100644 index 0000000000..10c283e204 --- /dev/null +++ b/Mage.Player.AI/src/mage/player/ai/simulators/ActionSimulator.java @@ -0,0 +1,84 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ + +package mage.player.ai.simulators; + +import java.util.ArrayList; +import java.util.List; +import mage.abilities.ActivatedAbility; +import mage.cards.Card; +import mage.game.Game; +import mage.game.GameState; +import mage.game.permanent.Permanent; +import mage.player.ai.ComputerPlayer; +import mage.player.ai.PermanentEvaluator; +import mage.players.Player; + +/** + * + * @author BetaSteward_at_googlemail.com + */ +public class ActionSimulator { + + private ComputerPlayer player; + private List playableInstants = new ArrayList(); + private List playableAbilities = new ArrayList(); + + private Game game; + + public ActionSimulator(ComputerPlayer player) { + this.player = player; + } + + public void simulate(Game game) { + + } + + public int evaluateState() { + Player opponent = game.getPlayer(game.getOpponents(player.getId()).get(0)); + if (game.isGameOver()) { + if (player.hasLost() || opponent.hasWon()) + return Integer.MIN_VALUE; + if (opponent.hasLost() || player.hasWon()) + return Integer.MAX_VALUE; + } + int value = player.getLife(); + value -= opponent.getLife(); + PermanentEvaluator evaluator = new PermanentEvaluator(); + for (Permanent permanent: game.getBattlefield().getActivePermanents(player.getId())) { + value += evaluator.evaluate(permanent, game); + } + for (Permanent permanent: game.getBattlefield().getActivePermanents(player.getId())) { + value -= evaluator.evaluate(permanent, game); + } + value += player.getHand().size(); + value -= opponent.getHand().size(); + return value; + } + +}