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Some minor changes.
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2 changed files with 34 additions and 56 deletions
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@ -27,14 +27,10 @@
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*/
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*/
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package mage.sets.innistrad;
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package mage.sets.innistrad;
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import java.util.Iterator;
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import java.util.UUID;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Rarity;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.Abilities;
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import mage.abilities.Abilities;
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@ -44,8 +40,9 @@ import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.Condition;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.effects.common.continuous.LoseAbilitySourceEffect;
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import mage.abilities.keyword.DefenderAbility;
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import mage.abilities.keyword.DefenderAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.IndestructibleAbility;
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import mage.abilities.keyword.IndestructibleAbility;
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@ -70,11 +67,38 @@ public class ManorGargoyle extends CardImpl {
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this.toughness = new MageInt(4);
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this.toughness = new MageInt(4);
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this.addAbility(DefenderAbility.getInstance());
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this.addAbility(DefenderAbility.getInstance());
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// Manor Gargoyle is indestructible as long as it has defender.
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/*
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TODO: Implement the dependency rule
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613.7. Within a layer or sublayer, determining which order effects are applied in is sometimes done using a dependency system.
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If a dependency exists, it will override the timestamp system.
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613.7a An effect is said to “depend on” another if
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(a) it’s applied in the same layer (and, if applicable, sublayer) as the other effect (see rules 613.1 and 613.3);
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(b) applying the other would change the text or the existence of the first effect, what it applies to, or what
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it does to any of the things it applies to; and
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(c) neither effect is from a characteristic-defining ability or both effects are from characteristic-defining
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abilities. Otherwise, the effect is considered to be independent of the other effect.
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613.7b An effect dependent on one or more other effects waits to apply until just after all of those effects have been applied.
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If multiple dependent effects would apply simultaneously in this way, they’re applied in timestamp order relative to each
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other. If several dependent effects form a dependency loop, then this rule is ignored and the effects in the dependency
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loop are applied in timestamp order.
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613.7c After each effect is applied, the order of remaining effects is reevaluated and may change if an effect that has not yet
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been applied becomes dependent on or independent of one or more other effects that have not yet been applied.
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*/
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// Manor Gargoyle has indestructible as long as it has defender.
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ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance()), HasDefenderCondition.getInstance(), rule);
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ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance()), HasDefenderCondition.getInstance(), rule);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
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// {1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
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// {1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GargoyleSentinelEffect(), new ManaCostsImpl("{1}")));
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Effect effect2 = new LoseAbilitySourceEffect(DefenderAbility.getInstance(), Duration.EndOfTurn);
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effect2.setText("Until end of turn, {this} loses defender");
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect2, new ManaCostsImpl("{1}"));
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effect2 = new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.EndOfTurn);
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effect2.setText("and gains flying");
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ability.addEffect(effect2);
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this.addAbility(ability);
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}
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}
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public ManorGargoyle(final ManorGargoyle card) {
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public ManorGargoyle(final ManorGargoyle card) {
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@ -87,55 +111,6 @@ public class ManorGargoyle extends CardImpl {
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}
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}
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}
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}
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class GargoyleSentinelEffect extends ContinuousEffectImpl {
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public GargoyleSentinelEffect() {
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super(Duration.EndOfTurn, Outcome.AddAbility);
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staticText = "Until end of turn, {this} loses defender and gains flying";
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}
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public GargoyleSentinelEffect(final GargoyleSentinelEffect effect) {
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super(effect);
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}
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@Override
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public GargoyleSentinelEffect copy() {
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return new GargoyleSentinelEffect(this);
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null) {
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switch (layer) {
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case AbilityAddingRemovingEffects_6:
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if (sublayer == SubLayer.NA) {
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for (Iterator<Ability> ability = permanent.getAbilities().iterator(); ability.hasNext();) {
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Ability entry = ability.next();
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if (entry.getId().equals(DefenderAbility.getInstance().getId())) {
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ability.remove();
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}
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}
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permanent.getAbilities().add(FlyingAbility.getInstance());
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}
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break;
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}
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return true;
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.AbilityAddingRemovingEffects_6;
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}
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}
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class HasDefenderCondition implements Condition {
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class HasDefenderCondition implements Condition {
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private static HasDefenderCondition INSTANCE;
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private static HasDefenderCondition INSTANCE;
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@ -70,13 +70,16 @@ public class AjaniGoldmane extends CardImpl {
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this.color.setWhite(true);
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this.color.setWhite(true);
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this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(4)), false));
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this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(4)), false));
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// +1: You gain 2 life.
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this.addAbility(new LoyaltyAbility(new GainLifeEffect(2), 1));
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this.addAbility(new LoyaltyAbility(new GainLifeEffect(2), 1));
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// -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
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Effects effects1 = new Effects();
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Effects effects1 = new Effects();
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effects1.add(new AddCountersAllEffect(CounterType.P1P1.createInstance(), new FilterControlledCreaturePermanent()));
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effects1.add(new AddCountersAllEffect(CounterType.P1P1.createInstance(), new FilterControlledCreaturePermanent()));
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effects1.add(new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn, new FilterCreaturePermanent()));
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effects1.add(new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn, new FilterCreaturePermanent()));
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this.addAbility(new LoyaltyAbility(effects1, -1));
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this.addAbility(new LoyaltyAbility(effects1, -1));
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// -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
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this.addAbility(new LoyaltyAbility(new CreateTokenEffect(new AvatarToken()), -6));
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this.addAbility(new LoyaltyAbility(new CreateTokenEffect(new AvatarToken()), -6));
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}
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}
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