Some minor changes.

This commit is contained in:
LevelX2 2015-03-13 15:16:50 +01:00
parent f9eea60309
commit 51d4518e7b
2 changed files with 34 additions and 56 deletions

View file

@ -27,14 +27,10 @@
*/ */
package mage.sets.innistrad; package mage.sets.innistrad;
import java.util.Iterator;
import java.util.UUID; import java.util.UUID;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity; import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone; import mage.constants.Zone;
import mage.MageInt; import mage.MageInt;
import mage.abilities.Abilities; import mage.abilities.Abilities;
@ -44,8 +40,9 @@ import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition; import mage.abilities.condition.Condition;
import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalContinuousEffect; import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect; import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.effects.common.continuous.LoseAbilitySourceEffect;
import mage.abilities.keyword.DefenderAbility; import mage.abilities.keyword.DefenderAbility;
import mage.abilities.keyword.FlyingAbility; import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.IndestructibleAbility; import mage.abilities.keyword.IndestructibleAbility;
@ -70,11 +67,38 @@ public class ManorGargoyle extends CardImpl {
this.toughness = new MageInt(4); this.toughness = new MageInt(4);
this.addAbility(DefenderAbility.getInstance()); this.addAbility(DefenderAbility.getInstance());
// Manor Gargoyle is indestructible as long as it has defender.
/*
TODO: Implement the dependency rule
613.7. Within a layer or sublayer, determining which order effects are applied in is sometimes done using a dependency system.
If a dependency exists, it will override the timestamp system.
613.7a An effect is said to depend on another if
(a) its applied in the same layer (and, if applicable, sublayer) as the other effect (see rules 613.1 and 613.3);
(b) applying the other would change the text or the existence of the first effect, what it applies to, or what
it does to any of the things it applies to; and
(c) neither effect is from a characteristic-defining ability or both effects are from characteristic-defining
abilities. Otherwise, the effect is considered to be independent of the other effect.
613.7b An effect dependent on one or more other effects waits to apply until just after all of those effects have been applied.
If multiple dependent effects would apply simultaneously in this way, theyre applied in timestamp order relative to each
other. If several dependent effects form a dependency loop, then this rule is ignored and the effects in the dependency
loop are applied in timestamp order.
613.7c After each effect is applied, the order of remaining effects is reevaluated and may change if an effect that has not yet
been applied becomes dependent on or independent of one or more other effects that have not yet been applied.
*/
// Manor Gargoyle has indestructible as long as it has defender.
ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance()), HasDefenderCondition.getInstance(), rule); ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance()), HasDefenderCondition.getInstance(), rule);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect)); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
// {1}: Until end of turn, Manor Gargoyle loses defender and gains flying. // {1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GargoyleSentinelEffect(), new ManaCostsImpl("{1}"))); Effect effect2 = new LoseAbilitySourceEffect(DefenderAbility.getInstance(), Duration.EndOfTurn);
effect2.setText("Until end of turn, {this} loses defender");
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect2, new ManaCostsImpl("{1}"));
effect2 = new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.EndOfTurn);
effect2.setText("and gains flying");
ability.addEffect(effect2);
this.addAbility(ability);
} }
public ManorGargoyle(final ManorGargoyle card) { public ManorGargoyle(final ManorGargoyle card) {
@ -87,55 +111,6 @@ public class ManorGargoyle extends CardImpl {
} }
} }
class GargoyleSentinelEffect extends ContinuousEffectImpl {
public GargoyleSentinelEffect() {
super(Duration.EndOfTurn, Outcome.AddAbility);
staticText = "Until end of turn, {this} loses defender and gains flying";
}
public GargoyleSentinelEffect(final GargoyleSentinelEffect effect) {
super(effect);
}
@Override
public GargoyleSentinelEffect copy() {
return new GargoyleSentinelEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
switch (layer) {
case AbilityAddingRemovingEffects_6:
if (sublayer == SubLayer.NA) {
for (Iterator<Ability> ability = permanent.getAbilities().iterator(); ability.hasNext();) {
Ability entry = ability.next();
if (entry.getId().equals(DefenderAbility.getInstance().getId())) {
ability.remove();
}
}
permanent.getAbilities().add(FlyingAbility.getInstance());
}
break;
}
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.AbilityAddingRemovingEffects_6;
}
}
class HasDefenderCondition implements Condition { class HasDefenderCondition implements Condition {
private static HasDefenderCondition INSTANCE; private static HasDefenderCondition INSTANCE;

View file

@ -70,13 +70,16 @@ public class AjaniGoldmane extends CardImpl {
this.color.setWhite(true); this.color.setWhite(true);
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(4)), false)); this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(4)), false));
// +1: You gain 2 life.
this.addAbility(new LoyaltyAbility(new GainLifeEffect(2), 1)); this.addAbility(new LoyaltyAbility(new GainLifeEffect(2), 1));
// -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Effects effects1 = new Effects(); Effects effects1 = new Effects();
effects1.add(new AddCountersAllEffect(CounterType.P1P1.createInstance(), new FilterControlledCreaturePermanent())); effects1.add(new AddCountersAllEffect(CounterType.P1P1.createInstance(), new FilterControlledCreaturePermanent()));
effects1.add(new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn, new FilterCreaturePermanent())); effects1.add(new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn, new FilterCreaturePermanent()));
this.addAbility(new LoyaltyAbility(effects1, -1)); this.addAbility(new LoyaltyAbility(effects1, -1));
// -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
this.addAbility(new LoyaltyAbility(new CreateTokenEffect(new AvatarToken()), -6)); this.addAbility(new LoyaltyAbility(new CreateTokenEffect(new AvatarToken()), -6));
} }