[AFC] Implemented Danse Manatee

This commit is contained in:
Evan Kranzler 2021-08-02 09:51:32 -04:00
parent 86a894d841
commit 522b97c937
2 changed files with 132 additions and 0 deletions

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@ -0,0 +1,131 @@
package mage.cards.d;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardIdPredicate;
import mage.filter.predicate.permanent.TokenPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetCardInGraveyard;
import java.util.UUID;
import java.util.stream.Collectors;
/**
* @author TheElk801
*/
public final class DanseMacabre extends CardImpl {
public DanseMacabre(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{3}{B}{B}");
// Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.
// 1-14 | Return a creature card put into a graveyard this way to the battlefield under your control.
// 15+ | Return up to two creature cards put into a graveyard this way to the battlefield under your control
this.getSpellAbility().addEffect(new DanseMacabreEffect());
}
private DanseMacabre(final DanseMacabre card) {
super(card);
}
@Override
public DanseMacabre copy() {
return new DanseMacabre(this);
}
}
class DanseMacabreEffect extends OneShotEffect {
private static final FilterPermanent filter
= new FilterControlledCreaturePermanent("nontoken creature you control");
static {
filter.add(Predicates.not(TokenPredicate.instance));
}
DanseMacabreEffect() {
super(Outcome.Benefit);
staticText = "each player sacrifices a nontoken creature. Roll a d20 " +
"and add the toughness of the creature you sacrificed this way." +
"<br>1-14 | Return a creature card put into a graveyard " +
"this way to the battlefield under your control." +
"<br>15+ | Return up to two creature cards put into " +
"a graveyard this way to the battlefield under your control";
}
private DanseMacabreEffect(final DanseMacabreEffect effect) {
super(effect);
}
@Override
public DanseMacabreEffect copy() {
return new DanseMacabreEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
int toughness = 0;
Cards cards = new CardsImpl();
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player == null || game.getBattlefield().count(
filter, source.getSourceId(), source.getControllerId(), game
) < 1) {
continue;
}
TargetPermanent target = new TargetPermanent(filter);
target.setNotTarget(true);
player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent == null) {
continue;
}
if (source.isControlledBy(playerId)) {
toughness += permanent.getToughness().getValue();
}
cards.add(permanent);
permanent.sacrifice(source, game);
}
int result = controller.rollDice(source, game, 20) + toughness;
cards.retainZone(Zone.GRAVEYARD, game);
if (cards.isEmpty()) {
return true;
}
FilterCard filterCard = new FilterCard("card put into a graveyard this way");
filterCard.add(Predicates.or(
cards.stream()
.map(cardId -> new CardIdPredicate(cardId))
.collect(Collectors.toSet())
));
TargetCardInGraveyard target;
if (result >= 15) {
target = new TargetCardInGraveyard(0, 2, filterCard);
} else if (result > 0) {
target = new TargetCardInGraveyard(filterCard);
} else {
return true;
}
target.setNotTarget(true);
controller.choose(Outcome.PutCreatureInPlay, target, source.getSourceId(), game);
controller.moveCards(new CardsImpl(target.getTargets()), Zone.BATTLEFIELD, source, game);
return true;
}
}

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@ -72,6 +72,7 @@ public final class ForgottenRealmsCommander extends ExpansionSet {
cards.add(new SetCardInfo("Cultivate", 155, Rarity.UNCOMMON, mage.cards.c.Cultivate.class)); cards.add(new SetCardInfo("Cultivate", 155, Rarity.UNCOMMON, mage.cards.c.Cultivate.class));
cards.add(new SetCardInfo("Curator of Mysteries", 81, Rarity.RARE, mage.cards.c.CuratorOfMysteries.class)); cards.add(new SetCardInfo("Curator of Mysteries", 81, Rarity.RARE, mage.cards.c.CuratorOfMysteries.class));
cards.add(new SetCardInfo("Curse of Verbosity", 82, Rarity.UNCOMMON, mage.cards.c.CurseOfVerbosity.class)); cards.add(new SetCardInfo("Curse of Verbosity", 82, Rarity.UNCOMMON, mage.cards.c.CurseOfVerbosity.class));
cards.add(new SetCardInfo("Danse Macabre", 22, Rarity.RARE, mage.cards.d.DanseMacabre.class));
cards.add(new SetCardInfo("Dark-Dweller Oracle", 119, Rarity.RARE, mage.cards.d.DarkDwellerOracle.class)); cards.add(new SetCardInfo("Dark-Dweller Oracle", 119, Rarity.RARE, mage.cards.d.DarkDwellerOracle.class));
cards.add(new SetCardInfo("Darkwater Catacombs", 232, Rarity.RARE, mage.cards.d.DarkwaterCatacombs.class)); cards.add(new SetCardInfo("Darkwater Catacombs", 232, Rarity.RARE, mage.cards.d.DarkwaterCatacombs.class));
cards.add(new SetCardInfo("Dead Man's Chest", 97, Rarity.RARE, mage.cards.d.DeadMansChest.class)); cards.add(new SetCardInfo("Dead Man's Chest", 97, Rarity.RARE, mage.cards.d.DeadMansChest.class));