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Added additional parameter for effect outcome. Updated choosing permanents for AI.
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9 changed files with 26 additions and 9 deletions
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@ -196,12 +196,16 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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if (target instanceof TargetPermanent) {
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List<Permanent> targets;
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if (outcome.isGood()) {
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targets = threats(playerId, ((TargetPermanent)target).getFilter(), game, target.getTargets());
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}
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else {
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targets = threats(opponentId, ((TargetPermanent)target).getFilter(), game, target.getTargets());
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}
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if (outcome.isCanTargetAll()) {
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targets = threats(null, ((TargetPermanent)target).getFilter(), game, target.getTargets());
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} else {
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if (outcome.isGood()) {
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targets = threats(playerId, ((TargetPermanent)target).getFilter(), game, target.getTargets());
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}
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else {
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targets = threats(opponentId, ((TargetPermanent)target).getFilter(), game, target.getTargets());
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}
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}
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for (Permanent permanent: targets) {
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if (((TargetPermanent)target).canTarget(playerId, permanent.getId(), null, game) && !target.getTargets().contains(permanent.getId())) {
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target.add(permanent.getId(), game);
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@ -1486,7 +1490,10 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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protected List<Permanent> threats(UUID playerId, FilterPermanent filter, Game game, List<UUID> targets) {
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List<Permanent> threats = game.getBattlefield().getAllActivePermanents(filter, playerId);
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List<Permanent> threats = playerId == null ?
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game.getBattlefield().getAllActivePermanents(filter) :
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game.getBattlefield().getAllActivePermanents(filter, playerId);
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Iterator<Permanent> it = threats.iterator();
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while (it.hasNext()) { // remove permanents already targetted
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Permanent test = it.next();
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@ -1494,6 +1501,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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it.remove();
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}
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Collections.sort(threats, new PermanentComparator(game));
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Collections.reverse(threats);
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return threats;
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}
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@ -341,23 +341,32 @@ public final class Constants {
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Transform(true),
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Untap(true),
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Win(true),
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Copy(true),
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Copy(true, true),
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Benefit(true),
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Detriment(false),
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Neutral(true),
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Removal(true);
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private boolean good;
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private boolean canTargetAll;
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Outcome(boolean good) {
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this.good = good;
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}
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Outcome(boolean good, boolean canTargetAll) {
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this.good = good;
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this.canTargetAll = canTargetAll;
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}
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public boolean isGood() {
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return good;
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}
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}
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public boolean isCanTargetAll() {
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return canTargetAll;
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}
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}
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public enum Zone {
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HAND, GRAVEYARD, LIBRARY, BATTLEFIELD, STACK, EXILED, ALL, OUTSIDE, PICK, COMMAND;
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