This commit is contained in:
drmDev 2017-03-26 10:33:41 -04:00
parent c2bcb59c82
commit 523703b373

View file

@ -85,38 +85,36 @@ class GameOfChaosEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) {
Player you = game.getPlayer(source.getControllerId());
Player targetOpponent = game.getPlayer(getTargetPointer().getFirst(game, source));
if (you != null && targetOpponent != null) {
if (you != null && targetOpponent != null) {
boolean continueFlipping = true;
boolean youWinFlip = you.flipCoin(game); // controller flips first
boolean controllerWonLast = false;
boolean youWonLastFlip = false; // tracks if you won the flip last, negation of it means opponent won last
int lifeAmount = 1; // starts with 1 life
while (continueFlipping) {
if (youWinFlip) { // flipper of coin wins, flipper gain 1 and non-flipper loses 1
you.gainLife(lifeAmount, game);
targetOpponent.loseLife(lifeAmount, game, false);
handleLifeChangesFromFlip(game, you, targetOpponent, lifeAmount);
if (targetOpponent.canRespond() && you.canRespond()) {
continueFlipping = you.chooseUse(outcome, "Flip again?", source, game);
controllerWonLast = true;
youWonLastFlip = true;
}
} else { // non-flipper wins, flipper lose 1 and non-flipper gains 1
you.loseLife(lifeAmount, game, false);
targetOpponent.gainLife(lifeAmount, game);
handleLifeChangesFromFlip(game, targetOpponent, you, lifeAmount);
if (targetOpponent.canRespond() && you.canRespond()) {
continueFlipping = targetOpponent.chooseUse(outcome, "Flip again?", source, game);
controllerWonLast = false;
youWonLastFlip = false;
}
}
if (!targetOpponent.canRespond() && !you.canRespond()) {
if (!targetOpponent.canRespond() || !you.canRespond()) {
continueFlipping = false;
}
if (continueFlipping) {
if (continueFlipping) {
lifeAmount *= 2; // double the life each time
if (controllerWonLast) {
if (youWonLastFlip) {
youWinFlip = you.flipCoin(game);
} else {
youWinFlip = !targetOpponent.flipCoin(game); // negate the results for proper evaluation above
@ -128,4 +126,9 @@ class GameOfChaosEffect extends OneShotEffect {
}
return false;
}
private void handleLifeChangesFromFlip(Game game, Player playerGainingLife, Player playerLosingLife, int lifeAmount) {
playerGainingLife.gainLife(lifeAmount, game);
playerLosingLife.loseLife(lifeAmount, game, false);
}
}