Fixing nits from LevelX2 -- adding authorship tag and marking both enchantments as unboost effects, because both are things that you would tend to want to play on your opponents' creatures -- not your own. This should help the AI make more sensible plays when using these.

This commit is contained in:
Clint Herron 2017-04-20 19:03:05 -04:00
parent 30e0ef863d
commit 523743aaf6
2 changed files with 4 additions and 4 deletions

View file

@ -44,7 +44,7 @@ import mage.constants.TargetController;
/**
*
* @author anonymous
* @author HanClinto
*/
public class Backfire extends CardImpl {
@ -56,7 +56,7 @@ public class Backfire extends CardImpl {
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
this.getSpellAbility().addEffect(new AttachEffect(Outcome.UnboostCreature));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);

View file

@ -45,7 +45,7 @@ import mage.constants.Zone;
/**
*
* @author anonymous
* @author HanClinto
*/
public class GuiltyConscience extends CardImpl {
@ -57,7 +57,7 @@ public class GuiltyConscience extends CardImpl {
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
this.getSpellAbility().addEffect(new AttachEffect(Outcome.UnboostCreature));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);