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Fixing nits from LevelX2 -- adding authorship tag and marking both enchantments as unboost effects, because both are things that you would tend to want to play on your opponents' creatures -- not your own. This should help the AI make more sensible plays when using these.
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2 changed files with 4 additions and 4 deletions
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@ -44,7 +44,7 @@ import mage.constants.TargetController;
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/**
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*
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* @author anonymous
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* @author HanClinto
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*/
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public class Backfire extends CardImpl {
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@ -56,7 +56,7 @@ public class Backfire extends CardImpl {
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// Enchant creature
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TargetPermanent auraTarget = new TargetCreaturePermanent();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.UnboostCreature));
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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@ -45,7 +45,7 @@ import mage.constants.Zone;
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/**
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*
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* @author anonymous
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* @author HanClinto
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*/
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public class GuiltyConscience extends CardImpl {
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@ -57,7 +57,7 @@ public class GuiltyConscience extends CardImpl {
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// Enchant creature
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TargetPermanent auraTarget = new TargetCreaturePermanent();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.UnboostCreature));
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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