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* Keldon Necropolis - Fixed that it had sacrifice itself osts instead of target creature.
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1 changed files with 6 additions and 4 deletions
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@ -30,7 +30,7 @@ package mage.sets.invasion;
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import java.util.UUID;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.SacrificeSourceCost;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.effects.common.DamageTargetEffect;
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@ -39,6 +39,8 @@ import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetCreatureOrPlayer;
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import mage.target.common.TargetCreatureOrPlayer;
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/**
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/**
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@ -54,10 +56,10 @@ public class KeldonNecropolis extends CardImpl {
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// {tap}: Add {C} to your mana pool.
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// {tap}: Add {C} to your mana pool.
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this.addAbility(new ColorlessManaAbility());
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this.addAbility(new ColorlessManaAbility());
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// {4}{R}, {tap}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
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// {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(2), new ManaCostsImpl(new ManaCostsImpl("{4}{R}")));
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(2), new ManaCostsImpl(new ManaCostsImpl("{4}{R}")));
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ability.addCost(new TapSourceCost());
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ability.addCost(new TapSourceCost());
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ability.addCost(new SacrificeSourceCost());
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ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(new FilterControlledCreaturePermanent("a creature"))));
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ability.addTarget(new TargetCreatureOrPlayer());
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ability.addTarget(new TargetCreatureOrPlayer());
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this.addAbility(ability);
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this.addAbility(ability);
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