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Added game state change in the loop
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@ -244,6 +244,7 @@ public class HumanPlayer extends PlayerImpl {
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while (!abort) {
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game.fireChooseChoiceEvent(playerId, replacementEffectChoice);
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updateGameStatePriority("chooseEffect", game);
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waitForResponse(game);
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logger.debug("Choose effect: " + response.getString());
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if (response.getString() != null) {
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