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- Added Soulquake, Time Sieve, and Lightning Reaver.
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115
Mage.Sets/src/mage/sets/alarareborn/LightningReaver.java
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115
Mage.Sets/src/mage/sets/alarareborn/LightningReaver.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.alarareborn;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.TargetController;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
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import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.CountersCount;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.keyword.FearAbility;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.CardImpl;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author jeffwadsworth
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*/
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public class LightningReaver extends CardImpl<LightningReaver> {
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public LightningReaver(UUID ownerId) {
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super(ownerId, 42, "Lightning Reaver", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{B}{R}");
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this.expansionSetCode = "ARB";
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this.subtype.add("Zombie");
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this.subtype.add("Beast");
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this.color.setRed(true);
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this.color.setBlack(true);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// Haste; fear
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this.addAbility(HasteAbility.getInstance());
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this.addAbility(FearAbility.getInstance());
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// Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
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this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new AddCountersSourceEffect(CounterType.CHARGE.createInstance()), false));
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// At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
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this.addAbility(new BeginningOfEndStepTriggeredAbility(new DamageOpponentsEffect(), TargetController.YOU, false));
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}
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public LightningReaver(final LightningReaver card) {
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super(card);
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}
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@Override
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public LightningReaver copy() {
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return new LightningReaver(this);
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}
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}
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class DamageOpponentsEffect extends OneShotEffect<DamageOpponentsEffect> {
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public DamageOpponentsEffect() {
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super(Outcome.Damage);
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staticText = "Lightning Reaver deals damage equal to the number of charge counters on it to each opponent";
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}
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public DamageOpponentsEffect(final DamageOpponentsEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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DynamicValue amount = new CountersCount(CounterType.CHARGE);
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for (UUID playerId : game.getOpponents(source.getControllerId())) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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player.damage(amount.calculate(game, source), source.getId(), game, false, true);
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}
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}
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return true;
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}
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@Override
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public DamageOpponentsEffect copy() {
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return new DamageOpponentsEffect(this);
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}
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}
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107
Mage.Sets/src/mage/sets/alarareborn/Soulquake.java
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107
Mage.Sets/src/mage/sets/alarareborn/Soulquake.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.alarareborn;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author jeffwadsworth
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*/
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public class Soulquake extends CardImpl<Soulquake> {
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public Soulquake(UUID ownerId) {
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super(ownerId, 30, "Soulquake", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{U}{U}{B}{B}");
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this.expansionSetCode = "ARB";
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this.color.setBlue(true);
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this.color.setBlack(true);
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// Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.
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this.getSpellAbility().addEffect(new SoulquakeEffect());
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}
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public Soulquake(final Soulquake card) {
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super(card);
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}
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@Override
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public Soulquake copy() {
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return new Soulquake(this);
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}
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}
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class SoulquakeEffect extends OneShotEffect<SoulquakeEffect> {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature");
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private static final FilterCreatureCard filter2 = new FilterCreatureCard("creature");
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public SoulquakeEffect() {
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super(Outcome.ReturnToHand);
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staticText = "Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands";
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}
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public SoulquakeEffect(final SoulquakeEffect effect) {
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super(effect);
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}
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@Override
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public SoulquakeEffect copy() {
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return new SoulquakeEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
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permanent.moveToZone(Constants.Zone.HAND, source.getSourceId(), game, true);
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}
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for (UUID playerId : game.getPlayer(source.getControllerId()).getInRange()) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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for (Card card : player.getGraveyard().getCards(filter2, game)) {
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card.moveToZone(Constants.Zone.HAND, source.getSourceId(), game, true);
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}
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}
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}
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return true;
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}
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}
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97
Mage.Sets/src/mage/sets/alarareborn/TimeSieve.java
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97
Mage.Sets/src/mage/sets/alarareborn/TimeSieve.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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||||
*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
|
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.alarareborn;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.filter.common.FilterArtifactPermanent;
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import mage.game.Game;
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import mage.game.turn.TurnMod;
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import mage.target.common.TargetControlledPermanent;
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/**
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*
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* @author jeffwadsworth
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*/
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public class TimeSieve extends CardImpl<TimeSieve> {
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public TimeSieve(UUID ownerId) {
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super(ownerId, 31, "Time Sieve", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{U}{B}");
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this.expansionSetCode = "ARB";
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this.color.setBlue(true);
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this.color.setBlack(true);
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// {tap}, Sacrifice five artifacts: Take an extra turn after this one.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ExtraTurnEffect(), new TapSourceCost());
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ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(5, 5, new FilterArtifactPermanent("five artifacts"), true)));
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this.addAbility(ability);
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}
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public TimeSieve(final TimeSieve card) {
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super(card);
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}
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@Override
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public TimeSieve copy() {
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return new TimeSieve(this);
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}
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}
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class ExtraTurnEffect extends OneShotEffect<ExtraTurnEffect> {
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public ExtraTurnEffect() {
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super(Outcome.ExtraTurn);
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staticText = "Take an extra turn after this one";
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}
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public ExtraTurnEffect(final ExtraTurnEffect effect) {
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super(effect);
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}
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@Override
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public ExtraTurnEffect copy() {
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return new ExtraTurnEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), false));
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return true;
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}
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}
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