updated ELD spoiler

This commit is contained in:
Evan Kranzler 2019-09-20 07:38:05 -04:00
parent 3b8039b79c
commit 538369c248
2 changed files with 6 additions and 1 deletions

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@ -1,5 +1,6 @@
package mage.cards.r; package mage.cards.r;
import mage.MageInt;
import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect; import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
@ -23,6 +24,8 @@ public final class ResoluteRider extends CardImpl {
this.subtype.add(SubType.HUMAN); this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.KNIGHT); this.subtype.add(SubType.KNIGHT);
this.power = new MageInt(4);
this.toughness = new MageInt(2);
// {W/B}{W/B}: Resolute Rider gains lifelink until end of turn. // {W/B}{W/B}: Resolute Rider gains lifelink until end of turn.
this.addAbility(new SimpleActivatedAbility(new GainAbilitySourceEffect( this.addAbility(new SimpleActivatedAbility(new GainAbilitySourceEffect(

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@ -36012,6 +36012,7 @@ Giant Killer|Throne of Eldraine|14|R|{W}|Creature - Human Peasant|1|2|{1}{W}, {T
Glass Casket|Throne of Eldraine|15|U|{1}{W}|Artifact|||When Glass Casket enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less until Glass Casket leaves the battlefield.| Glass Casket|Throne of Eldraine|15|U|{1}{W}|Artifact|||When Glass Casket enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less until Glass Casket leaves the battlefield.|
Happily Ever After|Throne of Eldraine|16|R|{2}{W}|Enchantment|||When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.$At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.| Happily Ever After|Throne of Eldraine|16|R|{2}{W}|Enchantment|||When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.$At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.|
Harmonious Archon|Throne of Eldraine|17|M|{4}{W}{W}|Creature - Archon|4|5|Flying$Non-Archon creatures have base power and toughness 3/3.$When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.| Harmonious Archon|Throne of Eldraine|17|M|{4}{W}{W}|Creature - Archon|4|5|Flying$Non-Archon creatures have base power and toughness 3/3.$When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.|
Hushbringer|Throne of Eldraine|18|R|{1}{W}|Creature - Faerie|1|2|Flying, lifelink$Creatures entering the battlefield or dying don't cause abilities to trigger.|
Knight of the Keep|Throne of Eldraine|19|C|{2}{W}|Creature - Human Knight|3|2|| Knight of the Keep|Throne of Eldraine|19|C|{2}{W}|Creature - Human Knight|3|2||
Linden, the Steadfast Queen|Throne of Eldraine|20|R|{W}{W}{W}|Legendary Creature - Human Noble|3|3|Vigilance$Whenever a white creature you control attacks, you gain 1 life.| Linden, the Steadfast Queen|Throne of Eldraine|20|R|{W}{W}{W}|Legendary Creature - Human Noble|3|3|Vigilance$Whenever a white creature you control attacks, you gain 1 life.|
Lonesome Unicorn|Throne of Eldraine|21|C|{4}{W}|Creature - Unicorn|3|3|Vigilance| Lonesome Unicorn|Throne of Eldraine|21|C|{4}{W}|Creature - Unicorn|3|3|Vigilance|
@ -36213,7 +36214,7 @@ Loch Dragon|Throne of Eldraine|211|U|{U/R}{U/R}{U/R}{U/R}|Creature - Dragon|3|2|
Bring Back|Throne of Eldraine|212|U|{G/W}{G/W}{G/W}{G/W}|Sorcery - Adventure|2|2|Create two 1/1 white Human creature tokens.| Bring Back|Throne of Eldraine|212|U|{G/W}{G/W}{G/W}{G/W}|Sorcery - Adventure|2|2|Create two 1/1 white Human creature tokens.|
Oakhame Ranger|Throne of Eldraine|212|U|{G/W}{G/W}{G/W}{G/W}|Creature - Elf Knight|2|2|{T}: Creatures you control get +1/+1 until end of turn.| Oakhame Ranger|Throne of Eldraine|212|U|{G/W}{G/W}{G/W}{G/W}|Creature - Elf Knight|2|2|{T}: Creatures you control get +1/+1 until end of turn.|
Rampart Smasher|Throne of Eldraine|213|U|{R/G}{R/G}{R/G}{R/G}|Creature - Giant|5|5|Rampart Smasher can't be blocked by Knights or Walls.| Rampart Smasher|Throne of Eldraine|213|U|{R/G}{R/G}{R/G}{R/G}|Creature - Giant|5|5|Rampart Smasher can't be blocked by Knights or Walls.|
Resolute Rider|Throne of Eldraine|214|U|{W/B}{W/B}{W/B}{W/B}|Creature - Human Knight|||{W/B}{W/B}: Resolute Rider gains lifelink until end of turn.${W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn.| Resolute Rider|Throne of Eldraine|214|U|{W/B}{W/B}{W/B}{W/B}|Creature - Human Knight|4|2|{W/B}{W/B}: Resolute Rider gains lifelink until end of turn.${W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn.|
Thunderous Snapper|Throne of Eldraine|215|U|{G/U}{G/U}{G/U}{G/U}|Creature - Turtle Hydra|4|4|Whenever you cast a spell with converted mana cost 5 or greater, draw a card.| Thunderous Snapper|Throne of Eldraine|215|U|{G/U}{G/U}{G/U}{G/U}|Creature - Turtle Hydra|4|4|Whenever you cast a spell with converted mana cost 5 or greater, draw a card.|
Clockwork Servant|Throne of Eldraine|216|U|{3}|Artifact Creature - Gnome|2|3|Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card.| Clockwork Servant|Throne of Eldraine|216|U|{3}|Artifact Creature - Gnome|2|3|Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card.|
Enchanted Carriage|Throne of Eldraine|218|U|{5}|Artifact - Vehicle|4|4|When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens.$Crew 2| Enchanted Carriage|Throne of Eldraine|218|U|{5}|Artifact - Vehicle|4|4|When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens.$Crew 2|
@ -36237,6 +36238,7 @@ Castle Garenbrig|Throne of Eldraine|240|R||Land|||Castle Garenbrig enters the ba
Castle Locthwain|Throne of Eldraine|241|R||Land|||Castle Locthwain enters the battlefield tapped unless you control a Swamp.${T}: Add {B}.${1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.| Castle Locthwain|Throne of Eldraine|241|R||Land|||Castle Locthwain enters the battlefield tapped unless you control a Swamp.${T}: Add {B}.${1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.|
Castle Vantress|Throne of Eldraine|242|R||Land|||Castle Vantress enters the battlefield tapped unless you control an Island.${T}: Add {U}.${2}{U}{U}, {T}: Scry 2.| Castle Vantress|Throne of Eldraine|242|R||Land|||Castle Vantress enters the battlefield tapped unless you control an Island.${T}: Add {U}.${2}{U}{U}, {T}: Scry 2.|
Fabled Passage|Throne of Eldraine|244|R||Land|||{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.| Fabled Passage|Throne of Eldraine|244|R||Land|||{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.|
Gingerbread Cabin|Throne of Eldraine|245|C||Land - Forest|||({T}: Add {G}.)$Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.$When Gingerbread Cabin enters the battlefield untapped, create a Food token.|
Idyllic Grange|Throne of Eldraine|246|C||Land - Plains|||({T}: Add {W}.)$Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.$When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.| Idyllic Grange|Throne of Eldraine|246|C||Land - Plains|||({T}: Add {W}.)$Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.$When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.|
Mystic Sanctuary|Throne of Eldraine|247|C||Land - Island|||({T}: Add {U}.)$Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.$When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.| Mystic Sanctuary|Throne of Eldraine|247|C||Land - Island|||({T}: Add {U}.)$Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.$When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.|
Tournament Grounds|Throne of Eldraine|248|U||Land|||{T}: Add {C}.${T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.| Tournament Grounds|Throne of Eldraine|248|U||Land|||{T}: Add {C}.${T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.|