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Fix for issue with Mul Daya Channelers. All tests pass.
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@ -57,6 +57,7 @@ public class DrawStep extends Step<DrawStep> {
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//20091005 - 504.1/703.4c
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activePlayer.drawCards(1, game);
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// game.saveState();
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game.applyEffects();
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super.beginStep(game, activePlayerId);
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}
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