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* Fixed more possible endless loops of while iterations not ending if a asked player left game.
This commit is contained in:
parent
6b817b0669
commit
53b8f1977a
67 changed files with 170 additions and 160 deletions
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@ -121,7 +121,7 @@ class ArchitectsOfWillEffect extends OneShotEffect {
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TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the top of target player's library"));
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TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the top of target player's library"));
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target.setRequired(true);
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target.setRequired(true);
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while (cards.size() > 1) {
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while (you.isInGame() && cards.size() > 1) {
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you.choose(Outcome.Neutral, cards, target, game);
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you.choose(Outcome.Neutral, cards, target, game);
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Card card = cards.get(target.getFirstTarget(), game);
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Card card = cards.get(target.getFirstTarget(), game);
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if (card != null) {
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if (card != null) {
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@ -111,7 +111,7 @@ class DefilerOfSoulsEffect extends OneShotEffect {
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//had, if thats the case this ability should fizzle.
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//had, if thats the case this ability should fizzle.
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if (amount > 0 && target.canChoose(source.getSourceId(), player.getId(), game)) {
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if (amount > 0 && target.canChoose(source.getSourceId(), player.getId(), game)) {
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boolean abilityApplied = false;
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boolean abilityApplied = false;
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while (!target.isChosen() && target.canChoose(player.getId(), game)) {
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while (player.isInGame() && !target.isChosen() && target.canChoose(player.getId(), game)) {
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player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
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player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
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}
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}
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@ -123,7 +123,7 @@ class SagesOfTheAnimaReplacementEffect extends ReplacementEffectImpl {
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}
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}
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TargetCard target = new TargetCard(Zone.PICK, new FilterCard());
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TargetCard target = new TargetCard(Zone.PICK, new FilterCard());
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target.setRequired(true);
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target.setRequired(true);
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while (cards.size() > 1) {
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while (player.isInGame() && cards.size() > 1) {
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player.choose(Outcome.Neutral, cards, target, game);
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player.choose(Outcome.Neutral, cards, target, game);
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Card card = cards.get(target.getFirstTarget(), game);
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Card card = cards.get(target.getFirstTarget(), game);
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if (card != null) {
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if (card != null) {
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@ -126,7 +126,7 @@ class GoblinRingleaderEffect extends OneShotEffect {
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}
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}
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TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
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TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
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target.setRequired(true);
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target.setRequired(true);
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while (cards2.size() > 0 && player.choose(Outcome.Detriment, cards2, target, game)) {
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while (player.isInGame() && cards2.size() > 0 && player.choose(Outcome.Detriment, cards2, target, game)) {
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Card card = cards.get(target.getFirstTarget(), game);
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Card card = cards.get(target.getFirstTarget(), game);
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if (card != null) {
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if (card != null) {
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cards2.remove(card);
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cards2.remove(card);
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@ -132,7 +132,7 @@ class SylvanMessengerEffect extends OneShotEffect {
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TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
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TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
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target.setRequired(true);
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target.setRequired(true);
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while (cards2.size() > 0 && player.choose(Outcome.Detriment, cards2, target, game)) {
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while (player.isInGame() && cards2.size() > 0 && player.choose(Outcome.Detriment, cards2, target, game)) {
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Card card = cards2.get(target.getFirstTarget(), game);
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Card card = cards2.get(target.getFirstTarget(), game);
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if (card != null) {
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if (card != null) {
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cards2.remove(card);
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cards2.remove(card);
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@ -124,7 +124,7 @@ class BrunaLightOfAlabasterEffect extends OneShotEffect {
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return false;
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return false;
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}
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}
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while (player.chooseUse(Outcome.Benefit, "Attach an Aura from the battlefield?", game)) {
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while (player.isInGame() && player.chooseUse(Outcome.Benefit, "Attach an Aura from the battlefield?", game)) {
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Target targetAura = new TargetPermanent(filterAura);
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Target targetAura = new TargetPermanent(filterAura);
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if (player.choose(Outcome.Benefit, targetAura, source.getSourceId(), game)) {
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if (player.choose(Outcome.Benefit, targetAura, source.getSourceId(), game)) {
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Permanent aura = game.getPermanent(targetAura.getFirstTarget());
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Permanent aura = game.getPermanent(targetAura.getFirstTarget());
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@ -139,7 +139,7 @@ class BrunaLightOfAlabasterEffect extends OneShotEffect {
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}
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}
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int count = player.getHand().count(filterAuraCard, game);
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int count = player.getHand().count(filterAuraCard, game);
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while (count > 0 && player.chooseUse(Outcome.Benefit, "Attach an Aura from your hand?", game)) {
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while (player.isInGame() && count > 0 && player.chooseUse(Outcome.Benefit, "Attach an Aura from your hand?", game)) {
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TargetCard targetAura = new TargetCard(Zone.PICK, filterAuraCard);
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TargetCard targetAura = new TargetCard(Zone.PICK, filterAuraCard);
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if (player.choose(Outcome.Benefit, player.getHand(), targetAura, game)) {
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if (player.choose(Outcome.Benefit, player.getHand(), targetAura, game)) {
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Card aura = game.getCard(targetAura.getFirstTarget());
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Card aura = game.getCard(targetAura.getFirstTarget());
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@ -153,7 +153,7 @@ class BrunaLightOfAlabasterEffect extends OneShotEffect {
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}
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}
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count = player.getGraveyard().count(filterAuraCard, game);
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count = player.getGraveyard().count(filterAuraCard, game);
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while (count > 0 && player.chooseUse(Outcome.Benefit, "Attach an Aura from your graveyard?", game)) {
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while (player.isInGame() && count > 0 && player.chooseUse(Outcome.Benefit, "Attach an Aura from your graveyard?", game)) {
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TargetCard targetAura = new TargetCard(Zone.PICK, filterAuraCard);
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TargetCard targetAura = new TargetCard(Zone.PICK, filterAuraCard);
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if (player.choose(Outcome.Benefit, player.getGraveyard(), targetAura, game)) {
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if (player.choose(Outcome.Benefit, player.getGraveyard(), targetAura, game)) {
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Card aura = game.getCard(targetAura.getFirstTarget());
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Card aura = game.getCard(targetAura.getFirstTarget());
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@ -115,7 +115,7 @@ class DescentIntoMadnessEffect extends OneShotEffect {
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private void exileCards(Player player, int count, Ability source, Game game) {
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private void exileCards(Player player, int count, Ability source, Game game) {
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int amount = Math.min(count, player.getHand().size() + game.getBattlefield().getAllActivePermanents(player.getId()).size());
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int amount = Math.min(count, player.getHand().size() + game.getBattlefield().getAllActivePermanents(player.getId()).size());
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while (amount > 0) {
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while (player.isInGame() && amount > 0) {
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Target target = new TargetControlledPermanent(0, 1, filter, true);
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Target target = new TargetControlledPermanent(0, 1, filter, true);
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if (target.canChoose(player.getId(), game)
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if (target.canChoose(player.getId(), game)
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&& player.choose(Outcome.Exile, target, source.getSourceId(), game)) {
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&& player.choose(Outcome.Exile, target, source.getSourceId(), game)) {
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@ -109,7 +109,7 @@ class LairDelveEffect extends OneShotEffect {
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TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
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TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
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target.setRequired(true);
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target.setRequired(true);
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while (cards.size() > 1) {
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while (player.isInGame() && cards.size() > 1) {
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player.choose(Outcome.Neutral, cards, target, game);
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player.choose(Outcome.Neutral, cards, target, game);
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Card card = cards.get(target.getFirstTarget(), game);
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Card card = cards.get(target.getFirstTarget(), game);
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if (card != null) {
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if (card != null) {
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@ -96,7 +96,7 @@ class PrimalSurgeEffect extends OneShotEffect {
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if (player.getLibrary().size() > 0) {
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if (player.getLibrary().size() > 0) {
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Card card = player.getLibrary().removeFromTop(game);
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Card card = player.getLibrary().removeFromTop(game);
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if (card != null) {
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if (card != null) {
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card.moveToExile(null, "", source.getId(), game);
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card.moveToExile(null, "", source.getSourceId(), game);
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List<CardType> cardType = card.getCardType();
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List<CardType> cardType = card.getCardType();
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if ((cardType.contains(CardType.ARTIFACT) || cardType.contains(CardType.CREATURE)
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if ((cardType.contains(CardType.ARTIFACT) || cardType.contains(CardType.CREATURE)
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|| cardType.contains(CardType.ENCHANTMENT) || cardType.contains(CardType.LAND)
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|| cardType.contains(CardType.ENCHANTMENT) || cardType.contains(CardType.LAND)
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@ -114,7 +114,7 @@ class PrimalSurgeEffect extends OneShotEffect {
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}
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}
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}
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}
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}
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}
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} while (repeat);
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} while (player.isInGame() && repeat);
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return true;
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return true;
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}
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}
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@ -93,22 +93,22 @@ class RiteOfRuinEffect extends OneShotEffect {
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return false;
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return false;
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}
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}
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HashSet<String> choices = new HashSet<String>();
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HashSet<String> choices = new HashSet<>();
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choices.add("Artifacts");
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choices.add("Artifacts");
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choices.add("Creatures");
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choices.add("Creatures");
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choices.add("Lands");
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choices.add("Lands");
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LinkedList<CardType> order = new LinkedList<CardType>();
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LinkedList<CardType> order = new LinkedList<>();
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ChoiceImpl choice = new ChoiceImpl(true);
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ChoiceImpl choice = new ChoiceImpl(true);
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choice.setChoices(choices);
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choice.setChoices(choices);
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while (controller.choose(Outcome.Sacrifice, choice, game) && choices.size() > 1) {
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while (controller.isInGame() && controller.choose(Outcome.Sacrifice, choice, game) && choices.size() > 1) {
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order.add(getCardType(choice.getChoice()));
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order.add(getCardType(choice.getChoice()));
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choices.remove(choice.getChoice());
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choices.remove(choice.getChoice());
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choice.clearChoice();
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choice.clearChoice();
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}
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}
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order.add(getCardType(choices.iterator().next()));
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order.add(getCardType(choices.iterator().next()));
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LinkedList<UUID> sacrifices = new LinkedList<UUID>();
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LinkedList<UUID> sacrifices = new LinkedList<>();
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int count = 1;
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int count = 1;
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for (CardType cardType : order) {
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for (CardType cardType : order) {
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FilterControlledPermanent filter = new FilterControlledPermanent(cardType + " permanent you control");
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FilterControlledPermanent filter = new FilterControlledPermanent(cardType + " permanent you control");
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@ -109,7 +109,7 @@ class StolenGoodsEffect extends OneShotEffect {
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class StolenGoodsCastFromExileEffect extends AsThoughEffectImpl {
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class StolenGoodsCastFromExileEffect extends AsThoughEffectImpl {
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private UUID cardId;
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private final UUID cardId;
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public StolenGoodsCastFromExileEffect(UUID cardId) {
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public StolenGoodsCastFromExileEffect(UUID cardId) {
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super(AsThoughEffectType.CAST, Duration.EndOfTurn, Outcome.Benefit);
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super(AsThoughEffectType.CAST, Duration.EndOfTurn, Outcome.Benefit);
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@ -113,7 +113,7 @@ class OracleOfBonesCastEffect extends OneShotEffect {
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controller.chooseUse(outcome, "Cast an instant or sorcery card from your hand without paying its mana cost?", game)) {
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controller.chooseUse(outcome, "Cast an instant or sorcery card from your hand without paying its mana cost?", game)) {
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Card cardToCast = null;
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Card cardToCast = null;
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boolean cancel = false;
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boolean cancel = false;
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while (!cancel) {
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while (controller.isInGame() && !cancel) {
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if (controller.chooseTarget(outcome, target, source, game)) {
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if (controller.chooseTarget(outcome, target, source, game)) {
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cardToCast = game.getCard(target.getFirstTarget());
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cardToCast = game.getCard(target.getFirstTarget());
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if (cardToCast != null && cardToCast.getSpellAbility().canChooseTarget(game)) {
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if (cardToCast != null && cardToCast.getSpellAbility().canChooseTarget(game)) {
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@ -99,7 +99,7 @@ class WhimsOfTheFateEffect extends OneShotEffect {
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if (controller != null) {
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if (controller != null) {
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// Map of players and their piles (1,2,3) with values of UUID of the permanents
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// Map of players and their piles (1,2,3) with values of UUID of the permanents
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Map<UUID, Map<Integer, Set<UUID>>> playerPermanents = new LinkedHashMap<UUID, Map<Integer, Set<UUID>>>();
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Map<UUID, Map<Integer, Set<UUID>>> playerPermanents = new LinkedHashMap<>();
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PlayerList playerList = game.getState().getPlayerList();
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PlayerList playerList = game.getState().getPlayerList();
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while (!playerList.get().equals(source.getControllerId()) && controller.isInGame()) {
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while (!playerList.get().equals(source.getControllerId()) && controller.isInGame()) {
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@ -124,7 +124,7 @@ class ActivatedAbilityTarget extends TargetObject {
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@Override
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
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public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<UUID>();
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Set<UUID> possibleTargets = new HashSet<>();
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for (StackObject stackObject : game.getStack()) {
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for (StackObject stackObject : game.getStack()) {
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if (stackObject.getStackAbility() != null && (stackObject.getStackAbility() instanceof ActivatedAbility) && game.getPlayer(sourceControllerId).getInRange().contains(stackObject.getStackAbility().getControllerId())) {
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if (stackObject.getStackAbility() != null && (stackObject.getStackAbility() instanceof ActivatedAbility) && game.getPlayer(sourceControllerId).getInRange().contains(stackObject.getStackAbility().getControllerId())) {
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possibleTargets.add(stackObject.getStackAbility().getId());
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possibleTargets.add(stackObject.getStackAbility().getId());
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@ -118,7 +118,7 @@ class AllianceOfArmsEffect extends OneShotEffect {
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protected static int playerPaysXGenericMana(Player player, Ability source, Game game) {
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protected static int playerPaysXGenericMana(Player player, Ability source, Game game) {
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int xValue = 0;
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int xValue = 0;
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boolean payed = false;
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boolean payed = false;
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while (!payed) {
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while (player.isInGame() && !payed) {
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xValue = player.announceXMana(0, Integer.MAX_VALUE, "How much mana will you pay?", game, source);
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xValue = player.announceXMana(0, Integer.MAX_VALUE, "How much mana will you pay?", game, source);
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if (xValue > 0) {
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if (xValue > 0) {
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Cost cost = new GenericManaCost(xValue);
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Cost cost = new GenericManaCost(xValue);
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@ -127,7 +127,7 @@ class CollectiveVoyageEffect extends OneShotEffect {
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protected static int playerPaysXGenericMana(Player player, Ability source, Game game) {
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protected static int playerPaysXGenericMana(Player player, Ability source, Game game) {
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int xValue = 0;
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int xValue = 0;
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boolean payed = false;
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boolean payed = false;
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while (!payed) {
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while (player.isInGame() && !payed) {
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xValue = player.announceXMana(0, Integer.MAX_VALUE, "How much mana will you pay?", game, source);
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xValue = player.announceXMana(0, Integer.MAX_VALUE, "How much mana will you pay?", game, source);
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if (xValue > 0) {
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if (xValue > 0) {
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Cost cost = new GenericManaCost(xValue);
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Cost cost = new GenericManaCost(xValue);
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@ -116,7 +116,7 @@ class MindsAglowEffect extends OneShotEffect {
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protected static int playerPaysXGenericMana(Player player, Ability source, Game game) {
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protected static int playerPaysXGenericMana(Player player, Ability source, Game game) {
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int xValue = 0;
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int xValue = 0;
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boolean payed = false;
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boolean payed = false;
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while (!payed) {
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while (player.isInGame() && !payed) {
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xValue = player.announceXMana(0, Integer.MAX_VALUE, "How much mana will you pay?", game, source);
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xValue = player.announceXMana(0, Integer.MAX_VALUE, "How much mana will you pay?", game, source);
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if (xValue > 0) {
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if (xValue > 0) {
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Cost cost = new GenericManaCost(xValue);
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Cost cost = new GenericManaCost(xValue);
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@ -117,7 +117,7 @@ class SharedTraumaEffect extends OneShotEffect {
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protected static int playerPaysXGenericMana(Player player, Ability source, Game game) {
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protected static int playerPaysXGenericMana(Player player, Ability source, Game game) {
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int xValue = 0;
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int xValue = 0;
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boolean payed = false;
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boolean payed = false;
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while (!payed) {
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while (player.isInGame() && !payed) {
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xValue = player.announceXMana(0, Integer.MAX_VALUE, "How much mana will you pay?", game, source);
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xValue = player.announceXMana(0, Integer.MAX_VALUE, "How much mana will you pay?", game, source);
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if (xValue > 0) {
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if (xValue > 0) {
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Cost cost = new GenericManaCost(xValue);
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Cost cost = new GenericManaCost(xValue);
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@ -105,7 +105,7 @@ class EyeOfDoomEffect extends OneShotEffect {
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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List<Permanent> permanents = new ArrayList<Permanent>();
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List<Permanent> permanents = new ArrayList<>();
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Target target = new TargetNonlandPermanent();
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Target target = new TargetNonlandPermanent();
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target.setRequired(true);
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target.setRequired(true);
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target.setNotTarget(false);
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target.setNotTarget(false);
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@ -116,7 +116,7 @@ class LimDulsVaultEffect extends OneShotEffect {
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TargetCard target = new TargetCard(Zone.PICK, new FilterCard(doAgain ? textBottom : textTop));
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TargetCard target = new TargetCard(Zone.PICK, new FilterCard(doAgain ? textBottom : textTop));
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target.setRequired(true);
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target.setRequired(true);
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while (cards.size() > 1) {
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while (player.isInGame() && cards.size() > 1) {
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player.choose(Outcome.Neutral, cards, target, game);
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player.choose(Outcome.Neutral, cards, target, game);
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Card card = cards.get(target.getFirstTarget(), game);
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Card card = cards.get(target.getFirstTarget(), game);
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if (card != null) {
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if (card != null) {
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@ -97,7 +97,7 @@ class OrderOfSuccessionEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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if (controller != null) {
|
||||||
Map<UUID, UUID> playerCreature = new HashMap<UUID,UUID>();
|
Map<UUID, UUID> playerCreature = new HashMap<>();
|
||||||
boolean left = source.getChoices().get(0).getChoice().equals("Left");
|
boolean left = source.getChoices().get(0).getChoice().equals("Left");
|
||||||
PlayerList playerList = game.getState().getPlayerList();
|
PlayerList playerList = game.getState().getPlayerList();
|
||||||
while (!playerList.get().equals(source.getControllerId()) && controller.isInGame()) {
|
while (!playerList.get().equals(source.getControllerId()) && controller.isInGame()) {
|
||||||
|
|
|
@ -110,7 +110,7 @@ class MaelstromArchangelCastEffect extends OneShotEffect {
|
||||||
controller.chooseUse(outcome, "Cast a nonland card from your hand without paying its mana cost?", game)) {
|
controller.chooseUse(outcome, "Cast a nonland card from your hand without paying its mana cost?", game)) {
|
||||||
Card cardToCast = null;
|
Card cardToCast = null;
|
||||||
boolean cancel = false;
|
boolean cancel = false;
|
||||||
while (!cancel) {
|
while (controller.isInGame() && !cancel) {
|
||||||
if (controller.chooseTarget(outcome, target, source, game)) {
|
if (controller.chooseTarget(outcome, target, source, game)) {
|
||||||
cardToCast = game.getCard(target.getFirstTarget());
|
cardToCast = game.getCard(target.getFirstTarget());
|
||||||
if (cardToCast != null && cardToCast.getSpellAbility().canChooseTarget(game)) {
|
if (cardToCast != null && cardToCast.getSpellAbility().canChooseTarget(game)) {
|
||||||
|
|
|
@ -92,7 +92,7 @@ public class ArchdemonOfGreed extends CardImpl {
|
||||||
|
|
||||||
public ArchdemonOfGreedEffect() {
|
public ArchdemonOfGreedEffect() {
|
||||||
super(Outcome.Damage);
|
super(Outcome.Damage);
|
||||||
this.staticText = "Sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.";
|
this.staticText = "Sacrifice a Human. If you can't, tap {this} and it deals 9 damage to you.";
|
||||||
}
|
}
|
||||||
|
|
||||||
public ArchdemonOfGreedEffect(final ArchdemonOfGreedEffect effect) {
|
public ArchdemonOfGreedEffect(final ArchdemonOfGreedEffect effect) {
|
||||||
|
@ -113,24 +113,24 @@ public class ArchdemonOfGreed extends CardImpl {
|
||||||
Player player = game.getPlayer(source.getControllerId());
|
Player player = game.getPlayer(source.getControllerId());
|
||||||
if (player != null) {
|
if (player != null) {
|
||||||
TargetControlledPermanent target = new TargetControlledPermanent(1, 1, filter, false);
|
TargetControlledPermanent target = new TargetControlledPermanent(1, 1, filter, false);
|
||||||
|
target.setRequired(true);
|
||||||
// if they can pay the cost, then they must pay
|
// if they can pay the cost, then they must pay
|
||||||
if (target.canChoose(player.getId(), game)) {
|
if (target.canChoose(player.getId(), game)) {
|
||||||
while (!target.isChosen() && target.canChoose(player.getId(), game)) {
|
player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
|
||||||
player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
|
|
||||||
}
|
|
||||||
Permanent humanSacrifice = game.getPermanent(target.getFirstTarget());
|
Permanent humanSacrifice = game.getPermanent(target.getFirstTarget());
|
||||||
if (permanent != null) {
|
if (humanSacrifice != null) {
|
||||||
// sacrifice the chosen card
|
// sacrifice the chosen card
|
||||||
return humanSacrifice.sacrifice(source.getId(), game);
|
return humanSacrifice.sacrifice(source.getSourceId(), game);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
permanent.tap(game);
|
permanent.tap(game);
|
||||||
player.damage(9, source.getId(), game, false, true);
|
player.damage(9, source.getSourceId(), game, false, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
return true;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -156,7 +156,7 @@ class CallToTheKindredEffect extends OneShotEffect {
|
||||||
|
|
||||||
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Neutral, cards, target, game);
|
player.choose(Outcome.Neutral, cards, target, game);
|
||||||
Card card = cards.get(target.getFirstTarget(), game);
|
Card card = cards.get(target.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -153,7 +153,7 @@ class ReleaseSacrificeEffect extends OneShotEffect {
|
||||||
target5.setNotTarget(false);
|
target5.setNotTarget(false);
|
||||||
|
|
||||||
if (target1.canChoose(player.getId(), game)) {
|
if (target1.canChoose(player.getId(), game)) {
|
||||||
while (!target1.isChosen() && target1.canChoose(player.getId(), game)) {
|
while (player.isInGame() && !target1.isChosen() && target1.canChoose(player.getId(), game)) {
|
||||||
player.chooseTarget(Outcome.Benefit, target1, source, game);
|
player.chooseTarget(Outcome.Benefit, target1, source, game);
|
||||||
}
|
}
|
||||||
Permanent artifact = game.getPermanent(target1.getFirstTarget());
|
Permanent artifact = game.getPermanent(target1.getFirstTarget());
|
||||||
|
@ -164,7 +164,7 @@ class ReleaseSacrificeEffect extends OneShotEffect {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target2.canChoose(player.getId(), game)) {
|
if (target2.canChoose(player.getId(), game)) {
|
||||||
while (!target2.isChosen() && target2.canChoose(player.getId(), game)) {
|
while (player.isInGame() && !target2.isChosen() && target2.canChoose(player.getId(), game)) {
|
||||||
player.chooseTarget(Outcome.Benefit, target2, source, game);
|
player.chooseTarget(Outcome.Benefit, target2, source, game);
|
||||||
}
|
}
|
||||||
Permanent creature = game.getPermanent(target2.getFirstTarget());
|
Permanent creature = game.getPermanent(target2.getFirstTarget());
|
||||||
|
@ -175,7 +175,7 @@ class ReleaseSacrificeEffect extends OneShotEffect {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target3.canChoose(player.getId(), game)) {
|
if (target3.canChoose(player.getId(), game)) {
|
||||||
while (!target3.isChosen() && target3.canChoose(player.getId(), game)) {
|
while (player.isInGame() && !target3.isChosen() && target3.canChoose(player.getId(), game)) {
|
||||||
player.chooseTarget(Outcome.Benefit, target3, source, game);
|
player.chooseTarget(Outcome.Benefit, target3, source, game);
|
||||||
}
|
}
|
||||||
Permanent enchantment = game.getPermanent(target3.getFirstTarget());
|
Permanent enchantment = game.getPermanent(target3.getFirstTarget());
|
||||||
|
@ -186,7 +186,7 @@ class ReleaseSacrificeEffect extends OneShotEffect {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target4.canChoose(player.getId(), game)) {
|
if (target4.canChoose(player.getId(), game)) {
|
||||||
while (!target4.isChosen() && target4.canChoose(player.getId(), game)) {
|
while (player.isInGame() && !target4.isChosen() && target4.canChoose(player.getId(), game)) {
|
||||||
player.chooseTarget(Outcome.Benefit, target4, source, game);
|
player.chooseTarget(Outcome.Benefit, target4, source, game);
|
||||||
}
|
}
|
||||||
Permanent land = game.getPermanent(target4.getFirstTarget());
|
Permanent land = game.getPermanent(target4.getFirstTarget());
|
||||||
|
@ -197,7 +197,7 @@ class ReleaseSacrificeEffect extends OneShotEffect {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target5.canChoose(player.getId(), game)) {
|
if (target5.canChoose(player.getId(), game)) {
|
||||||
while (!target5.isChosen() && target5.canChoose(player.getId(), game)) {
|
while (player.isInGame() && !target5.isChosen() && target5.canChoose(player.getId(), game)) {
|
||||||
player.chooseTarget(Outcome.Benefit, target5, source, game);
|
player.chooseTarget(Outcome.Benefit, target5, source, game);
|
||||||
}
|
}
|
||||||
Permanent planeswalker = game.getPermanent(target5.getFirstTarget());
|
Permanent planeswalker = game.getPermanent(target5.getFirstTarget());
|
||||||
|
|
|
@ -124,7 +124,7 @@ class EvershrikeEffect extends OneShotEffect {
|
||||||
filterAuraCard.add(new AuraCardCanAttachToPermanentId(evershrikePermanent.getId()));
|
filterAuraCard.add(new AuraCardCanAttachToPermanentId(evershrikePermanent.getId()));
|
||||||
filterAuraCard.add(new ConvertedManaCostPredicate(ComparisonType.LessThan, xAmount));
|
filterAuraCard.add(new ConvertedManaCostPredicate(ComparisonType.LessThan, xAmount));
|
||||||
int count = you.getHand().count(filterAuraCard, game);
|
int count = you.getHand().count(filterAuraCard, game);
|
||||||
while (count > 0 && you.chooseUse(Outcome.Benefit, "Do you wish to put an Aura card from your hand onto Evershrike", game)) {
|
while (you.isInGame() && count > 0 && you.chooseUse(Outcome.Benefit, "Do you wish to put an Aura card from your hand onto Evershrike", game)) {
|
||||||
TargetCard targetAura = new TargetCard(Zone.PICK, filterAuraCard);
|
TargetCard targetAura = new TargetCard(Zone.PICK, filterAuraCard);
|
||||||
if (you.choose(Outcome.Benefit, you.getHand(), targetAura, game)) {
|
if (you.choose(Outcome.Benefit, you.getHand(), targetAura, game)) {
|
||||||
Card aura = game.getCard(targetAura.getFirstTarget());
|
Card aura = game.getCard(targetAura.getFirstTarget());
|
||||||
|
|
|
@ -101,7 +101,7 @@ class CataclysmEffect extends OneShotEffect {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean apply(Game game, Ability source) {
|
public boolean apply(Game game, Ability source) {
|
||||||
List<Card> chosen = new ArrayList<Card>();
|
List<Card> chosen = new ArrayList<>();
|
||||||
|
|
||||||
for (UUID playerId : game.getPlayerList()) {
|
for (UUID playerId : game.getPlayerList()) {
|
||||||
Player player = game.getPlayer(playerId);
|
Player player = game.getPlayer(playerId);
|
||||||
|
@ -122,7 +122,7 @@ class CataclysmEffect extends OneShotEffect {
|
||||||
target4.setNotTarget(true);
|
target4.setNotTarget(true);
|
||||||
|
|
||||||
if (target1.canChoose(player.getId(), game)) {
|
if (target1.canChoose(player.getId(), game)) {
|
||||||
while (!target1.isChosen() && target1.canChoose(player.getId(), game)) {
|
while (player.isInGame() && !target1.isChosen() && target1.canChoose(player.getId(), game)) {
|
||||||
player.choose(Outcome.Benefit, target1, source.getSourceId(), game);
|
player.choose(Outcome.Benefit, target1, source.getSourceId(), game);
|
||||||
}
|
}
|
||||||
Permanent artifact = game.getPermanent(target1.getFirstTarget());
|
Permanent artifact = game.getPermanent(target1.getFirstTarget());
|
||||||
|
@ -133,7 +133,7 @@ class CataclysmEffect extends OneShotEffect {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target2.canChoose(player.getId(), game)) {
|
if (target2.canChoose(player.getId(), game)) {
|
||||||
while (!target2.isChosen() && target2.canChoose(player.getId(), game)) {
|
while (player.isInGame() && !target2.isChosen() && target2.canChoose(player.getId(), game)) {
|
||||||
player.choose(Outcome.Benefit, target2, source.getSourceId(), game);
|
player.choose(Outcome.Benefit, target2, source.getSourceId(), game);
|
||||||
}
|
}
|
||||||
Permanent creature = game.getPermanent(target2.getFirstTarget());
|
Permanent creature = game.getPermanent(target2.getFirstTarget());
|
||||||
|
@ -144,7 +144,7 @@ class CataclysmEffect extends OneShotEffect {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target3.canChoose(player.getId(), game)) {
|
if (target3.canChoose(player.getId(), game)) {
|
||||||
while (!target3.isChosen() && target3.canChoose(player.getId(), game)) {
|
while (player.isInGame() && !target3.isChosen() && target3.canChoose(player.getId(), game)) {
|
||||||
player.choose(Outcome.Benefit, target3, source.getSourceId(), game);
|
player.choose(Outcome.Benefit, target3, source.getSourceId(), game);
|
||||||
}
|
}
|
||||||
Permanent enchantment = game.getPermanent(target3.getFirstTarget());
|
Permanent enchantment = game.getPermanent(target3.getFirstTarget());
|
||||||
|
@ -155,7 +155,7 @@ class CataclysmEffect extends OneShotEffect {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target4.canChoose(player.getId(), game)) {
|
if (target4.canChoose(player.getId(), game)) {
|
||||||
while (!target4.isChosen() && target4.canChoose(player.getId(), game)) {
|
while (player.isInGame() && !target4.isChosen() && target4.canChoose(player.getId(), game)) {
|
||||||
player.choose(Outcome.Benefit, target4, source.getSourceId(), game);
|
player.choose(Outcome.Benefit, target4, source.getSourceId(), game);
|
||||||
}
|
}
|
||||||
Permanent land = game.getPermanent(target4.getFirstTarget());
|
Permanent land = game.getPermanent(target4.getFirstTarget());
|
||||||
|
|
|
@ -138,10 +138,7 @@ class DawnsReflectionManaEffect extends ManaEffect {
|
||||||
Mana mana = new Mana();
|
Mana mana = new Mana();
|
||||||
for(int i = 0; i < x; i++){
|
for(int i = 0; i < x; i++){
|
||||||
ChoiceColor choiceColor = new ChoiceColor();
|
ChoiceColor choiceColor = new ChoiceColor();
|
||||||
while (!controller.choose(Outcome.Benefit, choiceColor, game)) {
|
while (controller.isInGame() && !controller.choose(Outcome.Benefit, choiceColor, game)) {
|
||||||
if (!controller.isInGame()) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (choiceColor.getColor().isBlack()) {
|
if (choiceColor.getColor().isBlack()) {
|
||||||
|
|
|
@ -136,7 +136,7 @@ class SylvanLibraryEffect extends OneShotEffect {
|
||||||
if (numberOfCardsToPutBack > 1) {
|
if (numberOfCardsToPutBack > 1) {
|
||||||
TargetCard target2 = new TargetCard(Zone.PICK, new FilterCard("card to put on the top of your library (last chosen will be on top)"));
|
TargetCard target2 = new TargetCard(Zone.PICK, new FilterCard("card to put on the top of your library (last chosen will be on top)"));
|
||||||
target2.setRequired(true);
|
target2.setRequired(true);
|
||||||
while (cardsPutBack.size() > 1) {
|
while (controller.isInGame() && cardsPutBack.size() > 1) {
|
||||||
controller.choose(Outcome.Benefit, cardsPutBack, target2, game);
|
controller.choose(Outcome.Benefit, cardsPutBack, target2, game);
|
||||||
Card card = cardsPutBack.get(target2.getFirstTarget(), game);
|
Card card = cardsPutBack.get(target2.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -106,7 +106,7 @@ class DevourFleshSacrificeEffect extends OneShotEffect {
|
||||||
if (realCount > 0) {
|
if (realCount > 0) {
|
||||||
Target target = new TargetControlledPermanent(1, 1, filter, true);
|
Target target = new TargetControlledPermanent(1, 1, filter, true);
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
while (!target.isChosen() && target.canChoose(player.getId(), game)) {
|
while (player.isInGame() && !target.isChosen() && target.canChoose(player.getId(), game)) {
|
||||||
player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
|
player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
|
||||||
}
|
}
|
||||||
Permanent permanent = game.getPermanent(target.getFirstTarget());
|
Permanent permanent = game.getPermanent(target.getFirstTarget());
|
||||||
|
|
|
@ -123,7 +123,7 @@ class SacrificeControllerEffect extends OneShotEffect{
|
||||||
//had, if thats the case this ability should fizzle.
|
//had, if thats the case this ability should fizzle.
|
||||||
if (amount > 0 && target.canChoose(source.getSourceId(), player.getId(), game)) {
|
if (amount > 0 && target.canChoose(source.getSourceId(), player.getId(), game)) {
|
||||||
boolean abilityApplied = false;
|
boolean abilityApplied = false;
|
||||||
while (!target.isChosen() && target.canChoose(player.getId(), game)) {
|
while (player.isInGame() && !target.isChosen() && target.canChoose(player.getId(), game)) {
|
||||||
player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
|
player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -94,7 +94,8 @@ class CreepingRenaissanceEffect extends OneShotEffect {
|
||||||
typeChoice.getChoices().add(CardType.LAND.toString());
|
typeChoice.getChoices().add(CardType.LAND.toString());
|
||||||
typeChoice.getChoices().add(CardType.PLANESWALKER.toString());
|
typeChoice.getChoices().add(CardType.PLANESWALKER.toString());
|
||||||
|
|
||||||
while (!controller.choose(Outcome.ReturnToHand, typeChoice, game));
|
while (controller.isInGame() && !controller.choose(Outcome.ReturnToHand, typeChoice, game)) {
|
||||||
|
}
|
||||||
|
|
||||||
String typeName = typeChoice.getChoice();
|
String typeName = typeChoice.getChoice();
|
||||||
CardType chosenType = null;
|
CardType chosenType = null;
|
||||||
|
|
|
@ -106,7 +106,7 @@ class DivineReckoningEffect extends OneShotEffect {
|
||||||
Target target = new TargetControlledPermanent(1, 1, filter, false);
|
Target target = new TargetControlledPermanent(1, 1, filter, false);
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
if (target.canChoose(player.getId(), game)) {
|
if (target.canChoose(player.getId(), game)) {
|
||||||
while (!target.isChosen() && target.canChoose(player.getId(), game)) {
|
while (player.isInGame() && !target.isChosen() && target.canChoose(player.getId(), game)) {
|
||||||
player.choose(Outcome.Benefit, target, source.getSourceId(), game);
|
player.choose(Outcome.Benefit, target, source.getSourceId(), game);
|
||||||
}
|
}
|
||||||
Permanent permanent = game.getPermanent(target.getFirstTarget());
|
Permanent permanent = game.getPermanent(target.getFirstTarget());
|
||||||
|
|
|
@ -159,7 +159,7 @@ class GarrukTheVeilCursedEffect extends OneShotEffect {
|
||||||
Target target = new TargetControlledPermanent(1, 1, filterCreature, false);
|
Target target = new TargetControlledPermanent(1, 1, filterCreature, false);
|
||||||
boolean sacrificed = false;
|
boolean sacrificed = false;
|
||||||
if (target.canChoose(player.getId(), game)) {
|
if (target.canChoose(player.getId(), game)) {
|
||||||
while (!target.isChosen() && target.canChoose(player.getId(), game)) {
|
while (player.isInGame() && !target.isChosen() && target.canChoose(player.getId(), game)) {
|
||||||
player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
|
player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -115,14 +115,14 @@ class TrepanationBladeDiscardEffect extends OneShotEffect {
|
||||||
Card card = player.getLibrary().removeFromTop(game);
|
Card card = player.getLibrary().removeFromTop(game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
cards.add(card);
|
cards.add(card);
|
||||||
card.moveToZone(Zone.GRAVEYARD, source.getId(), game, false);
|
player.moveCardToGraveyardWithInfo(card, source.getSourceId(), game, Zone.LIBRARY);
|
||||||
if (card.getCardType().contains(CardType.LAND)) {
|
if (card.getCardType().contains(CardType.LAND)) {
|
||||||
landFound = true;
|
landFound = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (creature != null && !cards.isEmpty()) {
|
if (!cards.isEmpty()) {
|
||||||
player.revealCards("Trepanation Blade", cards, game);
|
player.revealCards("Trepanation Blade", cards, game);
|
||||||
game.getState().setValue(source.getSourceId().toString() + "_TrepanationBlade", cards.size());
|
game.getState().setValue(source.getSourceId().toString() + "_TrepanationBlade", cards.size());
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -102,11 +102,11 @@ class OptEffect extends OneShotEffect {
|
||||||
}
|
}
|
||||||
TargetCard target1 = new TargetCard(Zone.PICK, filter1);
|
TargetCard target1 = new TargetCard(Zone.PICK, filter1);
|
||||||
// move cards to the bottom of the library
|
// move cards to the bottom of the library
|
||||||
while (cards.size() > 0 && player.choose(Outcome.Detriment, cards, target1, game)) {
|
while (cards.size() > 0 && player.isInGame() && player.choose(Outcome.Detriment, cards, target1, game)) {
|
||||||
Card card = cards.get(target1.getFirstTarget(), game);
|
Card card = cards.get(target1.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
cards.remove(card);
|
cards.remove(card);
|
||||||
card.moveToZone(Zone.LIBRARY, source.getId(), game, false);
|
card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false);
|
||||||
}
|
}
|
||||||
target1.clearChosen();
|
target1.clearChosen();
|
||||||
}
|
}
|
||||||
|
|
|
@ -135,7 +135,7 @@ class NessianGameWardenEffect extends OneShotEffect {
|
||||||
|
|
||||||
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Neutral, cards, target, game);
|
player.choose(Outcome.Neutral, cards, target, game);
|
||||||
Card card = cards.get(target.getFirstTarget(), game);
|
Card card = cards.get(target.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -143,7 +143,7 @@ class FlashOfInsightEffect extends OneShotEffect {
|
||||||
.append(" card").append(cards.size() > 1 ? "s":"")
|
.append(" card").append(cards.size() > 1 ? "s":"")
|
||||||
.append(" on the bottom of his or her library").toString());
|
.append(" on the bottom of his or her library").toString());
|
||||||
}
|
}
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Neutral, cards, target, game);
|
player.choose(Outcome.Neutral, cards, target, game);
|
||||||
Card card = cards.get(target.getFirstTarget(), game);
|
Card card = cards.get(target.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -110,7 +110,7 @@ class NaturalSelectionEffect extends OneShotEffect {
|
||||||
|
|
||||||
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the top of target player's library"));
|
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the top of target player's library"));
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
you.choose(Outcome.Neutral, cards, target, game);
|
you.choose(Outcome.Neutral, cards, target, game);
|
||||||
Card card = cards.get(target.getFirstTarget(), game);
|
Card card = cards.get(target.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -115,7 +115,7 @@ class MirrorOfFateEffect extends OneShotEffect {
|
||||||
|
|
||||||
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on top of your library"));
|
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on top of your library"));
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Neutral, cards, target, game);
|
player.choose(Outcome.Neutral, cards, target, game);
|
||||||
Card card = cards.get(target.getFirstTarget(), game);
|
Card card = cards.get(target.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -91,20 +91,20 @@ class WarpWorldEffect extends OneShotEffect {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean apply(Game game, Ability source) {
|
public boolean apply(Game game, Ability source) {
|
||||||
Map<UUID, List<Permanent>> permanentsOwned = new HashMap<UUID, List<Permanent>>();
|
Map<UUID, List<Permanent>> permanentsOwned = new HashMap<>();
|
||||||
|
|
||||||
Collection<Permanent> permanents = game.getBattlefield().getAllPermanents();
|
Collection<Permanent> permanents = game.getBattlefield().getAllPermanents();
|
||||||
for (Permanent permanent : permanents) {
|
for (Permanent permanent : permanents) {
|
||||||
List<Permanent> list = permanentsOwned.get(permanent.getOwnerId());
|
List<Permanent> list = permanentsOwned.get(permanent.getOwnerId());
|
||||||
if (list == null) {
|
if (list == null) {
|
||||||
list = new ArrayList<Permanent>();
|
list = new ArrayList<>();
|
||||||
}
|
}
|
||||||
list.add(permanent);
|
list.add(permanent);
|
||||||
permanentsOwned.put(permanent.getOwnerId(), list);
|
permanentsOwned.put(permanent.getOwnerId(), list);
|
||||||
}
|
}
|
||||||
|
|
||||||
// shuffle permanents into owner's library
|
// shuffle permanents into owner's library
|
||||||
Map<UUID, Integer> permanentsCount = new HashMap<UUID, Integer>();
|
Map<UUID, Integer> permanentsCount = new HashMap<>();
|
||||||
PlayerList playerList = game.getPlayerList();
|
PlayerList playerList = game.getPlayerList();
|
||||||
playerList.setCurrent(game.getActivePlayerId());
|
playerList.setCurrent(game.getActivePlayerId());
|
||||||
Player player = game.getPlayer(game.getActivePlayerId());
|
Player player = game.getPlayer(game.getActivePlayerId());
|
||||||
|
@ -127,7 +127,7 @@ class WarpWorldEffect extends OneShotEffect {
|
||||||
} while (!player.getId().equals(game.getActivePlayerId()));
|
} while (!player.getId().equals(game.getActivePlayerId()));
|
||||||
|
|
||||||
|
|
||||||
Map<UUID, CardsImpl> cardsRevealed = new HashMap<UUID, CardsImpl>();
|
Map<UUID, CardsImpl> cardsRevealed = new HashMap<>();
|
||||||
|
|
||||||
// draw cards and reveal them
|
// draw cards and reveal them
|
||||||
playerList.setCurrent(game.getActivePlayerId());
|
playerList.setCurrent(game.getActivePlayerId());
|
||||||
|
@ -155,9 +155,9 @@ class WarpWorldEffect extends OneShotEffect {
|
||||||
do {
|
do {
|
||||||
CardsImpl cards = cardsRevealed.get(player.getId());
|
CardsImpl cards = cardsRevealed.get(player.getId());
|
||||||
for (Card card : cards.getCards(game)) {
|
for (Card card : cards.getCards(game)) {
|
||||||
if (card != null && card.getCardType().contains(CardType.ARTIFACT)
|
if (card != null && (card.getCardType().contains(CardType.ARTIFACT)
|
||||||
|| card.getCardType().contains(CardType.CREATURE)
|
|| card.getCardType().contains(CardType.CREATURE)
|
||||||
|| card.getCardType().contains(CardType.LAND)) {
|
|| card.getCardType().contains(CardType.LAND))) {
|
||||||
card.putOntoBattlefield(game, Zone.HAND, source.getSourceId(), player.getId());
|
card.putOntoBattlefield(game, Zone.HAND, source.getSourceId(), player.getId());
|
||||||
cards.remove(card);
|
cards.remove(card);
|
||||||
}
|
}
|
||||||
|
@ -188,7 +188,7 @@ class WarpWorldEffect extends OneShotEffect {
|
||||||
CardsImpl cards = cardsRevealed.get(player.getId());
|
CardsImpl cards = cardsRevealed.get(player.getId());
|
||||||
for (Card card : cards.getCards(game)) {
|
for (Card card : cards.getCards(game)) {
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
card.moveToZone(Zone.GRAVEYARD, source.getId(), game, false);
|
card.moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -95,10 +95,11 @@ class MassPolymorphEffect extends OneShotEffect {
|
||||||
while (creatureCards.size() < count && player.getLibrary().size() > 0) {
|
while (creatureCards.size() < count && player.getLibrary().size() > 0) {
|
||||||
Card card = player.getLibrary().removeFromTop(game);
|
Card card = player.getLibrary().removeFromTop(game);
|
||||||
revealed.add(card);
|
revealed.add(card);
|
||||||
if (card.getCardType().contains(CardType.CREATURE))
|
if (card.getCardType().contains(CardType.CREATURE)) {
|
||||||
creatureCards.add(card);
|
creatureCards.add(card);
|
||||||
else
|
} else {
|
||||||
nonCreatureCards.add(card);
|
nonCreatureCards.add(card);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
player.revealCards("Mass Polymorph", revealed, game);
|
player.revealCards("Mass Polymorph", revealed, game);
|
||||||
for (Card creatureCard: creatureCards.getCards(game)) {
|
for (Card creatureCard: creatureCards.getCards(game)) {
|
||||||
|
|
|
@ -136,7 +136,7 @@ class GoblinCharbelcherEffect extends OneShotEffect {
|
||||||
|
|
||||||
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Neutral, cards, target, game);
|
player.choose(Outcome.Neutral, cards, target, game);
|
||||||
Card card = cards.get(target.getFirstTarget(), game);
|
Card card = cards.get(target.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -132,7 +132,7 @@ class MitoticManipulationEffect extends OneShotEffect {
|
||||||
|
|
||||||
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Neutral, cards, target, game);
|
player.choose(Outcome.Neutral, cards, target, game);
|
||||||
Card card = cards.get(target.getFirstTarget(), game);
|
Card card = cards.get(target.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -107,7 +107,7 @@ class PetalsOfInsightEffect extends OneShotEffect {
|
||||||
if (player.chooseUse(outcome, "Put the cards on the bottom of your library in any order?", game)) {
|
if (player.chooseUse(outcome, "Put the cards on the bottom of your library in any order?", game)) {
|
||||||
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Neutral, cards, target, game);
|
player.choose(Outcome.Neutral, cards, target, game);
|
||||||
Card card = cards.get(target.getFirstTarget(), game);
|
Card card = cards.get(target.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -146,7 +146,7 @@ class PsychicSurgeryEffect extends OneShotEffect {
|
||||||
|
|
||||||
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on top of his library"));
|
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on top of his library"));
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Neutral, cards, target, game);
|
player.choose(Outcome.Neutral, cards, target, game);
|
||||||
Card card = cards.get(target.getFirstTarget(), game);
|
Card card = cards.get(target.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -141,7 +141,7 @@ class ShrineOfPiercingVisionEffect extends OneShotEffect {
|
||||||
|
|
||||||
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Neutral, cards, target, game);
|
player.choose(Outcome.Neutral, cards, target, game);
|
||||||
Card card = cards.get(target.getFirstTarget(), game);
|
Card card = cards.get(target.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -96,7 +96,7 @@ class TeferisPuzzleBoxEffect extends OneShotEffect {
|
||||||
|
|
||||||
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Neutral, cards, target, game);
|
player.choose(Outcome.Neutral, cards, target, game);
|
||||||
Card card = cards.get(target.getFirstTarget(), game);
|
Card card = cards.get(target.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -90,8 +90,8 @@ class TaintedPactEffect extends OneShotEffect{
|
||||||
if (player == null || sourceCard == null) {
|
if (player == null || sourceCard == null) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
Set<String> names = new HashSet<String>();
|
Set<String> names = new HashSet<>();
|
||||||
while (player.getLibrary().size() > 0) {
|
while (player.isInGame() && player.getLibrary().size() > 0) {
|
||||||
Card card = player.getLibrary().getFromTop(game);
|
Card card = player.getLibrary().getFromTop(game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
||||||
|
|
|
@ -103,7 +103,7 @@ class ReturnToHandEffect extends OneShotEffect {
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
|
|
||||||
if (target.canChoose(player.getId(), game)) {
|
if (target.canChoose(player.getId(), game)) {
|
||||||
while (!target.isChosen() && target.canChoose(player.getId(), game)) {
|
while (player.isInGame() && !target.isChosen() && target.canChoose(player.getId(), game)) {
|
||||||
player.chooseTarget(Outcome.ReturnToHand, target, source, game);
|
player.chooseTarget(Outcome.ReturnToHand, target, source, game);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -93,7 +93,7 @@ class MindmoilEffect extends OneShotEffect {
|
||||||
}
|
}
|
||||||
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (you.isInGame() && cards.size() > 1) {
|
||||||
you.choose(Outcome.Neutral, cards, target, game);
|
you.choose(Outcome.Neutral, cards, target, game);
|
||||||
Card card = cards.get(target.getFirstTarget(), game);
|
Card card = cards.get(target.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -306,7 +306,7 @@ class JaceArchitectOfThoughtEffect2 extends OneShotEffect {
|
||||||
|
|
||||||
TargetCard targetCard = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
TargetCard targetCard = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
||||||
targetCard.setRequired(true);
|
targetCard.setRequired(true);
|
||||||
while (cardsToLibrary.size() > 1) {
|
while (player.isInGame() && cardsToLibrary.size() > 1) {
|
||||||
player.choose(Outcome.Neutral, cardsToLibrary, targetCard, game);
|
player.choose(Outcome.Neutral, cardsToLibrary, targetCard, game);
|
||||||
Card card = cardsToLibrary.get(targetCard.getFirstTarget(), game);
|
Card card = cardsToLibrary.get(targetCard.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -114,7 +114,7 @@ class HellcarverDemonEffect extends OneShotEffect {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
while (player != null && player.chooseUse(Outcome.PlayForFree, "Cast another nonland card exiled with Hellcarver Demon without paying that card's mana cost?", game)) {
|
while (player != null && player.isInGame() && player.chooseUse(Outcome.PlayForFree, "Cast another nonland card exiled with Hellcarver Demon without paying that card's mana cost?", game)) {
|
||||||
TargetCardInExile target = new TargetCardInExile(filter, source.getSourceId());
|
TargetCardInExile target = new TargetCardInExile(filter, source.getSourceId());
|
||||||
while (player.choose(Outcome.PlayForFree, game.getExile().getExileZone(source.getSourceId()), target, game)) {
|
while (player.choose(Outcome.PlayForFree, game.getExile().getExileZone(source.getSourceId()), target, game)) {
|
||||||
Card card = game.getCard(target.getFirstTarget());
|
Card card = game.getCard(target.getFirstTarget());
|
||||||
|
|
|
@ -100,15 +100,16 @@ class JaddiLifestriderEffect extends OneShotEffect {
|
||||||
TargetCreaturePermanent target = new TargetCreaturePermanent(filter);
|
TargetCreaturePermanent target = new TargetCreaturePermanent(filter);
|
||||||
while (true) {
|
while (true) {
|
||||||
target.clearChosen();
|
target.clearChosen();
|
||||||
if (target.canChoose(source.getControllerId(), game) && target.choose(Outcome.Tap, source.getControllerId(), source.getId(), game)) {
|
if (target.canChoose(source.getControllerId(), game) && target.choose(Outcome.Tap, source.getControllerId(), source.getSourceId(), game)) {
|
||||||
UUID creature = target.getFirstTarget();
|
UUID creature = target.getFirstTarget();
|
||||||
if (creature != null) {
|
if (creature != null) {
|
||||||
game.getPermanent(creature).tap(game);
|
game.getPermanent(creature).tap(game);
|
||||||
tappedAmount++;
|
tappedAmount++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else {
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (tappedAmount > 0) {
|
if (tappedAmount > 0) {
|
||||||
you.gainLife(tappedAmount * 2, game);
|
you.gainLife(tappedAmount * 2, game);
|
||||||
|
|
|
@ -126,7 +126,7 @@ class CloneShellEffect extends OneShotEffect {
|
||||||
if (cards.size() > 0) {
|
if (cards.size() > 0) {
|
||||||
TargetCard target2 = new TargetCard(Zone.PICK, filter2);
|
TargetCard target2 = new TargetCard(Zone.PICK, filter2);
|
||||||
target2.setRequired(true);
|
target2.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Benefit, cards, target2, game);
|
player.choose(Outcome.Benefit, cards, target2, game);
|
||||||
Card card = cards.get(target2.getFirstTarget(), game);
|
Card card = cards.get(target2.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -106,10 +106,11 @@ public class ShapeAnew extends CardImpl {
|
||||||
while (artifactCard == null && player.getLibrary().size() > 0) {
|
while (artifactCard == null && player.getLibrary().size() > 0) {
|
||||||
Card card = player.getLibrary().removeFromTop(game);
|
Card card = player.getLibrary().removeFromTop(game);
|
||||||
revealed.add(card);
|
revealed.add(card);
|
||||||
if (card.getCardType().contains(CardType.ARTIFACT))
|
if (card.getCardType().contains(CardType.ARTIFACT)) {
|
||||||
artifactCard = card;
|
artifactCard = card;
|
||||||
else
|
} else {
|
||||||
nonArtifactCards.add(card);
|
nonArtifactCards.add(card);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
player.revealCards("Shape Anew", revealed, game);
|
player.revealCards("Shape Anew", revealed, game);
|
||||||
if (artifactCard != null) {
|
if (artifactCard != null) {
|
||||||
|
|
|
@ -143,7 +143,7 @@ class GiftOfTheGargantuanEffect extends OneShotEffect {
|
||||||
|
|
||||||
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Neutral, cards, target, game);
|
player.choose(Outcome.Neutral, cards, target, game);
|
||||||
Card card = cards.get(target.getFirstTarget(), game);
|
Card card = cards.get(target.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -90,9 +90,10 @@ class ScrollRackEffect extends OneShotEffect {
|
||||||
FilterCard filter = new FilterCard("card in your hand to exile");
|
FilterCard filter = new FilterCard("card in your hand to exile");
|
||||||
FilterCard filter2 = new FilterCard("card exiled by Scroll Rack to put on top of library");
|
FilterCard filter2 = new FilterCard("card exiled by Scroll Rack to put on top of library");
|
||||||
Player you = game.getPlayer(source.getControllerId());
|
Player you = game.getPlayer(source.getControllerId());
|
||||||
TargetCardInHand target = new TargetCardInHand(0, you.getHand().size(), filter);
|
|
||||||
int amountExiled = 0;
|
|
||||||
if (you != null) {
|
if (you != null) {
|
||||||
|
TargetCardInHand target = new TargetCardInHand(0, you.getHand().size(), filter);
|
||||||
|
int amountExiled = 0;
|
||||||
if (target.canChoose(source.getControllerId(), game) && target.choose(Outcome.Neutral, source.getControllerId(), source.getId(), game)) {
|
if (target.canChoose(source.getControllerId(), game) && target.choose(Outcome.Neutral, source.getControllerId(), source.getId(), game)) {
|
||||||
if (!target.getTargets().isEmpty()) {
|
if (!target.getTargets().isEmpty()) {
|
||||||
List<UUID> targets = target.getTargets();
|
List<UUID> targets = target.getTargets();
|
||||||
|
@ -121,10 +122,8 @@ class ScrollRackEffect extends OneShotEffect {
|
||||||
ExileZone scrollRackExileZone = game.getExile().getExileZone(source.getSourceId());
|
ExileZone scrollRackExileZone = game.getExile().getExileZone(source.getSourceId());
|
||||||
target2.setRequired(true);
|
target2.setRequired(true);
|
||||||
if (scrollRackExileZone != null) {
|
if (scrollRackExileZone != null) {
|
||||||
while (scrollRackExileZone.count(filter, game) > 1) {
|
while (you.isInGame() && scrollRackExileZone.count(filter, game) > 1) {
|
||||||
if (you != null) {
|
you.lookAtCards("exiled cards with " + game.getCard(source.getSourceId()).getName(), scrollRackExileZone, game);
|
||||||
you.lookAtCards("exiled cards with " + game.getCard(source.getSourceId()).getName(), scrollRackExileZone, game);
|
|
||||||
}
|
|
||||||
you.choose(Outcome.Neutral, scrollRackExileZone, target2, game);
|
you.choose(Outcome.Neutral, scrollRackExileZone, target2, game);
|
||||||
Card card = game.getCard(target2.getFirstTarget());
|
Card card = game.getCard(target2.getFirstTarget());
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -95,7 +95,7 @@ class ScalpelexisEffect extends OneShotEffect {
|
||||||
@Override
|
@Override
|
||||||
public boolean apply(Game game, Ability source) {
|
public boolean apply(Game game, Ability source) {
|
||||||
Player player = game.getPlayer(targetPointer.getFirst(game, source));
|
Player player = game.getPlayer(targetPointer.getFirst(game, source));
|
||||||
List<String> namesFiltered = new ArrayList<String>();
|
List<String> namesFiltered = new ArrayList<>();
|
||||||
boolean doneOnce = false;
|
boolean doneOnce = false;
|
||||||
|
|
||||||
while (checkDuplicatedNames(namesFiltered) || !doneOnce) {
|
while (checkDuplicatedNames(namesFiltered) || !doneOnce) {
|
||||||
|
@ -114,16 +114,18 @@ class ScalpelexisEffect extends OneShotEffect {
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean checkDuplicatedNames(List<String> string) {
|
public boolean checkDuplicatedNames(List<String> string) {
|
||||||
for (int i = 0; i < string.size()-1; i++) {
|
for (int i = 0; i < string.size() - 1; i++) {
|
||||||
String stringToCheck = string.get(i);
|
String stringToCheck = string.get(i);
|
||||||
if(stringToCheck == null) continue; //empty ignore
|
if (stringToCheck == null) {
|
||||||
for (int j = i+1; j < string.size(); j++) {
|
continue; //empty ignore
|
||||||
String stringToCompare = string.get(j);
|
}
|
||||||
if (stringToCheck.equals(stringToCompare)){
|
for (int j = i + 1; j < string.size(); j++) {
|
||||||
return true;
|
String stringToCompare = string.get(j);
|
||||||
}
|
if (stringToCheck.equals(stringToCompare)) {
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -153,7 +153,7 @@ class PutCardsFromGraveyardToLibraryEffect extends OneShotEffect {
|
||||||
if (!cards.isEmpty()) {
|
if (!cards.isEmpty()) {
|
||||||
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("on bottom of your library (last chosen will be on bottom)"));
|
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("on bottom of your library (last chosen will be on bottom)"));
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Neutral, cards, target, game);
|
player.choose(Outcome.Neutral, cards, target, game);
|
||||||
Card card = cards.get(target.getFirstTarget(), game);
|
Card card = cards.get(target.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -118,7 +118,7 @@ class HarmonicConvergenceEffect extends OneShotEffect {
|
||||||
for (Permanent permanent : list) {
|
for (Permanent permanent : list) {
|
||||||
cards.add(permanent);
|
cards.add(permanent);
|
||||||
}
|
}
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Neutral, cards, target, game);
|
player.choose(Outcome.Neutral, cards, target, game);
|
||||||
Permanent permanent = game.getPermanent(target.getFirstTarget());
|
Permanent permanent = game.getPermanent(target.getFirstTarget());
|
||||||
if (permanent != null) {
|
if (permanent != null) {
|
||||||
|
|
|
@ -126,7 +126,7 @@ public class RavenFamiliar extends CardImpl {
|
||||||
|
|
||||||
target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Neutral, cards, target, game);
|
player.choose(Outcome.Neutral, cards, target, game);
|
||||||
Card card = cards.get(target.getFirstTarget(), game);
|
Card card = cards.get(target.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -122,7 +122,7 @@ class GoblinRecruiterEffect extends OneShotEffect {
|
||||||
if (cards.size() > 1) {
|
if (cards.size() > 1) {
|
||||||
TargetCard targetCard = new TargetCard(Zone.LIBRARY, putOnTopOfLibraryFilter);
|
TargetCard targetCard = new TargetCard(Zone.LIBRARY, putOnTopOfLibraryFilter);
|
||||||
targetCard.setRequired(true);
|
targetCard.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Benefit, cards, targetCard, game);
|
player.choose(Outcome.Benefit, cards, targetCard, game);
|
||||||
Card card = cards.get(targetCard.getFirstTarget(), game);
|
Card card = cards.get(targetCard.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -118,7 +118,7 @@ class MerfolkWayfinderEffect extends OneShotEffect {
|
||||||
|
|
||||||
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the bottom of your library"));
|
||||||
target.setRequired(true);
|
target.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Neutral, cards, target, game);
|
player.choose(Outcome.Neutral, cards, target, game);
|
||||||
Card card = cards.get(target.getFirstTarget(), game);
|
Card card = cards.get(target.getFirstTarget(), game);
|
||||||
if (card != null) {
|
if (card != null) {
|
||||||
|
|
|
@ -198,7 +198,7 @@ class SummoningTrapEffect extends OneShotEffect {
|
||||||
new FilterCard(
|
new FilterCard(
|
||||||
"card to put on the bottom of your library"));
|
"card to put on the bottom of your library"));
|
||||||
target2.setRequired(true);
|
target2.setRequired(true);
|
||||||
while (cards.size() > 1) {
|
while (player.isInGame() && cards.size() > 1) {
|
||||||
player.choose(Outcome.Benefit, cards, target2,
|
player.choose(Outcome.Benefit, cards, target2,
|
||||||
game);
|
game);
|
||||||
Card card = cards.get(target2.getFirstTarget(), game);
|
Card card = cards.get(target2.getFirstTarget(), game);
|
||||||
|
|
|
@ -86,7 +86,7 @@ public class WorldQueller extends CardImpl {
|
||||||
|
|
||||||
class WorldQuellerEffect extends OneShotEffect {
|
class WorldQuellerEffect extends OneShotEffect {
|
||||||
|
|
||||||
private static final HashSet<String> choice = new LinkedHashSet<String>();
|
private static final HashSet<String> choice = new LinkedHashSet<>();
|
||||||
|
|
||||||
static {
|
static {
|
||||||
choice.add(CardType.ARTIFACT.toString());
|
choice.add(CardType.ARTIFACT.toString());
|
||||||
|
@ -115,13 +115,13 @@ class WorldQuellerEffect extends OneShotEffect {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean apply(Game game, Ability source) {
|
public boolean apply(Game game, Ability source) {
|
||||||
List<Card> chosen = new ArrayList<Card>();
|
List<Card> chosen = new ArrayList<>();
|
||||||
Player you = game.getPlayer(source.getControllerId());
|
Player you = game.getPlayer(source.getControllerId());
|
||||||
Permanent sourceCreature = game.getPermanent(source.getSourceId());
|
Permanent sourceCreature = game.getPermanent(source.getSourceId());
|
||||||
if (you != null && sourceCreature != null) {
|
if (you != null && sourceCreature != null) {
|
||||||
Choice choiceImpl = new ChoiceImpl();
|
Choice choiceImpl = new ChoiceImpl();
|
||||||
choiceImpl.setChoices(choice);
|
choiceImpl.setChoices(choice);
|
||||||
while (!you.choose(Outcome.Neutral, choiceImpl, game)) {};
|
while (you.isInGame() && !you.choose(Outcome.Neutral, choiceImpl, game)) {}
|
||||||
CardType type = null;
|
CardType type = null;
|
||||||
String choosenType = choiceImpl.getChoice();
|
String choosenType = choiceImpl.getChoice();
|
||||||
|
|
||||||
|
@ -142,51 +142,52 @@ class WorldQuellerEffect extends OneShotEffect {
|
||||||
} else if (choosenType.equals(CardType.TRIBAL.toString())) {
|
} else if (choosenType.equals(CardType.TRIBAL.toString())) {
|
||||||
type = CardType.TRIBAL;
|
type = CardType.TRIBAL;
|
||||||
}
|
}
|
||||||
|
if (type != null) {
|
||||||
|
FilterPermanent filter = new FilterControlledPermanent(new StringBuilder("permanent you control of type ").append(type.toString()).toString());
|
||||||
|
filter.add(new CardTypePredicate(type));
|
||||||
|
|
||||||
FilterPermanent filter = new FilterControlledPermanent(new StringBuilder("permanent you control of type ").append(type.toString()).toString());
|
TargetPermanent target = new TargetControlledPermanent(1, 1, filter, false);
|
||||||
filter.add(new CardTypePredicate(type));
|
target.setRequired(true);
|
||||||
|
target.setNotTarget(true);
|
||||||
|
|
||||||
TargetPermanent target = new TargetControlledPermanent(1, 1, filter, false);
|
// you always go first
|
||||||
target.setRequired(true);
|
if (target.canChoose(you.getId(), game)) {
|
||||||
target.setNotTarget(true);
|
while (you.isInGame() && !target.isChosen() && target.canChoose(you.getId(), game)) {
|
||||||
|
you.choose(Outcome.Sacrifice, target, source.getId(), game);
|
||||||
// you always go first
|
}
|
||||||
if (target.canChoose(you.getId(), game)) {
|
Permanent permanent = game.getPermanent(target.getFirstTarget());
|
||||||
while (!target.isChosen() && target.canChoose(you.getId(), game)) {
|
if (permanent != null) {
|
||||||
you.choose(Outcome.Sacrifice, target, source.getId(), game);
|
chosen.add(permanent);
|
||||||
}
|
|
||||||
Permanent permanent = game.getPermanent(target.getFirstTarget());
|
|
||||||
if (permanent != null) {
|
|
||||||
chosen.add(permanent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
target.clearChosen();
|
|
||||||
|
|
||||||
// opponents follow
|
|
||||||
for (UUID playerId : game.getPlayerList()) {
|
|
||||||
if (playerId != you.getId()) {
|
|
||||||
Player player = game.getPlayer(playerId);
|
|
||||||
if (target.canChoose(playerId, game)) {
|
|
||||||
while (!target.isChosen() && target.canChoose(playerId, game)) {
|
|
||||||
player.choose(Outcome.Sacrifice, target, source.getId(), game);
|
|
||||||
}
|
|
||||||
Permanent permanent = game.getPermanent(target.getFirstTarget());
|
|
||||||
if (permanent != null) {
|
|
||||||
chosen.add(permanent);
|
|
||||||
}
|
|
||||||
target.clearChosen();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// all chosen permanents are sacrificed together
|
target.clearChosen();
|
||||||
for (Permanent permanent : game.getBattlefield().getAllActivePermanents()) {
|
|
||||||
if (chosen.contains(permanent)) {
|
// opponents follow
|
||||||
permanent.sacrifice(source.getId(), game);
|
for (UUID playerId : game.getPlayerList()) {
|
||||||
|
if (playerId != you.getId()) {
|
||||||
|
Player player = game.getPlayer(playerId);
|
||||||
|
if (target.canChoose(playerId, game)) {
|
||||||
|
while (!target.isChosen() && target.canChoose(playerId, game)) {
|
||||||
|
player.choose(Outcome.Sacrifice, target, source.getId(), game);
|
||||||
|
}
|
||||||
|
Permanent permanent = game.getPermanent(target.getFirstTarget());
|
||||||
|
if (permanent != null) {
|
||||||
|
chosen.add(permanent);
|
||||||
|
}
|
||||||
|
target.clearChosen();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// all chosen permanents are sacrificed together
|
||||||
|
for (Permanent permanent : game.getBattlefield().getAllActivePermanents()) {
|
||||||
|
if (chosen.contains(permanent)) {
|
||||||
|
permanent.sacrifice(source.getId(), game);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -2254,10 +2254,17 @@ public abstract class PlayerImpl implements Player, Serializable {
|
||||||
public boolean moveCardToLibraryWithInfo(Card card, UUID sourceId, Game game, Zone fromZone, boolean toTop, boolean withName) {
|
public boolean moveCardToLibraryWithInfo(Card card, UUID sourceId, Game game, Zone fromZone, boolean toTop, boolean withName) {
|
||||||
boolean result = false;
|
boolean result = false;
|
||||||
if (card.moveToZone(Zone.LIBRARY, sourceId, game, toTop)) {
|
if (card.moveToZone(Zone.LIBRARY, sourceId, game, toTop)) {
|
||||||
game.informPlayers(new StringBuilder(this.getName())
|
StringBuilder sb = new StringBuilder(this.getName())
|
||||||
.append(" puts ").append(withName ? card.getName():"a card").append(" ")
|
.append(" puts ").append(withName ? card.getName():"a card").append(" ");
|
||||||
.append(fromZone != null ? new StringBuilder("from ").append(fromZone.toString().toLowerCase(Locale.ENGLISH)).append(" "):"")
|
if (fromZone != null) {
|
||||||
.append("to the ").append(toTop ? "top":"bottom").append(" of his or her library").toString());
|
if (fromZone.equals(Zone.PICK)) {
|
||||||
|
sb.append("a picked card ");
|
||||||
|
} else {
|
||||||
|
sb.append("from ").append(fromZone.toString().toLowerCase(Locale.ENGLISH)).append(" ");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
sb.append("to the ").append(toTop ? "top":"bottom").append(" of his or her library");
|
||||||
|
game.informPlayers(sb.toString());
|
||||||
result = true;
|
result = true;
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
|
|
Loading…
Reference in a new issue