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Fixed combat actions in MAD AI. Updated tests.
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parent
1f259ec772
commit
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13 changed files with 46 additions and 22 deletions
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@ -503,7 +503,9 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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beta = val;
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bestNode = newNode;
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bestNode.setScore(val);
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node.setCombat(newNode.getCombat());
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if (newNode.getChildren().size() > 0) {
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bestNode.setCombat(newNode.getChildren().get(0).getCombat());
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}
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}
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// no need to check other actions
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@ -517,11 +519,14 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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alpha = val;
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bestNode = newNode;
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bestNode.setScore(val);
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node.setCombat(newNode.getCombat());
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if (node.getTargets().size() > 0)
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if (newNode.getChildren().size() > 0) {
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bestNode.setCombat(newNode.getChildren().get(0).getCombat());
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}
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/*if (node.getTargets().size() > 0)
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targets = node.getTargets();
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if (node.getChoices().size() > 0)
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choices = node.getChoices();
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*/
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if (depth == maxDepth) {
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logger.info("saved");
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node.children.clear();
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@ -813,6 +818,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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for (int i = 0; i < groups.size(); i++) {
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if (i < combat.getGroups().size()) {
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for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
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logger.info("select blocker: " + blockerId + " vs " + groups.get(i).getAttackers().get(0));
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this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
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}
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}
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@ -43,6 +43,7 @@ import mage.players.Player;
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import org.apache.log4j.Logger;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.UUID;
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/**
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@ -184,6 +185,7 @@ public class ComputerPlayer7 extends ComputerPlayer6 implements Player {
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//if (bestScore > currentScore || allowBadMoves) {
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actions = new LinkedList<Ability>(root.abilities);
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combat = root.combat;
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logger.debug("final score: " + bestScore);
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//} else {
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//System.out.println("[" + game.getPlayer(playerId).getName() + "][post] Action: not better score");
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//}
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@ -241,8 +243,8 @@ public class ComputerPlayer7 extends ComputerPlayer6 implements Player {
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val = simulateCombat(game, node, depth-1, alpha, beta, false);
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break;
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case POSTCOMBAT_MAIN:
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val = simulateCounterAttack(game, node, depth-1, alpha, beta);
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break;
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//val = simulateCounterAttack(game, node, depth-1, alpha, beta);
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//break;
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default:
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val = GameStateEvaluator2.evaluate(playerId, game);
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break;
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@ -305,7 +307,7 @@ public class ComputerPlayer7 extends ComputerPlayer6 implements Player {
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}
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else if (!counter) {
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finishCombat(game);
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val = simulateCounterAttack(game, node, depth, alpha, beta);
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///val = simulateCounterAttack(game, node, depth, alpha, beta);
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}
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}
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if (val == null)
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@ -329,6 +331,9 @@ public class ComputerPlayer7 extends ComputerPlayer6 implements Player {
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if (logger.isDebugEnabled())
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logger.debug(attacker.getName() + "'s possible attackers: " + attacker.getAvailableAttackers(game));
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for (Combat engagement: attacker.addAttackers(game)) {
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if (logger.isDebugEnabled()) {
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logger.debug("Attackers: " + engagement.getAttackers() + ", blockers: " + engagement.getBlockers());
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}
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if (alpha >= beta) {
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logger.debug("simulating -- pruning attackers");
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break;
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@ -359,7 +364,9 @@ public class ComputerPlayer7 extends ComputerPlayer6 implements Player {
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beta = val;
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bestNode = newNode;
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bestNode.setScore(val);
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node.setCombat(simCombat);
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if (newNode.getChildren().size() > 0) {
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bestNode.setCombat(newNode.getChildren().get(0).getCombat());
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}
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}
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}
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else {
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@ -367,7 +374,9 @@ public class ComputerPlayer7 extends ComputerPlayer6 implements Player {
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alpha = val;
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bestNode = newNode;
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bestNode.setScore(val);
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node.setCombat(simCombat);
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if (newNode.getChildren().size() > 0) {
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bestNode.setCombat(newNode.getChildren().get(0).getCombat());
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}
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}
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}
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}
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@ -396,7 +405,8 @@ public class ComputerPlayer7 extends ComputerPlayer6 implements Player {
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SimulatedPlayer2 defender = (SimulatedPlayer2) game.getPlayer(defenderId);
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if (logger.isDebugEnabled())
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logger.debug(defender.getName() + "'s possible blockers: " + defender.getAvailableBlockers(game));
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for (Combat engagement: defender.addBlockers(game)) {
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List<Combat> combats = defender.addBlockers(game);
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for (Combat engagement: combats) {
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if (alpha >= beta) {
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logger.debug("simulating -- pruning blockers");
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break;
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@ -436,14 +446,15 @@ public class ComputerPlayer7 extends ComputerPlayer6 implements Player {
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beta = val;
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bestNode = newNode;
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bestNode.setScore(val);
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node.setCombat(simCombat);
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bestNode.setCombat(simCombat);
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}
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}
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else {
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if (val > alpha) {
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alpha = val;
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bestNode = newNode;
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node.setCombat(simCombat);
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bestNode.setScore(val);
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bestNode.setCombat(simCombat);
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}
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}
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}
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@ -532,7 +543,8 @@ public class ComputerPlayer7 extends ComputerPlayer6 implements Player {
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game.getPlayers().resetPassed();
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return addActions(node, depth, alpha, beta);
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}
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return simulateCounterAttack(game, node, depth, alpha, beta);
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//return simulateCounterAttack(game, node, depth, alpha, beta);
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return GameStateEvaluator2.evaluate(playerId, game);
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}
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protected void simulateToEnd(Game game) {
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@ -5,16 +5,16 @@
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package mage.player.ai;
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import java.util.UUID;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.player.ai.ma.ArtificialScoringSystem;
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import mage.players.Player;
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import mage.util.Logging;
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import java.util.UUID;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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*
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* @author nantuko
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@ -80,7 +80,7 @@ public class GameStateEvaluator2 {
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int score = lifeScore + permanentScore + handScore;
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//if (logger.isLoggable(Level.FINE))
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logger.fine("game state evaluated to- lifeScore:" + lifeScore + " permanentScore:" + permanentScore /*+ " handScore:" + handScore*/ + "total:" + score);
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return score;
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return score;
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}
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public static int evaluatePermanent(Permanent permanent, Game game) {
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@ -272,7 +272,14 @@ public class SimulatedPlayer2 extends ComputerPlayer<SimulatedPlayer2> {
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logger.debug("simulating -- attack:" + sim.getCombat().getGroups().size());
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}
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}
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return new ArrayList<Combat>(engagements.values());
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List list = new ArrayList<Combat>(engagements.values());
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Collections.sort(list, new Comparator<Combat>() {
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@Override
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public int compare(Combat o1, Combat o2) {
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return Integer.valueOf(o2.getGroups().size()).compareTo(Integer.valueOf(o1.getGroups().size()));
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}
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});
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return list;
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}
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public List<Combat> addBlockers(Game game) {
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@ -4,7 +4,6 @@ import junit.framework.Assert;
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import mage.Constants;
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import mage.counters.Counter;
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import mage.counters.CounterType;
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import mage.game.GameImpl;
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import mage.game.permanent.Permanent;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestBase;
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@ -37,8 +36,5 @@ public class LevelUpAbilityTest extends CardTestBase {
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Assert.assertNotNull(master.getCounters());
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Assert.assertFalse(master.getCounters().isEmpty());
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Assert.assertEquals(12, master.getCounters().getCount(CounterType.LEVEL));
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System.out.println("Copy count: " + GameImpl.copyCount);
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System.out.println("Copy time: " + GameImpl.copyTime + " ms");
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}
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}
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@ -22,6 +22,7 @@ public class DamageDistributionTest extends CardTestBase {
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Permanent instigator = getPermanent("Warren Instigator", playerA.getId());
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Assert.assertNotNull(instigator);
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Assert.assertTrue("Computer didn't attacked with Warren Instigator", instigator.isTapped());
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// should block and die
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assertPermanentCount(playerB, "Merfolk Looter", 0);
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@ -1,6 +1,7 @@
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package org.mage.test.serverside.performance;
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import mage.game.Game;
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import org.junit.Ignore;
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import org.mage.test.serverside.base.CardTestBase;
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/**
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@ -8,6 +9,7 @@ import org.mage.test.serverside.base.CardTestBase;
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*
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* @ayratn
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*/
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@Ignore
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public class CopyGameStatePerformanceTest extends CardTestBase {
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public void run() throws Exception {
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