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Breath of Fury must successfully sacrifice its attached creature in order for the remainder of the effect to happen
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1 changed files with 12 additions and 14 deletions
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@ -145,22 +145,20 @@ class BreathOfFuryEffect extends OneShotEffect {
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filter.add(new CanBeEnchantedPredicate(enchantment));
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Target target = new TargetControlledCreaturePermanent(filter);
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target.setNotTarget(true);
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if (enchantedCreature != null && controller != null) {
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// sacrifice the enchanted creature (don't check return state because controller has sarificed independant if something replaced later);
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// e.g. Commander replacement effect going to command zone
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enchantedCreature.sacrifice(source.getSourceId(), game);
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if (target.canChoose(source.getSourceId(), source.getControllerId(), game)) {
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controller.choose(outcome, target, source.getSourceId(), game);
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Permanent newCreature = game.getPermanent(target.getFirstTarget());
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if (newCreature != null &&
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newCreature.addAttachment(enchantment.getId(), game)) {
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterControlledCreaturePermanent(), controller.getId(), game)) {
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permanent.untap(game);
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}
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game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), TurnPhase.COMBAT, null, false));
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// It's important to check that the creature was successfully sacrificed here. Effects that prevent sacrifice will also prevent Breath of Fury's effect from working.
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// Commanders going to the command zone and Rest in Peace style replacement effects don't make Permanent.sacrifice return false.
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if (enchantedCreature != null && controller != null
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&& enchantedCreature.sacrifice(source.getSourceId(), game)
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&& target.canChoose(source.getSourceId(), source.getControllerId(), game)) {
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controller.choose(outcome, target, source.getSourceId(), game);
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Permanent newCreature = game.getPermanent(target.getFirstTarget());
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if (newCreature != null &&
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newCreature.addAttachment(enchantment.getId(), game)) {
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterControlledCreaturePermanent(), controller.getId(), game)) {
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permanent.untap(game);
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}
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game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), TurnPhase.COMBAT, null, false));
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}
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return true;
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}
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