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Neckbreaker fix. typo fix
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2 changed files with 7 additions and 3 deletions
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@ -38,6 +38,8 @@ import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.effects.common.TransformSourceEffect;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.keyword.TrampleAbility;
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import mage.abilities.keyword.TransformAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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@ -66,9 +68,11 @@ public class NeckBreaker extends CardImpl {
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this.canTransform = true;
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// Attacking creatures you control get +1/+0 and have trample.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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SimpleStaticAbility boostAbility = new SimpleStaticAbility(Zone.BATTLEFIELD,
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new ConditionalContinuousEffect(new BoostControlledEffect(1, 0, Duration.WhileOnBattlefield, new FilterAttackingCreature()),
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new TransformedCondition(false), "Attacking creatures you control get +1/+0")));
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new TransformedCondition(false), "Attacking creatures you control get +1/+0"));
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boostAbility.addEffect(new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield, new FilterAttackingCreature()));
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this.addAbility(boostAbility);
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// At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
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TriggeredAbility ability = new BeginningOfUpkeepTriggeredAbility(new TransformSourceEffect(false), TargetController.ANY, false);
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@ -45,7 +45,7 @@ public class TransformedCondition implements Condition {
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}
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/**
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* The condition checks wether a permanent is transformed or not.
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* The condition checks whether a permanent is transformed or not.
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*
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* @param notCondition if true the condition is true when the permanent is not transformed
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* @return true if the condition is true, false if the condition is false
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