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Added setting required target for flashback abilities. Needed because of wrong implementation of flashback but it prevents from accidental canceling targeting
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1 changed files with 4 additions and 0 deletions
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@ -40,6 +40,7 @@ import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.players.Player;
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import mage.players.Player;
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import mage.target.Target;
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/**
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/**
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*
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*
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@ -106,6 +107,9 @@ class FlashbackEffect extends OneShotEffect<FlashbackEffect> {
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card.getSpellAbility().clear();
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card.getSpellAbility().clear();
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int amount = source.getManaCostsToPay().getX();
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int amount = source.getManaCostsToPay().getX();
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card.getSpellAbility().getManaCostsToPay().setX(amount);
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card.getSpellAbility().getManaCostsToPay().setX(amount);
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for (Target target : card.getSpellAbility().getTargets()) {
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target.setRequired(true);
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}
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return controller.cast(card.getSpellAbility(), game, true);
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return controller.cast(card.getSpellAbility(), game, true);
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}
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}
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}
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}
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