[SWS] added test Images Of the Past for (see #9797)

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Oleg Agafonov 2023-03-04 18:28:57 +04:00
parent c5c5fa933a
commit 558eafce38

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package org.mage.test.cards.single.sws;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author JayDi85
*/
public class ImagesOfThePastTest extends CardTestPlayerBase {
@Test
public void test_Playable() {
// Images of the Past
// Return up to two target creature cards from your graveyard to the battlefield, then exile those creatures.
addCard(Zone.HAND, playerA, "Images of the Past"); // {G}{W}
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
//
addCard(Zone.GRAVEYARD, playerA, "Balduvian Bears");
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
addCard(Zone.GRAVEYARD, playerA, "Lightning Bolt");
//
// Healer of the Pride
// Whenever another creature enters the battlefield under your control, you gain 2 life.
addCard(Zone.BATTLEFIELD, playerA, "Healer of the Pride", 1);
//
// Syr Konrad, the Grim
// Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than
// the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
addCard(Zone.BATTLEFIELD, playerA, "Syr Konrad, the Grim", 1);
// activate and rise 2x dies triggers (adds 2x Spirit)
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Images of the Past", "Balduvian Bears^Silvercoat Lion");
setChoice(playerA, "Whenever another creature dies", 2); // 2x triggers from Syr
setChoice(playerA, "Whenever another creature enters"); // 2x triggers from Healer
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
//
checkExileCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears", 1);
checkExileCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion", 1);
checkExileCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", 0);
checkGraveyardCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears", 0);
checkGraveyardCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion", 0);
checkGraveyardCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", 1);
//
// trigger result to check enter battlefield (4x life from Healer)
checkLife("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 20 + 4);
// trigger result to check grave leave (2x damage from Syr)
checkLife("after", 1, PhaseStep.PRECOMBAT_MAIN, playerB, 20 - 2);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
}
}