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[SWS] added test Images Of the Past for (see #9797)
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package org.mage.test.cards.single.sws;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class ImagesOfThePastTest extends CardTestPlayerBase {
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@Test
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public void test_Playable() {
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// Images of the Past
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// Return up to two target creature cards from your graveyard to the battlefield, then exile those creatures.
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addCard(Zone.HAND, playerA, "Images of the Past"); // {G}{W}
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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//
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addCard(Zone.GRAVEYARD, playerA, "Balduvian Bears");
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addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion");
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addCard(Zone.GRAVEYARD, playerA, "Lightning Bolt");
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//
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// Healer of the Pride
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// Whenever another creature enters the battlefield under your control, you gain 2 life.
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addCard(Zone.BATTLEFIELD, playerA, "Healer of the Pride", 1);
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//
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// Syr Konrad, the Grim
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// Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than
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// the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
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addCard(Zone.BATTLEFIELD, playerA, "Syr Konrad, the Grim", 1);
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// activate and rise 2x dies triggers (adds 2x Spirit)
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Images of the Past", "Balduvian Bears^Silvercoat Lion");
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setChoice(playerA, "Whenever another creature dies", 2); // 2x triggers from Syr
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setChoice(playerA, "Whenever another creature enters"); // 2x triggers from Healer
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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//
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checkExileCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears", 1);
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checkExileCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion", 1);
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checkExileCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", 0);
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checkGraveyardCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears", 0);
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checkGraveyardCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion", 0);
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checkGraveyardCount("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", 1);
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//
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// trigger result to check enter battlefield (4x life from Healer)
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checkLife("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 20 + 4);
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// trigger result to check grave leave (2x damage from Syr)
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checkLife("after", 1, PhaseStep.PRECOMBAT_MAIN, playerB, 20 - 2);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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}
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}
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