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[KHM] Implemented Ascent of the Worthy
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Mage.Sets/src/mage/cards/a/AscentOfTheWorthy.java
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183
Mage.Sets/src/mage/cards/a/AscentOfTheWorthy.java
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package mage.cards.a;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.common.SagaAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.continuous.AddCardSubTypeTargetEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.counters.CounterType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.events.DamagePlayerEvent;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCardInGraveyard;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.targetpointer.FixedTarget;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class AscentOfTheWorthy extends CardImpl {
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public AscentOfTheWorthy(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{W}{B}");
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this.subtype.add(SubType.SAGA);
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// (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
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SagaAbility sagaAbility = new SagaAbility(this, SagaChapter.CHAPTER_III);
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// I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
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sagaAbility.addChapterEffect(
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this, SagaChapter.CHAPTER_I, SagaChapter.CHAPTER_II, new AscentOfTheWorthyEffect()
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);
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// III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
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sagaAbility.addChapterEffect(
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this, SagaChapter.CHAPTER_III, SagaChapter.CHAPTER_III,
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new AscentOfTheWorthyReturnEffect(),
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new TargetCardInGraveyard(StaticFilters.FILTER_CARD_CREATURE_YOUR_GRAVEYARD)
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);
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this.addAbility(sagaAbility);
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}
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private AscentOfTheWorthy(final AscentOfTheWorthy card) {
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super(card);
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}
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@Override
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public AscentOfTheWorthy copy() {
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return new AscentOfTheWorthy(this);
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}
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}
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class AscentOfTheWorthyEffect extends OneShotEffect {
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AscentOfTheWorthyEffect() {
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super(Outcome.Benefit);
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staticText = "choose a creature you control. Until your next turn, " +
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"all damage that would be dealt to creatures you control is dealt to that creature instead";
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}
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private AscentOfTheWorthyEffect(final AscentOfTheWorthyEffect effect) {
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super(effect);
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}
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@Override
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public AscentOfTheWorthyEffect copy() {
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return new AscentOfTheWorthyEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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TargetPermanent target = new TargetControlledCreaturePermanent();
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target.setNotTarget(true);
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if (!target.canChoose(source.getSourceId(), source.getControllerId(), game)) {
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return false;
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}
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player.choose(outcome, target, source.getControllerId(), game);
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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if (permanent == null) {
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return false;
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}
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game.addEffect(new AscentOfTheWorthyRedirectEffect(new MageObjectReference(permanent, game)), source);
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return false;
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}
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}
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class AscentOfTheWorthyRedirectEffect extends ReplacementEffectImpl {
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private final MageObjectReference mor;
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AscentOfTheWorthyRedirectEffect(MageObjectReference mor) {
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super(Duration.UntilYourNextTurn, Outcome.RedirectDamage);
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this.mor = mor;
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}
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private AscentOfTheWorthyRedirectEffect(final AscentOfTheWorthyRedirectEffect effect) {
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super(effect);
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this.mor = effect.mor;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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DamagePlayerEvent damageEvent = (DamagePlayerEvent) event;
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Permanent permanent = mor.getPermanent(game);
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if (permanent != null) {
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permanent.damage(damageEvent.getAmount(), event.getSourceId(), source, game, damageEvent.isCombatDamage(), damageEvent.isPreventable());
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return true;
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}
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return false;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGE_CREATURE;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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Permanent permanent = game.getPermanent(event.getTargetId());
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return permanent != null && permanent.isControlledBy(source.getControllerId());
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}
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@Override
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public AscentOfTheWorthyRedirectEffect copy() {
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return new AscentOfTheWorthyRedirectEffect(this);
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}
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}
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class AscentOfTheWorthyReturnEffect extends OneShotEffect {
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AscentOfTheWorthyReturnEffect() {
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super(Outcome.Benefit);
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staticText = "return target creature card from your graveyard to the battlefield with a flying counter on it. " +
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"That creature is an Angel Warrior in addition to its other types";
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}
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private AscentOfTheWorthyReturnEffect(final AscentOfTheWorthyReturnEffect effect) {
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super(effect);
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}
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@Override
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public AscentOfTheWorthyReturnEffect copy() {
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return new AscentOfTheWorthyReturnEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getSourceId());
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Card card = game.getCard(source.getFirstTarget());
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if (player == null || card == null) {
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return false;
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}
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player.moveCards(card, Zone.BATTLEFIELD, source, game);
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Permanent permanent = game.getPermanent(card.getId());
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if (permanent == null) {
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return false;
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}
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permanent.addCounters(CounterType.FLYING.createInstance(), source, game);
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game.addEffect(new AddCardSubTypeTargetEffect(
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SubType.ANGEL, Duration.Custom
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).setTargetPointer(new FixedTarget(permanent, game)), source);
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game.addEffect(new AddCardSubTypeTargetEffect(
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SubType.WARRIOR, Duration.Custom
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).setTargetPointer(new FixedTarget(permanent, game)), source);
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return true;
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}
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}
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@ -43,6 +43,7 @@ public final class Kaldheim extends ExpansionSet {
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cards.add(new SetCardInfo("Arni Brokenbrow", 120, Rarity.RARE, mage.cards.a.ArniBrokenbrow.class));
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cards.add(new SetCardInfo("Arni Slays the Troll", 201, Rarity.UNCOMMON, mage.cards.a.ArniSlaysTheTroll.class));
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cards.add(new SetCardInfo("Ascendant Spirit", 43, Rarity.RARE, mage.cards.a.AscendantSpirit.class));
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cards.add(new SetCardInfo("Ascent of the Worthy", 202, Rarity.UNCOMMON, mage.cards.a.AscentOfTheWorthy.class));
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cards.add(new SetCardInfo("Augury Raven", 44, Rarity.COMMON, mage.cards.a.AuguryRaven.class));
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cards.add(new SetCardInfo("Avalanche Caller", 45, Rarity.UNCOMMON, mage.cards.a.AvalancheCaller.class));
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cards.add(new SetCardInfo("Axgard Armory", 250, Rarity.UNCOMMON, mage.cards.a.AxgardArmory.class));
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