[KHM] Implemented Ascent of the Worthy

This commit is contained in:
Evan Kranzler 2021-01-24 19:59:21 -05:00
parent 2ce3ece87e
commit 565bb373f2
2 changed files with 184 additions and 0 deletions

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@ -0,0 +1,183 @@
package mage.cards.a;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.common.SagaAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.continuous.AddCardSubTypeTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.counters.CounterType;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.events.DamagePlayerEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetCardInGraveyard;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class AscentOfTheWorthy extends CardImpl {
public AscentOfTheWorthy(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{W}{B}");
this.subtype.add(SubType.SAGA);
// (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
SagaAbility sagaAbility = new SagaAbility(this, SagaChapter.CHAPTER_III);
// I, II Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
sagaAbility.addChapterEffect(
this, SagaChapter.CHAPTER_I, SagaChapter.CHAPTER_II, new AscentOfTheWorthyEffect()
);
// III Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
sagaAbility.addChapterEffect(
this, SagaChapter.CHAPTER_III, SagaChapter.CHAPTER_III,
new AscentOfTheWorthyReturnEffect(),
new TargetCardInGraveyard(StaticFilters.FILTER_CARD_CREATURE_YOUR_GRAVEYARD)
);
this.addAbility(sagaAbility);
}
private AscentOfTheWorthy(final AscentOfTheWorthy card) {
super(card);
}
@Override
public AscentOfTheWorthy copy() {
return new AscentOfTheWorthy(this);
}
}
class AscentOfTheWorthyEffect extends OneShotEffect {
AscentOfTheWorthyEffect() {
super(Outcome.Benefit);
staticText = "choose a creature you control. Until your next turn, " +
"all damage that would be dealt to creatures you control is dealt to that creature instead";
}
private AscentOfTheWorthyEffect(final AscentOfTheWorthyEffect effect) {
super(effect);
}
@Override
public AscentOfTheWorthyEffect copy() {
return new AscentOfTheWorthyEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
TargetPermanent target = new TargetControlledCreaturePermanent();
target.setNotTarget(true);
if (!target.canChoose(source.getSourceId(), source.getControllerId(), game)) {
return false;
}
player.choose(outcome, target, source.getControllerId(), game);
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent == null) {
return false;
}
game.addEffect(new AscentOfTheWorthyRedirectEffect(new MageObjectReference(permanent, game)), source);
return false;
}
}
class AscentOfTheWorthyRedirectEffect extends ReplacementEffectImpl {
private final MageObjectReference mor;
AscentOfTheWorthyRedirectEffect(MageObjectReference mor) {
super(Duration.UntilYourNextTurn, Outcome.RedirectDamage);
this.mor = mor;
}
private AscentOfTheWorthyRedirectEffect(final AscentOfTheWorthyRedirectEffect effect) {
super(effect);
this.mor = effect.mor;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
DamagePlayerEvent damageEvent = (DamagePlayerEvent) event;
Permanent permanent = mor.getPermanent(game);
if (permanent != null) {
permanent.damage(damageEvent.getAmount(), event.getSourceId(), source, game, damageEvent.isCombatDamage(), damageEvent.isPreventable());
return true;
}
return false;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGE_CREATURE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
Permanent permanent = game.getPermanent(event.getTargetId());
return permanent != null && permanent.isControlledBy(source.getControllerId());
}
@Override
public AscentOfTheWorthyRedirectEffect copy() {
return new AscentOfTheWorthyRedirectEffect(this);
}
}
class AscentOfTheWorthyReturnEffect extends OneShotEffect {
AscentOfTheWorthyReturnEffect() {
super(Outcome.Benefit);
staticText = "return target creature card from your graveyard to the battlefield with a flying counter on it. " +
"That creature is an Angel Warrior in addition to its other types";
}
private AscentOfTheWorthyReturnEffect(final AscentOfTheWorthyReturnEffect effect) {
super(effect);
}
@Override
public AscentOfTheWorthyReturnEffect copy() {
return new AscentOfTheWorthyReturnEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getSourceId());
Card card = game.getCard(source.getFirstTarget());
if (player == null || card == null) {
return false;
}
player.moveCards(card, Zone.BATTLEFIELD, source, game);
Permanent permanent = game.getPermanent(card.getId());
if (permanent == null) {
return false;
}
permanent.addCounters(CounterType.FLYING.createInstance(), source, game);
game.addEffect(new AddCardSubTypeTargetEffect(
SubType.ANGEL, Duration.Custom
).setTargetPointer(new FixedTarget(permanent, game)), source);
game.addEffect(new AddCardSubTypeTargetEffect(
SubType.WARRIOR, Duration.Custom
).setTargetPointer(new FixedTarget(permanent, game)), source);
return true;
}
}

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@ -43,6 +43,7 @@ public final class Kaldheim extends ExpansionSet {
cards.add(new SetCardInfo("Arni Brokenbrow", 120, Rarity.RARE, mage.cards.a.ArniBrokenbrow.class)); cards.add(new SetCardInfo("Arni Brokenbrow", 120, Rarity.RARE, mage.cards.a.ArniBrokenbrow.class));
cards.add(new SetCardInfo("Arni Slays the Troll", 201, Rarity.UNCOMMON, mage.cards.a.ArniSlaysTheTroll.class)); cards.add(new SetCardInfo("Arni Slays the Troll", 201, Rarity.UNCOMMON, mage.cards.a.ArniSlaysTheTroll.class));
cards.add(new SetCardInfo("Ascendant Spirit", 43, Rarity.RARE, mage.cards.a.AscendantSpirit.class)); cards.add(new SetCardInfo("Ascendant Spirit", 43, Rarity.RARE, mage.cards.a.AscendantSpirit.class));
cards.add(new SetCardInfo("Ascent of the Worthy", 202, Rarity.UNCOMMON, mage.cards.a.AscentOfTheWorthy.class));
cards.add(new SetCardInfo("Augury Raven", 44, Rarity.COMMON, mage.cards.a.AuguryRaven.class)); cards.add(new SetCardInfo("Augury Raven", 44, Rarity.COMMON, mage.cards.a.AuguryRaven.class));
cards.add(new SetCardInfo("Avalanche Caller", 45, Rarity.UNCOMMON, mage.cards.a.AvalancheCaller.class)); cards.add(new SetCardInfo("Avalanche Caller", 45, Rarity.UNCOMMON, mage.cards.a.AvalancheCaller.class));
cards.add(new SetCardInfo("Axgard Armory", 250, Rarity.UNCOMMON, mage.cards.a.AxgardArmory.class)); cards.add(new SetCardInfo("Axgard Armory", 250, Rarity.UNCOMMON, mage.cards.a.AxgardArmory.class));