Merge pull request #3357 from drmDev/master

another UT for #3345 unable to duplicate issue with celebrant exerting twice in same turn
This commit is contained in:
Derek M 2017-05-11 19:08:04 -04:00 committed by GitHub
commit 56771761b6

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@ -2,6 +2,7 @@ package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -90,7 +91,7 @@ public class ExertTest extends CardTestPlayerBase {
}
@Test
public void combatCelebrantExertedCannotAttackDuringNextCombatPhase() {
public void combatCelebrantExertedCannotExertAgainDuringNextCombatPhase() {
/*
Combat Celebrant 2R
Creature - Human Warrior 4/1
@ -120,10 +121,10 @@ public class ExertTest extends CardTestPlayerBase {
}
/*
* Reported bug: Combat Celebrant able to attack again despite being exerted if Always Watching is in play. (Or presumably any Vigilance granting effect)
* Reported bug: Combat Celebrant able to exert again despite being exerted already if Always Watching is in play. (Or presumably any Vigilance granting effect)
*/
@Test
public void combatCelebrantExertedCannotAttackDuringNextCombatPhase_InteractionWithAlwaysWatching() {
public void combatCelebrantExertedCannotExertDuringNextCombatPhase_InteractionWithAlwaysWatching() {
/*
Combat Celebrant 2R
Creature - Human Warrior 4/1
@ -159,4 +160,44 @@ public class ExertTest extends CardTestPlayerBase {
assertTapped(memnite, false);
assertLife(playerB, 6); // 5 + 2 + 5 + 2 (Celebrant twice, Memnite twice with +1/+1 on both)
}
/*
* Reported bug: Combat Celebrant able to attack again despite being exerted already if Arlinn Kord granted him vigilance.
*/
@Test
public void combatCelebrantExertedCannotAttackDuringNextCombatPhase_InteractionWithArlinnKord() {
/*
Combat Celebrant 2R
Creature - Human Warrior 4/1
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase.
*/
String cCelebrant = "Combat Celebrant";
/*
Arlinn Kord {2}{R}{G}
Planeswalker Arlinn 3 loyalty
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
*/
String aKord = "Arlinn Kord";
addCard(Zone.BATTLEFIELD, playerA, aKord);
addCard(Zone.BATTLEFIELD, playerA, cCelebrant);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1:"); // grant +2/+2 vig and haste to celebrant
addTarget(playerA, cCelebrant);
attack(1, playerA, cCelebrant);
setChoice(playerA, "Yes"); // exert for extra turn
attack(1, playerA, cCelebrant);
setChoice(playerA, "Yes"); // try to exert again
attack(1, playerA, cCelebrant); // should not be able to enter this 3rd combat phase
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertTapped(cCelebrant, false);
assertCounterCount(aKord, CounterType.LOYALTY, 4);
assertLife(playerB, 8); // 6 + 6 = 12 damage from Celebrant attacking twice
assertPowerToughness(playerA, cCelebrant, 6, 3);
}
}