Some changes to restrained event handling (simultaneous events) (fixes #897).

This commit is contained in:
LevelX2 2015-04-19 10:43:12 +02:00
parent a5967d9b2a
commit 568f62c66f
8 changed files with 1023 additions and 935 deletions

View file

@ -72,6 +72,7 @@ public class SiftThroughSands extends CardImpl {
Effect effect = new DiscardControllerEffect(1); Effect effect = new DiscardControllerEffect(1);
effect.setText(", then discard a card"); effect.setText(", then discard a card");
this.getSpellAbility().addEffect(effect); this.getSpellAbility().addEffect(effect);
// If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library. // If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.
this.getSpellAbility().addEffect(new ConditionalOneShotEffect(new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(filter), false, true), new SiftThroughSandsCondition(), rule)); this.getSpellAbility().addEffect(new ConditionalOneShotEffect(new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(filter), false, true), new SiftThroughSandsCondition(), rule));
this.getSpellAbility().addWatcher(new SiftThroughSandsWatcher()); this.getSpellAbility().addWatcher(new SiftThroughSandsWatcher());

View file

@ -70,7 +70,6 @@ public class DungeonGeists extends CardImpl {
this.expansionSetCode = "DKA"; this.expansionSetCode = "DKA";
this.subtype.add("Spirit"); this.subtype.add("Spirit");
this.color.setBlue(true);
this.power = new MageInt(3); this.power = new MageInt(3);
this.toughness = new MageInt(3); this.toughness = new MageInt(3);
@ -112,40 +111,52 @@ class DungeonGeistsEffect extends ContinuousRuleModifyingEffectImpl {
} }
@Override @Override
public boolean apply(Game game, Ability source) { public boolean checksEventType(GameEvent event, Game game) {
return false; return event.getType() == GameEvent.EventType.UNTAP || event.getType() == GameEvent.EventType.ZONE_CHANGE || event.getType() == GameEvent.EventType.LOST_CONTROL;
} }
@Override @Override
public boolean applies(GameEvent event, Ability source, Game game) { public boolean applies(GameEvent event, Ability source, Game game) {
// Source must be on the battlefield (it's neccessary to check here because if as response to the enter // Source must be on the battlefield (it's neccessary to check here because if as response to the enter
// the battlefield triggered ability the source dies (or will be exiled), then the ZONE_CHANGE or LOST_CONTROL // the battlefield triggered ability the source dies (or will be exiled), then the ZONE_CHANGE or LOST_CONTROL
// event will happen before this effect is applied ever) // event will happen before this effect is applied ever)
Permanent sourcePermanent = game.getPermanent(source.getSourceId()); Permanent sourcePermanent = (Permanent) source.getSourceObjectIfItStillExists(game);
if (sourcePermanent == null || !sourcePermanent.getControllerId().equals(source.getControllerId())) { if (sourcePermanent == null || !sourcePermanent.getControllerId().equals(source.getControllerId())) {
this.used = true; discard();
return false; return false;
} }
if (event.getType() == GameEvent.EventType.LOST_CONTROL) { switch(event.getType()) {
if (event.getTargetId().equals(source.getSourceId())) { case ZONE_CHANGE:
discard(); // end effect if source does a zone move
return false; if (event.getTargetId().equals(source.getSourceId())) {
} ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
discard();
return false;
}
}
break;
case UNTAP:
// prevent to untap the target creature
if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getTargetId().equals(targetPointer.getFirst(game, source))) {
Permanent targetCreature = game.getPermanent(targetPointer.getFirst(game, source));
if (targetCreature != null) {
return targetCreature.getControllerId().equals(game.getActivePlayerId());
} else {
discard();
return false;
}
}
break;
case LOST_CONTROL:
// end effect if source control is changed
if (event.getTargetId().equals(source.getSourceId())) {
discard();
return false;
}
break;
} }
if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(source.getSourceId())) {
ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
discard();
return false;
}
}
if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getType() == GameEvent.EventType.UNTAP) {
if (event.getTargetId().equals(targetPointer.getFirst(game, source))) {
return true;
}
}
return false; return false;
} }
} }

View file

@ -74,16 +74,20 @@ public class DungeonGeistsTest extends CardTestPlayerBase {
public void testWithBlink() { public void testWithBlink() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 4); addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4); addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
// When Dungeon Geists enters the battlefield, tap target creature an opponent controls.
// That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
addCard(Zone.HAND, playerA, "Dungeon Geists"); addCard(Zone.HAND, playerA, "Dungeon Geists");
addCard(Zone.HAND, playerA, "Cloudshift"); addCard(Zone.HAND, playerA, "Cloudshift");
addCard(Zone.BATTLEFIELD, playerB, "Craw Wurm"); addCard(Zone.BATTLEFIELD, playerB, "Craw Wurm");
addCard(Zone.BATTLEFIELD, playerB, "Elite Vanguard"); addCard(Zone.BATTLEFIELD, playerB, "Elite Vanguard");
addTarget(playerA, "Craw Wurm"); // first target Craw Wurm
addTarget(playerA, "Elite Vanguard"); // after Cloudshift effect (return back to battlefield) target Elite Vanguard
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dungeon Geists"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dungeon Geists");
addTarget(playerA, "Craw Wurm"); // first target Craw Wurm
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Dungeon Geists"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Dungeon Geists");
addTarget(playerA, "Elite Vanguard"); // after Cloudshift effect (return back to battlefield) target Elite Vanguard
setStopAt(2, PhaseStep.DRAW); setStopAt(2, PhaseStep.DRAW);
execute(); execute();

View file

@ -0,0 +1,66 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package org.mage.test.cards.triggers.state;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SynodCenturionTest extends CardTestPlayerBase {
/**
* Check that Synod Centurion gets sacrificed if no other artifacts are on the battlefield
*
*/
@Test
public void testAlone() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
addCard(Zone.BATTLEFIELD, playerA, "Demon's Horn");
addCard(Zone.HAND, playerA, "Shatter");
addCard(Zone.HAND, playerA, "Synod Centurion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Synod Centurion");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Shatter", "Demon's Horn");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Demon's Horn", 1);
assertGraveyardCount(playerA, "Shatter", 1);
assertGraveyardCount(playerA, "Synod Centurion", 1);
}
/**
* Check that Synod Centurion gets sacrificed if the only other
* artifact left the battlefiled for a short time
*
*/
@Test
public void testWithFlicker() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 6);
addCard(Zone.BATTLEFIELD, playerA, "Bottle Gnomes");
addCard(Zone.HAND, playerA, "Cloudshift");
addCard(Zone.HAND, playerA, "Synod Centurion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Synod Centurion");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Bottle Gnomes");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Bottle Gnomes", 1);
assertGraveyardCount(playerA, "Cloudshift", 1);
assertGraveyardCount(playerA, "Synod Centurion", 1);
}
}

View file

@ -215,14 +215,20 @@ public abstract class AbilityImpl implements Ability {
else { else {
game.addEffect((ContinuousEffect) effect, this); game.addEffect((ContinuousEffect) effect, this);
} }
/**
* All restrained trigger events are fired now.
* To restrain the events is mainly neccessary because of the movement of multiple object at once.
* If the event is fired directly as one object moved, other objects are not already in the correct zone
* to check for their effects. (e.g. Valakut, the Molten Pinnacle)
*/
game.getState().handleSimultaneousEvent(game);
game.resetShortLivingLKI();
/** /**
* game.applyEffects() has to be done at least for every effect that moves cards/permanent between zones, * game.applyEffects() has to be done at least for every effect that moves cards/permanent between zones,
* so Static effects work as intened if dependant from the moved objects zone it is in * so Static effects work as intened if dependant from the moved objects zone it is in
* Otherwise for example were static abilities with replacement effects deactivated to late * Otherwise for example were static abilities with replacement effects deactivated to late
* Example: {@link org.mage.test.cards.replacement.DryadMilitantTest#testDiesByDestroy testDiesByDestroy} * Example: {@link org.mage.test.cards.replacement.DryadMilitantTest#testDiesByDestroy testDiesByDestroy}
*/ */
// game.applyEffects();
// some effects must be applied before next effect is resolved, because effect is dependend.
if (effect.applyEffectsAfter()) { if (effect.applyEffectsAfter()) {
game.applyEffects(); game.applyEffects();
} }

View file

@ -584,7 +584,7 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
permanent.entersBattlefield(sourceId, game, event.getFromZone(), true); permanent.entersBattlefield(sourceId, game, event.getFromZone(), true);
game.setScopeRelevant(false); game.setScopeRelevant(false);
game.applyEffects(); game.applyEffects();
game.fireEvent(new ZoneChangeEvent(permanent, event.getPlayerId(), fromZone, Zone.BATTLEFIELD)); game.addSimultaneousEvent(new ZoneChangeEvent(permanent, event.getPlayerId(), fromZone, Zone.BATTLEFIELD));
return true; return true;
} }
if (facedown) { if (facedown) {

View file

@ -108,7 +108,7 @@ public class PermanentToken extends PermanentImpl {
if (!game.replaceEvent(new ZoneChangeEvent(this, sourceId, this.getControllerId(), Zone.BATTLEFIELD, Zone.EXILED))) { if (!game.replaceEvent(new ZoneChangeEvent(this, sourceId, this.getControllerId(), Zone.BATTLEFIELD, Zone.EXILED))) {
game.rememberLKI(objectId, Zone.BATTLEFIELD, this); game.rememberLKI(objectId, Zone.BATTLEFIELD, this);
if (game.getPlayer(controllerId).removeFromBattlefield(this, game)) { if (game.getPlayer(controllerId).removeFromBattlefield(this, game)) {
game.fireEvent(new ZoneChangeEvent(this, sourceId, this.getControllerId(), Zone.BATTLEFIELD, Zone.EXILED)); game.addSimultaneousEvent(new ZoneChangeEvent(this, sourceId, this.getControllerId(), Zone.BATTLEFIELD, Zone.EXILED));
return true; return true;
} }
} }

View file

@ -201,8 +201,8 @@ public class Spell implements StackObject, Card {
result |= spellAbility.resolve(game); result |= spellAbility.resolve(game);
} }
} }
game.getState().handleSimultaneousEvent(game); // game.getState().handleSimultaneousEvent(game);
game.resetShortLivingLKI(); // game.resetShortLivingLKI();
index++; index++;
} }
} }