Some changes to restrained event handling (simultaneous events) (fixes #897).

This commit is contained in:
LevelX2 2015-04-19 10:43:12 +02:00
parent a5967d9b2a
commit 568f62c66f
8 changed files with 1023 additions and 935 deletions

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@ -1,145 +1,146 @@
/* /*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without modification, are * Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met: * permitted provided that the following conditions are met:
* *
* 1. Redistributions of source code must retain the above copyright notice, this list of * 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer. * conditions and the following disclaimer.
* *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list * 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials * of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution. * provided with the distribution.
* *
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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package mage.sets.championsofkamigawa; package mage.sets.championsofkamigawa;
import java.util.UUID; import java.util.UUID;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.condition.Condition; import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalOneShotEffect; import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.common.discard.DiscardControllerEffect; import mage.abilities.effects.common.discard.DiscardControllerEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect; import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect; import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.Rarity; import mage.constants.Rarity;
import mage.constants.WatcherScope; import mage.constants.WatcherScope;
import mage.filter.common.FilterCreatureCard; import mage.filter.common.FilterCreatureCard;
import mage.filter.predicate.mageobject.NamePredicate; import mage.filter.predicate.mageobject.NamePredicate;
import mage.game.Game; import mage.game.Game;
import mage.game.events.GameEvent; import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType; import mage.game.events.GameEvent.EventType;
import mage.game.stack.Spell; import mage.game.stack.Spell;
import mage.target.common.TargetCardInLibrary; import mage.target.common.TargetCardInLibrary;
import mage.watchers.Watcher; import mage.watchers.Watcher;
/** /**
* *
* @author LevelX2 * @author LevelX2
*/ */
public class SiftThroughSands extends CardImpl { public class SiftThroughSands extends CardImpl {
private static final String rule = "If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library"; private static final String rule = "If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library";
private static final FilterCreatureCard filter = new FilterCreatureCard("a card named The Unspeakable"); private static final FilterCreatureCard filter = new FilterCreatureCard("a card named The Unspeakable");
static { static {
filter.add(new NamePredicate("The Unspeakable")); filter.add(new NamePredicate("The Unspeakable"));
} }
public SiftThroughSands(UUID ownerId) { public SiftThroughSands(UUID ownerId) {
super(ownerId, 84, "Sift Through Sands", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{1}{U}{U}"); super(ownerId, 84, "Sift Through Sands", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{1}{U}{U}");
this.expansionSetCode = "CHK"; this.expansionSetCode = "CHK";
this.subtype.add("Arcane"); this.subtype.add("Arcane");
this.color.setBlue(true); this.color.setBlue(true);
// Draw two cards, then discard a card. // Draw two cards, then discard a card.
this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(2)); this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(2));
Effect effect = new DiscardControllerEffect(1); Effect effect = new DiscardControllerEffect(1);
effect.setText(", then discard a card"); effect.setText(", then discard a card");
this.getSpellAbility().addEffect(effect); this.getSpellAbility().addEffect(effect);
// If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.
this.getSpellAbility().addEffect(new ConditionalOneShotEffect(new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(filter), false, true), new SiftThroughSandsCondition(), rule)); // If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.
this.getSpellAbility().addWatcher(new SiftThroughSandsWatcher()); this.getSpellAbility().addEffect(new ConditionalOneShotEffect(new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(filter), false, true), new SiftThroughSandsCondition(), rule));
} this.getSpellAbility().addWatcher(new SiftThroughSandsWatcher());
}
public SiftThroughSands(final SiftThroughSands card) {
super(card); public SiftThroughSands(final SiftThroughSands card) {
} super(card);
}
@Override
public SiftThroughSands copy() { @Override
return new SiftThroughSands(this); public SiftThroughSands copy() {
} return new SiftThroughSands(this);
} }
}
class SiftThroughSandsCondition implements Condition {
class SiftThroughSandsCondition implements Condition {
@Override
public boolean apply(Game game, Ability source) { @Override
SiftThroughSandsWatcher watcher = (SiftThroughSandsWatcher) game.getState().getWatchers().get("SiftThroughSandsWatcher", source.getControllerId()); public boolean apply(Game game, Ability source) {
if (watcher != null) { SiftThroughSandsWatcher watcher = (SiftThroughSandsWatcher) game.getState().getWatchers().get("SiftThroughSandsWatcher", source.getControllerId());
return watcher.conditionMet(); if (watcher != null) {
} return watcher.conditionMet();
return false; }
} return false;
} }
}
class SiftThroughSandsWatcher extends Watcher {
class SiftThroughSandsWatcher extends Watcher {
boolean castPeerThroughDepths = false;
boolean castReachThroughMists = false; boolean castPeerThroughDepths = false;
boolean castReachThroughMists = false;
public SiftThroughSandsWatcher() {
super("SiftThroughSandsWatcher", WatcherScope.PLAYER); public SiftThroughSandsWatcher() {
} super("SiftThroughSandsWatcher", WatcherScope.PLAYER);
}
public SiftThroughSandsWatcher(final SiftThroughSandsWatcher watcher) {
super(watcher); public SiftThroughSandsWatcher(final SiftThroughSandsWatcher watcher) {
this.castPeerThroughDepths = watcher.castPeerThroughDepths; super(watcher);
this.castReachThroughMists = watcher.castReachThroughMists; this.castPeerThroughDepths = watcher.castPeerThroughDepths;
} this.castReachThroughMists = watcher.castReachThroughMists;
}
@Override
public SiftThroughSandsWatcher copy() { @Override
return new SiftThroughSandsWatcher(this); public SiftThroughSandsWatcher copy() {
} return new SiftThroughSandsWatcher(this);
}
@Override
public void watch(GameEvent event, Game game) { @Override
if (condition == true) { //no need to check - condition has already occured public void watch(GameEvent event, Game game) {
return; if (condition == true) { //no need to check - condition has already occured
} return;
if (event.getType() == EventType.SPELL_CAST }
&& controllerId == event.getPlayerId()) { if (event.getType() == EventType.SPELL_CAST
Spell spell = game.getStack().getSpell(event.getTargetId()); && controllerId == event.getPlayerId()) {
if (spell.getCard().getName().equals("Peer Through Depths")) { Spell spell = game.getStack().getSpell(event.getTargetId());
castPeerThroughDepths = true; if (spell.getCard().getName().equals("Peer Through Depths")) {
} else if (spell.getCard().getName().equals("Reach Through Mists")) { castPeerThroughDepths = true;
castReachThroughMists = true; } else if (spell.getCard().getName().equals("Reach Through Mists")) {
} castReachThroughMists = true;
condition = castPeerThroughDepths && castReachThroughMists; }
} condition = castPeerThroughDepths && castReachThroughMists;
} }
}
@Override
public void reset() { @Override
super.reset(); public void reset() {
this.castPeerThroughDepths = false; super.reset();
this.castReachThroughMists = false; this.castPeerThroughDepths = false;
} this.castReachThroughMists = false;
} }
}

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@ -70,7 +70,6 @@ public class DungeonGeists extends CardImpl {
this.expansionSetCode = "DKA"; this.expansionSetCode = "DKA";
this.subtype.add("Spirit"); this.subtype.add("Spirit");
this.color.setBlue(true);
this.power = new MageInt(3); this.power = new MageInt(3);
this.toughness = new MageInt(3); this.toughness = new MageInt(3);
@ -112,40 +111,52 @@ class DungeonGeistsEffect extends ContinuousRuleModifyingEffectImpl {
} }
@Override @Override
public boolean apply(Game game, Ability source) { public boolean checksEventType(GameEvent event, Game game) {
return false; return event.getType() == GameEvent.EventType.UNTAP || event.getType() == GameEvent.EventType.ZONE_CHANGE || event.getType() == GameEvent.EventType.LOST_CONTROL;
} }
@Override @Override
public boolean applies(GameEvent event, Ability source, Game game) { public boolean applies(GameEvent event, Ability source, Game game) {
// Source must be on the battlefield (it's neccessary to check here because if as response to the enter // Source must be on the battlefield (it's neccessary to check here because if as response to the enter
// the battlefield triggered ability the source dies (or will be exiled), then the ZONE_CHANGE or LOST_CONTROL // the battlefield triggered ability the source dies (or will be exiled), then the ZONE_CHANGE or LOST_CONTROL
// event will happen before this effect is applied ever) // event will happen before this effect is applied ever)
Permanent sourcePermanent = game.getPermanent(source.getSourceId()); Permanent sourcePermanent = (Permanent) source.getSourceObjectIfItStillExists(game);
if (sourcePermanent == null || !sourcePermanent.getControllerId().equals(source.getControllerId())) { if (sourcePermanent == null || !sourcePermanent.getControllerId().equals(source.getControllerId())) {
this.used = true; discard();
return false; return false;
} }
if (event.getType() == GameEvent.EventType.LOST_CONTROL) { switch(event.getType()) {
if (event.getTargetId().equals(source.getSourceId())) { case ZONE_CHANGE:
discard(); // end effect if source does a zone move
return false; if (event.getTargetId().equals(source.getSourceId())) {
} ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
discard();
return false;
}
}
break;
case UNTAP:
// prevent to untap the target creature
if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getTargetId().equals(targetPointer.getFirst(game, source))) {
Permanent targetCreature = game.getPermanent(targetPointer.getFirst(game, source));
if (targetCreature != null) {
return targetCreature.getControllerId().equals(game.getActivePlayerId());
} else {
discard();
return false;
}
}
break;
case LOST_CONTROL:
// end effect if source control is changed
if (event.getTargetId().equals(source.getSourceId())) {
discard();
return false;
}
break;
} }
if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(source.getSourceId())) {
ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
discard();
return false;
}
}
if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getType() == GameEvent.EventType.UNTAP) {
if (event.getTargetId().equals(targetPointer.getFirst(game, source))) {
return true;
}
}
return false; return false;
} }
} }

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@ -74,16 +74,20 @@ public class DungeonGeistsTest extends CardTestPlayerBase {
public void testWithBlink() { public void testWithBlink() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 4); addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4); addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
// When Dungeon Geists enters the battlefield, tap target creature an opponent controls.
// That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
addCard(Zone.HAND, playerA, "Dungeon Geists"); addCard(Zone.HAND, playerA, "Dungeon Geists");
addCard(Zone.HAND, playerA, "Cloudshift"); addCard(Zone.HAND, playerA, "Cloudshift");
addCard(Zone.BATTLEFIELD, playerB, "Craw Wurm"); addCard(Zone.BATTLEFIELD, playerB, "Craw Wurm");
addCard(Zone.BATTLEFIELD, playerB, "Elite Vanguard"); addCard(Zone.BATTLEFIELD, playerB, "Elite Vanguard");
addTarget(playerA, "Craw Wurm"); // first target Craw Wurm
addTarget(playerA, "Elite Vanguard"); // after Cloudshift effect (return back to battlefield) target Elite Vanguard
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dungeon Geists"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dungeon Geists");
addTarget(playerA, "Craw Wurm"); // first target Craw Wurm
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Dungeon Geists"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Dungeon Geists");
addTarget(playerA, "Elite Vanguard"); // after Cloudshift effect (return back to battlefield) target Elite Vanguard
setStopAt(2, PhaseStep.DRAW); setStopAt(2, PhaseStep.DRAW);
execute(); execute();

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@ -0,0 +1,66 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package org.mage.test.cards.triggers.state;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SynodCenturionTest extends CardTestPlayerBase {
/**
* Check that Synod Centurion gets sacrificed if no other artifacts are on the battlefield
*
*/
@Test
public void testAlone() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
addCard(Zone.BATTLEFIELD, playerA, "Demon's Horn");
addCard(Zone.HAND, playerA, "Shatter");
addCard(Zone.HAND, playerA, "Synod Centurion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Synod Centurion");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Shatter", "Demon's Horn");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Demon's Horn", 1);
assertGraveyardCount(playerA, "Shatter", 1);
assertGraveyardCount(playerA, "Synod Centurion", 1);
}
/**
* Check that Synod Centurion gets sacrificed if the only other
* artifact left the battlefiled for a short time
*
*/
@Test
public void testWithFlicker() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 6);
addCard(Zone.BATTLEFIELD, playerA, "Bottle Gnomes");
addCard(Zone.HAND, playerA, "Cloudshift");
addCard(Zone.HAND, playerA, "Synod Centurion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Synod Centurion");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Bottle Gnomes");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Bottle Gnomes", 1);
assertGraveyardCount(playerA, "Cloudshift", 1);
assertGraveyardCount(playerA, "Synod Centurion", 1);
}
}

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@ -215,14 +215,20 @@ public abstract class AbilityImpl implements Ability {
else { else {
game.addEffect((ContinuousEffect) effect, this); game.addEffect((ContinuousEffect) effect, this);
} }
/**
* All restrained trigger events are fired now.
* To restrain the events is mainly neccessary because of the movement of multiple object at once.
* If the event is fired directly as one object moved, other objects are not already in the correct zone
* to check for their effects. (e.g. Valakut, the Molten Pinnacle)
*/
game.getState().handleSimultaneousEvent(game);
game.resetShortLivingLKI();
/** /**
* game.applyEffects() has to be done at least for every effect that moves cards/permanent between zones, * game.applyEffects() has to be done at least for every effect that moves cards/permanent between zones,
* so Static effects work as intened if dependant from the moved objects zone it is in * so Static effects work as intened if dependant from the moved objects zone it is in
* Otherwise for example were static abilities with replacement effects deactivated to late * Otherwise for example were static abilities with replacement effects deactivated to late
* Example: {@link org.mage.test.cards.replacement.DryadMilitantTest#testDiesByDestroy testDiesByDestroy} * Example: {@link org.mage.test.cards.replacement.DryadMilitantTest#testDiesByDestroy testDiesByDestroy}
*/ */
// game.applyEffects();
// some effects must be applied before next effect is resolved, because effect is dependend.
if (effect.applyEffectsAfter()) { if (effect.applyEffectsAfter()) {
game.applyEffects(); game.applyEffects();
} }

File diff suppressed because it is too large Load diff

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@ -108,7 +108,7 @@ public class PermanentToken extends PermanentImpl {
if (!game.replaceEvent(new ZoneChangeEvent(this, sourceId, this.getControllerId(), Zone.BATTLEFIELD, Zone.EXILED))) { if (!game.replaceEvent(new ZoneChangeEvent(this, sourceId, this.getControllerId(), Zone.BATTLEFIELD, Zone.EXILED))) {
game.rememberLKI(objectId, Zone.BATTLEFIELD, this); game.rememberLKI(objectId, Zone.BATTLEFIELD, this);
if (game.getPlayer(controllerId).removeFromBattlefield(this, game)) { if (game.getPlayer(controllerId).removeFromBattlefield(this, game)) {
game.fireEvent(new ZoneChangeEvent(this, sourceId, this.getControllerId(), Zone.BATTLEFIELD, Zone.EXILED)); game.addSimultaneousEvent(new ZoneChangeEvent(this, sourceId, this.getControllerId(), Zone.BATTLEFIELD, Zone.EXILED));
return true; return true;
} }
} }

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@ -201,8 +201,8 @@ public class Spell implements StackObject, Card {
result |= spellAbility.resolve(game); result |= spellAbility.resolve(game);
} }
} }
game.getState().handleSimultaneousEvent(game); // game.getState().handleSimultaneousEvent(game);
game.resetShortLivingLKI(); // game.resetShortLivingLKI();
index++; index++;
} }
} }