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Fixed that in multiplayer games attacked players could block attacking creatures that attacked other players.
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2 changed files with 10 additions and 4 deletions
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@ -404,7 +404,7 @@ public class Combat implements Serializable, Copyable<Combat> {
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return;
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}
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Permanent defender = game.getPermanent(defenderId);
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CombatGroup newGroup = new CombatGroup(defenderId, defender != null);
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CombatGroup newGroup = new CombatGroup(defenderId, defender != null, defender != null ? defender.getControllerId(): defenderId);
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newGroup.attackers.add(attackerId);
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Permanent attacker = game.getPermanent(attackerId);
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if (!attacker.getAbilities().containsKey(VigilanceAbility.getInstance().getId())) {
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@ -419,7 +419,7 @@ public class Combat implements Serializable, Copyable<Combat> {
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Permanent blocker = game.getPermanent(blockerId);
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if (blockerId != null && blocker != null && blocker.getBlocking() > 1) {
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if (!blockingGroups.containsKey(blockerId)) {
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CombatGroup newGroup = new CombatGroup(playerId, playerId != null);
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CombatGroup newGroup = new CombatGroup(playerId, false, playerId);
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newGroup.blockers.add(blockerId);
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// add all blocked attackers
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for (CombatGroup group : groups) {
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@ -52,12 +52,14 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
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protected List<UUID> attackerOrder = new ArrayList<UUID>();
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protected Map<UUID, UUID> players = new HashMap<UUID, UUID>();
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protected boolean blocked;
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protected UUID defenderId;
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protected UUID defenderId; // planeswalker or player
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protected UUID defendingPlayerId;
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protected boolean defenderIsPlaneswalker;
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public CombatGroup(UUID defenderId, boolean defenderIsPlaneswalker) {
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public CombatGroup(UUID defenderId, boolean defenderIsPlaneswalker, UUID defendingPlayerId) {
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this.defenderId = defenderId;
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this.defenderIsPlaneswalker = defenderIsPlaneswalker;
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this.defendingPlayerId = defendingPlayerId;
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}
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public CombatGroup(final CombatGroup group) {
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@ -379,6 +381,10 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
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}
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public boolean canBlock(Permanent blocker, Game game) {
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// you can't block if combat group attacks another player
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if (!defendingPlayerId.equals(blocker.getControllerId()) ) {
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return false;
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}
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for (UUID attackerId: attackers) {
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if (!blocker.canBlock(attackerId, game)) {
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return false;
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