[SNC] fixed Shakedown Heavy having controller choose rather than defending player (fixes #8939)

This commit is contained in:
Evan Kranzler 2022-05-11 18:58:58 -04:00
parent a6dc71ac97
commit 5759a65a81

View file

@ -69,7 +69,7 @@ class ShakedownHeavyEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Player defender = game.getPlayer(getTargetPointer().getFirst(game, source));
if (controller == null || defender == null || !controller.chooseUse(
if (controller == null || defender == null || !defender.chooseUse(
outcome, "Have " + controller.getName() + " draw a card?", source, game
)) {
return false;