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[SNC] fixed Shakedown Heavy having controller choose rather than defending player (fixes #8939)
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@ -69,7 +69,7 @@ class ShakedownHeavyEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Player defender = game.getPlayer(getTargetPointer().getFirst(game, source));
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if (controller == null || defender == null || !controller.chooseUse(
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if (controller == null || defender == null || !defender.chooseUse(
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outcome, "Have " + controller.getName() + " draw a card?", source, game
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)) {
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return false;
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