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* AI player - Fixed a bug that sometimes valid targets were not taken into account.
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@ -1824,7 +1824,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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protected List<Permanent> threats(UUID playerId, UUID sourceId, FilterPermanent filter, Game game, List<UUID> targets) {
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List<Permanent> threats = (playerId == null || sourceId ==null) ?
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game.getBattlefield().getActivePermanents(filter, this.getId(), sourceId, game) : // all permanents within the range of the player
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game.getBattlefield().getAllActivePermanents(filter, playerId, game); // all controlled permanents of playerId
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game.getBattlefield().getActivePermanents(filter, playerId, sourceId, game);
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Iterator<Permanent> it = threats.iterator();
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while (it.hasNext()) { // remove permanents already targeted
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