Clergy of Holy Nimbus tests

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drmDev 2016-08-05 18:17:10 -04:00
parent 64432e9132
commit 57995f893e

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package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class ClergyOfTheHolyNimbusTest extends CardTestPlayerBase {
@Test
public void testBasicRegeneration() {
// If Clergy of the Holy Nimbus would be destroyed, regenerate it.
// {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
addCard(Zone.BATTLEFIELD, playerB, "Clergy of the Holy Nimbus"); // {W} 1/1
addCard(Zone.HAND, playerA, "Doom Blade"); // {1}{B} destroy target non-black creature
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Doom Blade", "Clergy of the Holy Nimbus");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Doom Blade", 1);
assertPermanentCount(playerB, "Clergy of the Holy Nimbus", 1);
}
@Test
public void testCannotBeRegeneratedSpell() {
// If Clergy of the Holy Nimbus would be destroyed, regenerate it.
// {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
addCard(Zone.BATTLEFIELD, playerB, "Clergy of the Holy Nimbus"); // {W} 1/1
addCard(Zone.HAND, playerA, "Wrath of God"); // {2}{W}{W} destroy all creatures, they cannot be regenerated
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wrath of God");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Wrath of God", 1);
assertGraveyardCount(playerB, "Clergy of the Holy Nimbus", 1);
}
// in game testing works correctly - not sure if the ability is being activated or not here.
@Ignore
@Test
public void testOpponentPaysOneToNotAllowRegeneration() {
// If Clergy of the Holy Nimbus would be destroyed, regenerate it.
// {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
addCard(Zone.BATTLEFIELD, playerB, "Clergy of the Holy Nimbus"); // {W} 1/1
addCard(Zone.HAND, playerA, "Doom Blade"); // {1}{B} destroy target non-black creature
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}:");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Doom Blade", "Clergy of the Holy Nimbus");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Doom Blade", 1);
assertGraveyardCount(playerB, "Clergy of the Holy Nimbus", 1);
}
}