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Merge pull request #1634 from drmDev/master
Test for Breaker of Armies with Menace, reported bug.
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commit
57a316cfc6
3 changed files with 45 additions and 8 deletions
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@ -29,6 +29,7 @@ package org.mage.test.cards.requirement;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -178,9 +179,45 @@ public class BlockRequirementTest extends CardTestPlayerBase {
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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// Hill giant is still alive and Played B looses 3 lives
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// Hill giant is still alive and Played B loses 3 lives
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assertPermanentCount(playerA, "Hill Giant", 1);
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assertLife(playerB, 17);
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}
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/**
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* Reported bug:
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* When Breaker of Armies is granted Menace and there is only 1 valid blocker, the game enters a state
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* that cannot be continued. He must be blocked by all creatures that are able, however, with menace
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* the only valid blocks would be by more than one creature, so the expected behavior is no blocks can be made.
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*/
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@Ignore
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@Test
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public void testBreakerOfArmiesWithMenace() {
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// {8}
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// All creatures able to block Breaker of Armies do so.
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addCard(Zone.BATTLEFIELD, playerA, "Breaker of Armies", 1); // 10/8
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// 3/3 Vanilla creature
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addCard(Zone.BATTLEFIELD, playerB, "Hill Giant", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 8);
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// {2}{B} Enchanted creature gets +2/+1 and has menace.
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addCard(Zone.HAND, playerA, "Untamed Hunger", 1);
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castSpell(1,PhaseStep.PRECOMBAT_MAIN, playerA, "Untamed Hunger", "Breaker of Armies");
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attack(1, playerA, "Breaker of Armies");
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// not allowed due to Breaker of Armies having menace
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block(1, playerB, "Hill Giant", "Breaker of Armies");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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// Hill giant is still alive
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assertPermanentCount(playerA, "Hill Giant", 1);
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// Player B was unable to block, so goes down to 10 life
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assertLife(playerB, 10);
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}
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}
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@ -38,21 +38,21 @@ import mage.game.Game;
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public class MultipliedValue implements DynamicValue {
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private final DynamicValue value;
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private final int multiplier;
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private final int multplier; // should be renamed to multiplier but don't want to break your stuff
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public MultipliedValue(DynamicValue value, int multiplier) {
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this.value = value.copy();
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this.multiplier = multiplier;
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this.multplier = multiplier;
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}
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MultipliedValue(final MultipliedValue dynamicValue) {
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this.value = dynamicValue.value.copy();
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this.multiplier = dynamicValue.multiplier;
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this.multplier = dynamicValue.multplier;
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}
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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return multiplier * value.calculate(game, sourceAbility, effect);
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return multplier * value.calculate(game, sourceAbility, effect);
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}
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@Override
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@ -63,10 +63,10 @@ public class MultipliedValue implements DynamicValue {
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@Override
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public String toString() {
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StringBuilder sb = new StringBuilder();
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if (multiplier == 2) {
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if (multplier == 2) {
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sb.append("twice ");
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} else {
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sb.append(multiplier).append(" * ");
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sb.append(multplier).append(" * ");
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}
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return sb.append(value.toString()).toString();
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}
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@ -52,7 +52,7 @@ public class BlockedCreatureCount implements DynamicValue {
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public BlockedCreatureCount(String message, boolean beyondTheFirst) {
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this.message = message;
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this.beyondTheFirst = beyondTheFirst;
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//this.beyondTheFirst = beyondTheFirst; this was never set in the original, so not setting here just in case ??
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}
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public BlockedCreatureCount(final BlockedCreatureCount dynamicValue) {
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