- Fixed an issue with AffinityEffect and multiplayer games. See #5931

This commit is contained in:
jeffwadsworth 2019-12-06 14:16:32 -06:00
parent 30e8fec8df
commit 57cb023f78

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@ -30,8 +30,8 @@ public class AffinityEffect extends CostModificationEffectImpl {
SpellAbility spellAbility = (SpellAbility)abilityToModify;
Mana mana = spellAbility.getManaCostsToPay().getMana();
if (mana.getGeneric() > 0) {
//int count = game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game); // this doesn't work with Sen Triplets
int count = game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game).size(); // this works with Sen Triplets
// the following works with Sen Triplets and in multiplayer games
int count = game.getBattlefield().getActivePermanents(filter, abilityToModify.getControllerId(), source.getId(), game).size();
int newCount = mana.getGeneric() - count;
if (newCount < 0) {
newCount = 0;