mirror of
https://github.com/correl/mage.git
synced 2024-12-26 11:09:27 +00:00
fixed menace counters not working
This commit is contained in:
parent
37b79bc6ad
commit
58541b8a24
1 changed files with 1 additions and 0 deletions
|
@ -945,6 +945,7 @@ public class ContinuousEffects implements Serializable {
|
||||||
Map<ContinuousEffect, Set<UUID>> waitingEffects = new LinkedHashMap<>();
|
Map<ContinuousEffect, Set<UUID>> waitingEffects = new LinkedHashMap<>();
|
||||||
Set<UUID> appliedEffects = new HashSet<>();
|
Set<UUID> appliedEffects = new HashSet<>();
|
||||||
applyCounters.apply(Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, null, game);
|
applyCounters.apply(Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, null, game);
|
||||||
|
activeLayerEffects=getLayeredEffects(game);
|
||||||
|
|
||||||
while (!done) { // loop needed if a added effect adds again an effect (e.g. Level 5- of Joraga Treespeaker)
|
while (!done) { // loop needed if a added effect adds again an effect (e.g. Level 5- of Joraga Treespeaker)
|
||||||
done = true;
|
done = true;
|
||||||
|
|
Loading…
Reference in a new issue