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Fixed random test fail (Oath)
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1 changed files with 1 additions and 6 deletions
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@ -138,8 +138,8 @@ public class OathOfLiegesTest extends CardTestPlayerBase {
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// turn 1 - A
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// turn 1 - A
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// cast oath A
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// cast oath A
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {W}", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Replenish");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Replenish");
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// showBattlefield("A perms", 1, PhaseStep.POSTCOMBAT_MAIN, playerA);
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// cast oath copy
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// cast oath copy
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Copy Enchantment");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Copy Enchantment");
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setChoice(playerA, "Yes"); // use copy effect
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setChoice(playerA, "Yes"); // use copy effect
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@ -200,10 +200,6 @@ public class OathOfLiegesTest extends CardTestPlayerBase {
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// cast oath A
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// cast oath A
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Replenish");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Replenish");
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// cast oath copy by opponent
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// cast oath copy by opponent
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// showBattlefield("A perms", 2, PhaseStep.POSTCOMBAT_MAIN, playerA);
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// showBattlefield("B perms", 2, PhaseStep.POSTCOMBAT_MAIN, playerB);
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// showAvailableAbilities("B abils", 2, PhaseStep.POSTCOMBAT_MAIN, playerB);
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// showHand("B hand", 2, PhaseStep.POSTCOMBAT_MAIN, playerB);
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Copy Enchantment");
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Copy Enchantment");
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setChoice(playerB, "Yes"); // use copy effect
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setChoice(playerB, "Yes"); // use copy effect
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setChoice(playerB, "Oath of Lieges"); // target for copy
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setChoice(playerB, "Oath of Lieges"); // target for copy
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@ -211,7 +207,6 @@ public class OathOfLiegesTest extends CardTestPlayerBase {
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checkPermanentCount("B have 1 oath", 2, PhaseStep.END_TURN, playerA, "Oath of Lieges", 1);
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checkPermanentCount("B have 1 oath", 2, PhaseStep.END_TURN, playerA, "Oath of Lieges", 1);
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checkPermanentCount("A have 10 plains", 2, PhaseStep.END_TURN, playerA, "Plains", 10);
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checkPermanentCount("A have 10 plains", 2, PhaseStep.END_TURN, playerA, "Plains", 10);
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checkPermanentCount("B have 12 plains", 2, PhaseStep.END_TURN, playerB, "Plains", 12);
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checkPermanentCount("B have 12 plains", 2, PhaseStep.END_TURN, playerB, "Plains", 12);
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// showLibrary("lib B", 2, PhaseStep.END_TURN, playerB);
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// turn 3 - A
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// turn 3 - A
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// oath A triggers for A and activates
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// oath A triggers for A and activates
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