Added Dust Elemental. Modified "bounce a permanent" effect so it doesn't fizzle if too few targets are selected-- this bug only affected Dust Elemental and Stormfront Riders to my knowledge.

This commit is contained in:
Zeplar 2015-06-05 17:44:57 -07:00
parent f8532ab587
commit 58b0903dc4
3 changed files with 96 additions and 3 deletions

View file

@ -0,0 +1,80 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.planarchaos;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.common.ReturnToHandChosenControlledPermanentEffect;
import mage.abilities.keyword.FlashAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.FearAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author Zeplar1_at_googlemail.com
*/
public class DustElemental extends CardImpl {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent(" creatures you control");
public DustElemental(UUID ownerId) {
super(ownerId, 5, "Dust Elemental", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{W}{W}");
this.expansionSetCode = "PLC";
this.subtype.add("Elemental");
this.power = new MageInt(6);
this.toughness = new MageInt(6);
// Flash
this.addAbility(FlashAbility.getInstance());
// Flying; fear
this.addAbility(FlyingAbility.getInstance());
this.addAbility(FearAbility.getInstance());
// When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
this.addAbility(new EntersBattlefieldTriggeredAbility(new ReturnToHandChosenControlledPermanentEffect(filter,1,3)));
}
public DustElemental(final DustElemental card) {
super(card);
}
@Override
public DustElemental copy() {
return new DustElemental(this);
}
}

View file

@ -39,7 +39,7 @@ import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.other.OwnerPredicate;
import mage.game.permanent.token.SoldierToken;
@ -68,7 +68,7 @@ public class StormfrontRiders extends CardImpl {
// Flying
this.addAbility(FlyingAbility.getInstance());
// When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.
this.addAbility(new EntersBattlefieldTriggeredAbility(new ReturnToHandChosenControlledPermanentEffect(new FilterControlledPermanent("creatures you control"), 2)));
this.addAbility(new EntersBattlefieldTriggeredAbility(new ReturnToHandChosenControlledPermanentEffect(new FilterControlledCreaturePermanent("creatures you control"),1,2)));
// Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
this.addAbility(new ZoneChangeAllTriggeredAbility(Zone.BATTLEFIELD, Zone.BATTLEFIELD, Zone.HAND, new CreateTokenEffect(new SoldierToken()),
filter,"Whenever {this} or another creature is returned to your hand from the battlefield, ", false));

View file

@ -47,6 +47,7 @@ public class ReturnToHandChosenControlledPermanentEffect extends OneShotEffect {
private final FilterControlledPermanent filter;
private int number;
private int minNumber;
public ReturnToHandChosenControlledPermanentEffect(FilterControlledPermanent filter) {
this(filter, 1);
@ -55,6 +56,15 @@ public class ReturnToHandChosenControlledPermanentEffect extends OneShotEffect {
super(Outcome.ReturnToHand);
this.filter = filter;
this.number = number;
this.minNumber = number;
this.staticText = getText();
}
public ReturnToHandChosenControlledPermanentEffect(FilterControlledPermanent filter, int minNumber, int maxNumber) {
super(Outcome.ReturnToHand);
this.filter = filter;
this.number = maxNumber;
this.minNumber = minNumber;
this.staticText = getText();
}
@ -62,7 +72,10 @@ public class ReturnToHandChosenControlledPermanentEffect extends OneShotEffect {
super(effect);
this.filter = effect.filter;
this.number = effect.number;
this.minNumber = this.minNumber;
}
@Override
public ReturnToHandChosenControlledPermanentEffect copy() {
@ -73,7 +86,7 @@ public class ReturnToHandChosenControlledPermanentEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
TargetControlledPermanent target = new TargetControlledPermanent(number, number, filter, true);
TargetControlledPermanent target = new TargetControlledPermanent(minNumber, number, filter, true);
if (player.choose(this.outcome, target, source.getSourceId(), game)) {
for (UUID targetCreatureId : target.getTargets()) {
Permanent permanent = game.getPermanent(targetCreatureId);