Fixed player leaving/conceding handling.

This commit is contained in:
LevelX2 2017-10-21 16:13:45 +02:00
parent 79d4c07d20
commit 58d3fc2328
21 changed files with 553 additions and 463 deletions

View file

@ -519,7 +519,7 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
logger.trace("interrupted - " + val);
return val;
}
if (depth <= 0 || SimulationNode2.nodeCount > maxNodes || game.gameOver(null)) {
if (depth <= 0 || SimulationNode2.nodeCount > maxNodes || game.checkIfGameIsOver()) {
logger.trace("Add actions -- reached end state, node count=" + SimulationNode2.nodeCount + ", depth=" + depth);
val = GameStateEvaluator2.evaluate(playerId, game);
UUID currentPlayerId = node.getGame().getPlayerList().get();
@ -540,7 +540,7 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
}
}
if (game.gameOver(null)) {
if (game.checkIfGameIsOver()) {
val = GameStateEvaluator2.evaluate(playerId, game);
} else if (!node.getChildren().isEmpty()) {
//declared attackers or blockers or triggered abilities
@ -588,7 +588,7 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
logger.debug("Sim Prio [" + depth + "] -- repeated action: " + action.toString());
continue;
}
if (!sim.gameOver(null) && action.isUsesStack()) {
if (!sim.checkIfGameIsOver() && action.isUsesStack()) {
// only pass if the last action uses the stack
UUID nextPlayerId = sim.getPlayerList().get();
do {
@ -864,7 +864,7 @@ public class ComputerPlayer6 extends ComputerPlayer /*implements Player*/ {
break;
case CLEANUP:
game.getPhase().getStep().beginStep(game, activePlayerId);
if (!game.checkStateAndTriggered() && !game.gameOver(null)) {
if (!game.checkStateAndTriggered() && !game.checkIfGameIsOver()) {
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
game.getTurn().setPhase(new BeginningPhase());
game.getPhase().setStep(new UntapStep());

View file

@ -233,7 +233,7 @@ public class ComputerPlayer7 extends ComputerPlayer6 {
return GameStateEvaluator2.evaluate(playerId, game);
}
// Condition to stop deeper simulation
if (depth <= 0 || SimulationNode2.nodeCount > maxNodes || game.gameOver(null)) {
if (depth <= 0 || SimulationNode2.nodeCount > maxNodes || game.checkIfGameIsOver()) {
val = GameStateEvaluator2.evaluate(playerId, game);
if (logger.isTraceEnabled()) {
StringBuilder sb = new StringBuilder("Add Actions -- reached end state <").append(val).append('>');
@ -267,7 +267,7 @@ public class ComputerPlayer7 extends ComputerPlayer6 {
}
}
if (game.gameOver(null)) {
if (game.checkIfGameIsOver()) {
val = GameStateEvaluator2.evaluate(playerId, game);
} else if (stepFinished) {
logger.debug("Step finished");
@ -481,7 +481,7 @@ public class ComputerPlayer7 extends ComputerPlayer6 {
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
Combat simCombat = sim.getCombat().copy();
finishCombat(sim);
if (sim.gameOver(null)) {
if (sim.checkIfGameIsOver()) {
val = GameStateEvaluator2.evaluate(playerId, sim);
} else if (!counter) {
val = simulatePostCombatMain(sim, newNode, depth - 1, alpha, beta);
@ -549,7 +549,7 @@ public class ComputerPlayer7 extends ComputerPlayer6 {
logger.debug("interrupted");
return;
}
if (!game.gameOver(null)) {
if (!game.checkIfGameIsOver()) {
game.getPhase().setStep(step);
if (!step.skipStep(game, game.getActivePlayerId())) {
step.beginStep(game, game.getActivePlayerId());
@ -598,7 +598,7 @@ public class ComputerPlayer7 extends ComputerPlayer6 {
logger.debug("interrupted");
return;
}
if (!game.gameOver(null)) {
if (!game.checkIfGameIsOver()) {
game.getTurn().getPhase().endPhase(game, game.getActivePlayerId());
game.getTurn().setPhase(new EndPhase());
if (game.getTurn().getPhase().beginPhase(game, game.getActivePlayerId())) {

View file

@ -33,7 +33,7 @@ public final class GameStateEvaluator2 {
public static int evaluate(UUID playerId, Game game) {
Player player = game.getPlayer(playerId);
Player opponent = game.getPlayer(game.getOpponents(playerId).iterator().next());
if (game.gameOver(null)) {
if (game.checkIfGameIsOver()) {
if (player.hasLost() || opponent.hasWon()) {
return LOSE_GAME_SCORE;
}

View file

@ -61,7 +61,7 @@ public class ActionSimulator {
public int evaluateState() {
Player opponent = game.getPlayer(game.getOpponents(player.getId()).iterator().next());
if (game.gameOver(null)) {
if (game.checkIfGameIsOver()) {
if (player.hasLost() || opponent.hasWon()) {
return Integer.MIN_VALUE;
}

View file

@ -79,7 +79,7 @@ public class MCTSNode {
this.game = game;
this.stateValue = game.getState().getValue(game, targetPlayer);
this.fullStateValue = game.getState().getValue(true, game);
this.terminal = game.gameOver(null);
this.terminal = game.checkIfGameIsOver();
setPlayer();
nodeCount = 1;
// logger.info(this.stateValue);
@ -90,7 +90,7 @@ public class MCTSNode {
this.game = game;
this.stateValue = game.getState().getValue(game, targetPlayer);
this.fullStateValue = game.getState().getValue(true, game);
this.terminal = game.gameOver(null);
this.terminal = game.checkIfGameIsOver();
this.parent = parent;
this.action = action;
setPlayer();
@ -104,7 +104,7 @@ public class MCTSNode {
this.combat = combat;
this.stateValue = game.getState().getValue(game, targetPlayer);
this.fullStateValue = game.getState().getValue(true, game);
this.terminal = game.gameOver(null);
this.terminal = game.checkIfGameIsOver();
this.parent = parent;
setPlayer();
nodeCount++;

View file

@ -330,7 +330,7 @@ public class ComputerPlayer2 extends ComputerPlayer implements Player {
return GameStateEvaluator.evaluate(playerId, game);
}
int val;
if (node.depth > maxDepth || game.gameOver(null)) {
if (node.depth > maxDepth || game.checkIfGameIsOver()) {
logger.debug(indent(node.depth) + "simulating -- reached end state");
val = GameStateEvaluator.evaluate(playerId, game);
}
@ -357,7 +357,7 @@ public class ComputerPlayer2 extends ComputerPlayer implements Player {
}
}
if (game.gameOver(null)) {
if (game.checkIfGameIsOver()) {
val = GameStateEvaluator.evaluate(playerId, game);
}
else if (!node.getChildren().isEmpty()) {
@ -403,7 +403,7 @@ public class ComputerPlayer2 extends ComputerPlayer implements Player {
logger.debug(indent(node.depth) + "found useless action: " + action);
continue;
}
if (!sim.gameOver(null) && action.isUsesStack()) {
if (!sim.checkIfGameIsOver() && action.isUsesStack()) {
// only pass if the last action uses the stack
sim.getPlayer(currentPlayer.getId()).pass(game);
sim.getPlayerList().getNext();
@ -588,7 +588,7 @@ public class ComputerPlayer2 extends ComputerPlayer implements Player {
break;
case CLEANUP:
game.getPhase().getStep().beginStep(game, activePlayerId);
if (!game.checkStateAndTriggered() && !game.gameOver(null)) {
if (!game.checkStateAndTriggered() && !game.checkIfGameIsOver()) {
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
game.getTurn().setPhase(new BeginningPhase());
game.getPhase().setStep(new UntapStep());

View file

@ -184,7 +184,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
logger.debug(indent(node.depth) + "interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
if (node.depth > maxDepth || game.gameOver(null)) {
if (node.depth > maxDepth || game.checkIfGameIsOver()) {
logger.debug(indent(node.depth) + "simulating -- reached end state");
val = GameStateEvaluator.evaluate(playerId, game);
}
@ -204,7 +204,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
}
}
if (game.gameOver(null)) {
if (game.checkIfGameIsOver()) {
val = GameStateEvaluator.evaluate(playerId, game);
}
else if (stepFinished) {
@ -408,7 +408,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
Combat simCombat = sim.getCombat().copy();
finishCombat(sim);
if (sim.gameOver(null)) {
if (sim.checkIfGameIsOver()) {
val = GameStateEvaluator.evaluate(playerId, sim);
}
else if (!counter) {
@ -450,7 +450,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
return GameStateEvaluator.evaluate(playerId, game);
}
Integer val = null;
if (!game.gameOver(null)) {
if (!game.checkIfGameIsOver()) {
logger.debug(indent(node.depth) + "simulating -- ending turn");
simulateToEnd(game);
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
@ -478,7 +478,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
logger.debug("interrupted");
return;
}
if (!game.gameOver(null)) {
if (!game.checkIfGameIsOver()) {
game.getPhase().setStep(step);
if (!step.skipStep(game, game.getActivePlayerId())) {
step.beginStep(game, game.getActivePlayerId());
@ -526,7 +526,7 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
logger.debug("interrupted");
return;
}
if (!game.gameOver(null)) {
if (!game.checkIfGameIsOver()) {
game.getTurn().getPhase().endPhase(game, game.getActivePlayerId());
game.getTurn().setPhase(new EndPhase());
if (game.getTurn().getPhase().beginPhase(game, game.getActivePlayerId())) {

View file

@ -70,7 +70,7 @@ public final class GameStateEvaluator {
public static int evaluate(UUID playerId, Game game, boolean ignoreTapped) {
Player player = game.getPlayer(playerId);
Player opponent = game.getPlayer(game.getOpponents(playerId).iterator().next());
if (game.gameOver(null)) {
if (game.checkIfGameIsOver()) {
if (player.hasLost() || opponent.hasWon())
return LOSE_SCORE;
if (opponent.hasLost() || player.hasWon())

View file

@ -53,6 +53,7 @@ import mage.filter.common.FilterCreatureForCombat;
import mage.filter.common.FilterCreatureForCombatBlock;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.GameImpl;
import mage.game.combat.CombatGroup;
import mage.game.draft.Draft;
import mage.game.events.GameEvent;
@ -186,6 +187,9 @@ public class HumanPlayer extends PlayerImpl {
response.clear();
logger.debug("Waiting response from player: " + getId());
game.resumeTimer(getTurnControlledBy());
boolean loop = true;
while (loop) {
loop = false;
synchronized (response) {
try {
response.wait();
@ -195,6 +199,15 @@ public class HumanPlayer extends PlayerImpl {
game.pauseTimer(getTurnControlledBy());
}
}
if (response.getResponseConcedeCheck()) {
((GameImpl) game).checkConcede();
if (game.hasEnded()) {
return;
}
response.clear();
loop = true;
}
}
if (recordingMacro && !macroTriggeredSelectionFlag) {
// logger.info("Adding an action " + response);
actionQueueSaved.add(new PlayerResponse(response));
@ -1706,6 +1719,15 @@ public class HumanPlayer extends PlayerImpl {
}
}
@Override
public void signalPlayerConcede() {
synchronized (response) {
response.setResponseConcedeCheck();
response.notifyAll();
logger.debug("Set check concede for waiting player: " + getId());
}
}
@Override
public void skip() {
synchronized (response) {

View file

@ -43,6 +43,7 @@ public class PlayerResponse implements Serializable {
private Integer responseInteger;
private ManaType responseManaType;
private UUID responseManaTypePlayerId;
private Boolean responseConcedeCheck;
public PlayerResponse() {
clear();
@ -55,7 +56,8 @@ public class PlayerResponse implements Serializable {
+ ',' + responseBoolean
+ ',' + responseInteger
+ ',' + responseManaType
+ ',' + responseManaTypePlayerId;
+ ',' + responseManaTypePlayerId
+ ',' + responseConcedeCheck;
}
public PlayerResponse(PlayerResponse other) {
@ -69,6 +71,7 @@ public class PlayerResponse implements Serializable {
responseInteger = other.responseInteger;
responseManaType = other.responseManaType;
responseManaTypePlayerId = other.responseManaTypePlayerId;
responseConcedeCheck = other.responseConcedeCheck;
}
public void clear() {
@ -78,6 +81,7 @@ public class PlayerResponse implements Serializable {
responseInteger = null;
responseManaType = null;
responseManaTypePlayerId = null;
responseConcedeCheck = null;
}
public String getString() {
@ -104,6 +108,17 @@ public class PlayerResponse implements Serializable {
this.responseBoolean = responseBoolean;
}
public Boolean getResponseConcedeCheck() {
if (responseConcedeCheck == null) {
return false;
}
return responseConcedeCheck;
}
public void setResponseConcedeCheck() {
this.responseConcedeCheck = true;
}
public Integer getInteger() {
return responseInteger;
}

View file

@ -349,11 +349,11 @@ public class PlayerLeftGameRange1Test extends CardTestMultiPlayerBase {
setStopAt(4, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, 0);
assertLife(playerA, 2);
Assert.assertFalse("Player A is no longer in the game", playerA.isInGame());
assertPermanentCount(playerA, 0);
Permanent staffPlayerD = getPermanent("Proteus Staff", playerD);
Assert.assertFalse("Staff of player D could not be used", staffPlayerD.isTapped());

View file

@ -57,6 +57,7 @@ import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.filter.predicate.permanent.SummoningSicknessPredicate;
import mage.game.Game;
import mage.game.GameImpl;
import mage.game.Graveyard;
import mage.game.Table;
import mage.game.combat.CombatGroup;
@ -519,6 +520,7 @@ public class TestPlayer implements Player {
}
if (groups[0].equals("Concede")) {
game.concede(getId());
((GameImpl) game).checkConcede();
actions.remove(action);
}
}
@ -1182,6 +1184,11 @@ public class TestPlayer implements Player {
computerPlayer.abort();
}
@Override
public void signalPlayerConcede() {
computerPlayer.signalPlayerConcede();
}
@Override
public void abortReset() {
computerPlayer.abortReset();

View file

@ -27,6 +27,8 @@
*/
package org.mage.test.stub;
import java.io.Serializable;
import java.util.*;
import mage.MageObject;
import mage.abilities.*;
import mage.abilities.costs.AlternativeSourceCosts;
@ -62,9 +64,6 @@ import mage.target.TargetAmount;
import mage.target.TargetCard;
import mage.target.common.TargetCardInLibrary;
import java.io.Serializable;
import java.util.*;
/**
*
* @author Quercitron
@ -702,6 +701,11 @@ public class PlayerStub implements Player {
}
@Override
public void signalPlayerConcede() {
}
@Override
public void abortReset() {

View file

@ -173,7 +173,7 @@ public interface Game extends MageItem, Serializable {
UUID getPriorityPlayerId();
boolean gameOver(UUID playerId);
boolean checkIfGameIsOver();
boolean hasEnded();
@ -347,6 +347,8 @@ public interface Game extends MageItem, Serializable {
void concede(UUID playerId);
void setConcedingPlayer(UUID playerId);
void setManaPaymentMode(UUID playerId, boolean autoPayment);
void setManaPaymentModeRestricted(UUID playerId, boolean autoPaymentRestricted);

View file

@ -161,6 +161,8 @@ public abstract class GameImpl implements Game, Serializable {
private final LinkedList<UUID> stackObjectsCheck = new LinkedList<>(); // used to check if different sources used the stack
// used to set the counters a permanent adds the battlefield (if no replacement effect is used e.g. Persist)
protected Map<UUID, Counters> enterWithCounters = new HashMap<>();
// used to proceed player conceding requests
private final LinkedList<UUID> concedingPlayers = new LinkedList<>(); // used to handle asynchronous request of a player to leave the game
public GameImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, int freeMulligans, int startLife) {
this.id = UUID.randomUUID();
@ -535,26 +537,58 @@ public abstract class GameImpl implements Game, Serializable {
}
}
/**
* Starts check if game is over or if playerId is given let the player
* concede.
*
* @param playerId
* @return
*/
// /**
// * Starts check if game is over or if playerId is given let the player
// * concede.
// *
// * @param playerId
// * @return
// */
// @Override
// public synchronized boolean gameOver(UUID playerId) {
// if (playerId == null) {
// boolean result = checkIfGameIsOver();
// return result;
// } else {
// logger.debug("Game over for player Id: " + playerId + " gameId " + getId());
// concedingPlayers.add(playerId);
// Player player = getPlayer(state.getPriorityPlayerId());
// if (player != null && player.isHuman()) {
// player.signalPlayerConcede();
// } else {
// checkConcede();
// }
// return true;
// }
// }
@Override
public synchronized boolean gameOver(UUID playerId) {
if (playerId == null) {
boolean result = checkIfGameIsOver();
return result;
} else {
public void setConcedingPlayer(UUID playerId) {
Player player = getPlayer(state.getPriorityPlayerId());
if (player != null) {
if (!player.hasLeft() && player.isHuman()) {
if (!concedingPlayers.contains(playerId)) {
logger.debug("Game over for player Id: " + playerId + " gameId " + getId());
leave(playerId);
return true;
concedingPlayers.add(playerId);
player.signalPlayerConcede();
}
} else {
// no asynchronous action so check directly
checkConcede();
}
} else {
checkConcede();
checkIfGameIsOver();
}
}
private boolean checkIfGameIsOver() {
public void checkConcede() {
while (!concedingPlayers.isEmpty()) {
leave(concedingPlayers.removeFirst());
}
}
@Override
public boolean checkIfGameIsOver() {
if (state.isGameOver()) {
return true;
}
@ -578,7 +612,7 @@ public abstract class GameImpl implements Game, Serializable {
}
for (Player player : state.getPlayers().values()) {
if (!player.hasLeft() && !player.hasLost()) {
logger.debug(new StringBuilder("Player ").append(player.getName()).append(" has won gameId: ").append(this.getId()));
logger.debug("Player " + player.getName() + " has won gameId: " + this.getId());
player.won(this);
}
}
@ -696,13 +730,13 @@ public abstract class GameImpl implements Game, Serializable {
Player player = getPlayer(playerList.get());
boolean wasPaused = state.isPaused();
state.resume();
if (!gameOver(null)) {
if (!checkIfGameIsOver()) {
fireInformEvent("Turn " + state.getTurnNum());
if (checkStopOnTurnOption()) {
return;
}
state.getTurn().resumePlay(this, wasPaused);
if (!isPaused() && !gameOver(null)) {
if (!isPaused() && !checkIfGameIsOver()) {
endOfTurn();
player = playerList.getNext(this);
state.setTurnNum(state.getTurnNum() + 1);
@ -712,11 +746,11 @@ public abstract class GameImpl implements Game, Serializable {
}
protected void play(UUID nextPlayerId) {
if (!isPaused() && !gameOver(null)) {
if (!isPaused() && !checkIfGameIsOver()) {
playerList = state.getPlayerList(nextPlayerId);
Player playerByOrder = getPlayer(playerList.get());
state.setPlayerByOrderId(playerByOrder.getId());
while (!isPaused() && !gameOver(null)) {
while (!isPaused() && !checkIfGameIsOver()) {
if (!playExtraTurns()) {
break;
}
@ -733,7 +767,7 @@ public abstract class GameImpl implements Game, Serializable {
state.setPlayerByOrderId(playerByOrder.getId());
}
}
if (gameOver(null) && !isSimulation()) {
if (checkIfGameIsOver() && !isSimulation()) {
winnerId = findWinnersAndLosers();
StringBuilder sb = new StringBuilder("GAME END gameId: ").append(this.getId()).append(' ');
int count = 0;
@ -816,7 +850,7 @@ public abstract class GameImpl implements Game, Serializable {
skipTurn = state.getTurn().play(this, player);
} while (executingRollback);
if (isPaused() || gameOver(null)) {
if (isPaused() || checkIfGameIsOver()) {
return false;
}
if (!skipTurn) {
@ -854,7 +888,7 @@ public abstract class GameImpl implements Game, Serializable {
saveState(false);
if (gameOver(null)) {
if (checkIfGameIsOver()) {
return;
}
@ -1245,7 +1279,7 @@ public abstract class GameImpl implements Game, Serializable {
clearAllBookmarks();
try {
applyEffects();
while (!isPaused() && !gameOver(null) && !this.getTurn().isEndTurnRequested()) {
while (!isPaused() && !checkIfGameIsOver() && !this.getTurn().isEndTurnRequested()) {
if (!resuming) {
state.getPlayers().resetPassed();
state.getPlayerList().setCurrent(activePlayerId);
@ -1254,14 +1288,14 @@ public abstract class GameImpl implements Game, Serializable {
}
fireUpdatePlayersEvent();
Player player;
while (!isPaused() && !gameOver(null)) {
while (!isPaused() && !checkIfGameIsOver()) {
try {
if (bookmark == 0) {
bookmark = bookmarkState();
}
player = getPlayer(state.getPlayerList().get());
state.setPriorityPlayerId(player.getId());
while (!player.isPassed() && player.canRespond() && !isPaused() && !gameOver(null)) {
while (!player.isPassed() && player.canRespond() && !isPaused() && !checkIfGameIsOver()) {
if (!resuming) {
// 603.3. Once an ability has triggered, its controller puts it on the stack as an object that's not a card the next time a player would receive priority
checkStateAndTriggered();
@ -1270,7 +1304,7 @@ public abstract class GameImpl implements Game, Serializable {
resetLKI();
}
saveState(false);
if (isPaused() || gameOver(null)) {
if (isPaused() || checkIfGameIsOver()) {
return;
}
// resetPassed should be called if player performs any action
@ -1289,13 +1323,14 @@ public abstract class GameImpl implements Game, Serializable {
}
resetShortLivingLKI();
resuming = false;
if (isPaused() || gameOver(null)) {
if (isPaused() || checkIfGameIsOver()) {
return;
}
if (allPassed()) {
if (!state.getStack().isEmpty()) {
//20091005 - 115.4
resolve();
checkConcede();
applyEffects();
state.getPlayers().resetPassed();
fireUpdatePlayersEvent();
@ -1609,11 +1644,11 @@ public abstract class GameImpl implements Game, Serializable {
public boolean checkStateAndTriggered() {
boolean somethingHappened = false;
//20091005 - 115.5
while (!isPaused() && !gameOver(null)) {
while (!isPaused() && !checkIfGameIsOver()) {
if (!checkStateBasedActions()) {
// nothing happened so check triggers
state.handleSimultaneousEvent(this);
if (isPaused() || gameOver(null) || getTurn().isEndTurnRequested() || !checkTriggered()) {
if (isPaused() || checkIfGameIsOver() || getTurn().isEndTurnRequested() || !checkTriggered()) {
break;
}
}
@ -1621,6 +1656,7 @@ public abstract class GameImpl implements Game, Serializable {
applyEffects(); // needed e.g if boost effects end and cause creatures to die
somethingHappened = true;
}
checkConcede();
return somethingHappened;
}
@ -1734,7 +1770,6 @@ public abstract class GameImpl implements Game, Serializable {
}
}
List<Permanent> planeswalkers = new ArrayList<>();
List<Permanent> legendary = new ArrayList<>();
List<Permanent> worldEnchantment = new ArrayList<>();
for (Permanent perm : getBattlefield().getAllActivePermanents()) {
@ -1781,7 +1816,6 @@ public abstract class GameImpl implements Game, Serializable {
continue;
}
}
planeswalkers.add(perm);
}
if (perm.isWorld()) {
worldEnchantment.add(perm);
@ -2288,7 +2322,6 @@ public abstract class GameImpl implements Game, Serializable {
* @param playerId
*/
protected void leave(UUID playerId) { // needs to be executed from the game thread, not from the concede thread of conceding player!
Player player = getPlayer(playerId);
if (player == null || player.hasLeft()) {
logger.debug("Player already left " + (player != null ? player.getName() : playerId));

View file

@ -264,7 +264,7 @@ public class Combat implements Serializable, Copyable<Combat> {
player.selectAttackers(game, attackingPlayerId);
}
firstTime = false;
if (game.isPaused() || game.gameOver(null) || game.executingRollback()) {
if (game.isPaused() || game.checkIfGameIsOver() || game.executingRollback()) {
return;
}
// because of possible undo during declare attackers it's neccassary to call here the methods with "game.getCombat()." to get the current combat object!!!
@ -461,7 +461,7 @@ public class Combat implements Serializable, Copyable<Combat> {
}
while (choose) {
controller.selectBlockers(game, defenderId);
if (game.isPaused() || game.gameOver(null) || game.executingRollback()) {
if (game.isPaused() || game.checkIfGameIsOver() || game.executingRollback()) {
return;
}
if (!game.getCombat().checkBlockRestrictions(defender, game)) {

View file

@ -95,7 +95,7 @@ public abstract class Phase implements Serializable {
}
public boolean play(Game game, UUID activePlayerId) {
if (game.isPaused() || game.gameOver(null)) {
if (game.isPaused() || game.checkIfGameIsOver()) {
return false;
}
@ -104,7 +104,7 @@ public abstract class Phase implements Serializable {
if (beginPhase(game, activePlayerId)) {
for (Step step : steps) {
if (game.isPaused() || game.gameOver(null)) {
if (game.isPaused() || game.checkIfGameIsOver()) {
return false;
}
if (game.getTurn().isEndTurnRequested() && step.getType()!=PhaseStep.CLEANUP) {
@ -122,7 +122,7 @@ public abstract class Phase implements Serializable {
}
}
if (game.isPaused() || game.gameOver(null)) {
if (game.isPaused() || game.checkIfGameIsOver()) {
return false;
}
count++;
@ -143,7 +143,7 @@ public abstract class Phase implements Serializable {
}
public boolean resumePlay(Game game, PhaseStep stepType, boolean wasPaused) {
if (game.isPaused() || game.gameOver(null)) {
if (game.isPaused() || game.checkIfGameIsOver()) {
return false;
}
@ -157,7 +157,7 @@ public abstract class Phase implements Serializable {
resumeStep(game, wasPaused);
while (it.hasNext()) {
step = it.next();
if (game.isPaused() || game.gameOver(null)) {
if (game.isPaused() || game.checkIfGameIsOver()) {
return false;
}
currentStep = step;
@ -169,7 +169,7 @@ public abstract class Phase implements Serializable {
}
}
if (game.isPaused() || game.gameOver(null)) {
if (game.isPaused() || game.checkIfGameIsOver()) {
return false;
}
count++;
@ -206,13 +206,13 @@ public abstract class Phase implements Serializable {
if (!currentStep.skipStep(game, activePlayerId)) {
game.getState().increaseStepNum();
prePriority(game, activePlayerId);
if (!game.isPaused() && !game.gameOver(null) && !game.executingRollback()) {
if (!game.isPaused() && !game.checkIfGameIsOver() && !game.executingRollback()) {
currentStep.priority(game, activePlayerId, false);
if (game.executingRollback()) {
return;
}
}
if (!game.isPaused() && !game.gameOver(null) && !game.executingRollback()) {
if (!game.isPaused() && !game.checkIfGameIsOver() && !game.executingRollback()) {
postPriority(game, activePlayerId);
}
}
@ -233,11 +233,11 @@ public abstract class Phase implements Serializable {
prePriority(game, activePlayerId);
}
case PRIORITY:
if (!game.isPaused() && !game.gameOver(null)) {
if (!game.isPaused() && !game.checkIfGameIsOver()) {
currentStep.priority(game, activePlayerId, resuming);
}
case POST:
if (!game.isPaused() && !game.gameOver(null)) {
if (!game.isPaused() && !game.checkIfGameIsOver()) {
postPriority(game, activePlayerId);
}
}

View file

@ -127,7 +127,7 @@ public class Turn implements Serializable {
public boolean play(Game game, Player activePlayer) {
activePlayer.becomesActivePlayer();
this.setDeclareAttackersStepStarted(false);
if (game.isPaused() || game.gameOver(null)) {
if (game.isPaused() || game.checkIfGameIsOver()) {
return false;
}
@ -143,7 +143,7 @@ public class Turn implements Serializable {
resetCounts();
game.getPlayer(activePlayer.getId()).beginTurn(game);
for (Phase phase : phases) {
if (game.isPaused() || game.gameOver(null)) {
if (game.isPaused() || game.checkIfGameIsOver()) {
return false;
}
if (!isEndTurnRequested() || phase.getType() == TurnPhase.END) {
@ -189,7 +189,7 @@ public class Turn implements Serializable {
}
while (it.hasNext()) {
phase = it.next();
if (game.isPaused() || game.gameOver(null)) {
if (game.isPaused() || game.checkIfGameIsOver()) {
return;
}
currentPhase = phase;

View file

@ -444,6 +444,8 @@ public interface Player extends MageItem, Copyable<Player> {
void abortReset();
void signalPlayerConcede();
void skip();
// priority, undo, ...

View file

@ -2039,9 +2039,9 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public void concede(Game game) {
game.gameOver(playerId);
game.setConcedingPlayer(playerId);
lost(game);
this.left = true;
// this.left = true;
}
@Override
@ -2136,7 +2136,7 @@ public abstract class PlayerImpl implements Player, Serializable {
// for draw - first all players that have lost have to be set to lost
if (!hasLeft()) {
logger.debug("Game over playerId: " + playerId);
game.gameOver(playerId);
game.setConcedingPlayer(playerId);
}
}
@ -2197,7 +2197,7 @@ public abstract class PlayerImpl implements Player, Serializable {
this.draws = true;
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DRAW_PLAYER, null, null, playerId));
game.informPlayers("For " + this.getLogName() + " the game is a draw.");
game.gameOver(playerId);
game.setConcedingPlayer(playerId);
}
}
@ -3578,6 +3578,11 @@ public abstract class PlayerImpl implements Player, Serializable {
abort = false;
}
@Override
public void signalPlayerConcede() {
}
@Override
public boolean scry(int value, Ability source,
Game game